Search found 3743 matches

by Memblers
Sun Feb 16, 2020 6:05 am
Forum: SNESdev
Topic: Having trouble assembling with WLA DX (Again)
Replies: 1
Views: 175

Re: Having trouble assembling with WLA DX (Again)

C:\Users\Bradley\Desktop\wla_dx_9.10>wla-65816 -o back.asm back.obj INCLUDE_FILE: Error opening file "back.obj". The -o option is specifying the output file. I think the error is it trying to open the .obj file as source code. Try this instead: wla-65816 -o back.obj back.asm In this case, you might...
by Memblers
Sun Feb 16, 2020 2:39 am
Forum: NES Music
Topic: More NSF Requests
Replies: 2889
Views: 949440

Re: More NSF Requests

NSF header fix only, author string was missing a null terminator
by Memblers
Fri Feb 14, 2020 12:38 am
Forum: NES Music
Topic: NES playroutine identifier
Replies: 29
Views: 27695

Re: NES playroutine identifier

I appreciate this program and database, thanks for making this. I've used it now to add driver info display to my NSF player using _popen(). Instead of parsing the output I took a shortcut, and added a -q option into nsfid.c. With that, on an error-free run it prints only the driver name to stdout. ...
by Memblers
Mon Feb 10, 2020 4:23 pm
Forum: SNESdev
Topic: Jump exection code to RAM
Replies: 6
Views: 567

Re: Jump exection code to RAM

I've zero experience with the tcc compiler, but I looked through tcc-doc.html out of curiosity. It doesn't explicitly say you can do that. But I did see where it said: "ind contains the current position in the code section". I have no idea what that actually means or implies. Is that "ind" something...
by Memblers
Sat Feb 08, 2020 7:28 pm
Forum: Other Retro Dev
Topic: Lidnariq's simple music format visualizations
Replies: 8
Views: 492

Re: Lidnariq's simple music format visualizations

When I pass it $7FF for the pulse channel, it prints A-4. Giving it $7FF << 3 has it print A-1. As long as there's no side-effect to doing that, it seems good.
by Memblers
Sat Feb 08, 2020 4:46 pm
Forum: Other Retro Dev
Topic: Lidnariq's simple music format visualizations
Replies: 8
Views: 492

Re: Lidnariq's simple music format visualizations

I think -low- showing up there is specific to Capcom stuff, setting the frequency to zero to silence the channel. The octaves do seem to be 3 higher than expected, compared to what I had in my NES/SNES visualizer (and assuming that was correct). So I started left-shifting the period 3 times (after r...
by Memblers
Sat Feb 08, 2020 6:30 am
Forum: Other Retro Dev
Topic: Lidnariq's simple music format visualizations
Replies: 8
Views: 492

Re: Lidnariq's simple music format visualizations

Thanks! I was able to get it working. It's pretty neat having the cents displayed. I had try Drac's Night Out, that always sounded weirdly off, like a tape player with dying batteries. Most of the notes are 40 cents off.
by Memblers
Fri Feb 07, 2020 2:19 am
Forum: Other Retro Dev
Topic: Lidnariq's simple music format visualizations
Replies: 8
Views: 492

Re: Lidnariq's simple music format visualizations

I would be interested in the NSF visualization, I'm assuming this is C/stdio. It's a feature I want in my (remote streaming) NSF player, but coding the visualizations is too much of a side-quest for me, at this point. So that's kind of awesome, if it could work for that.
by Memblers
Wed Jan 22, 2020 8:15 pm
Forum: NESemdev
Topic: Designing a homebrew directory
Replies: 5
Views: 1618

Re: Designing a homebrew directory

There is this thread too, which includes a database project (MIT licensed): https://forums.nesdev.com/viewtopic.php?f=22&t=12934&view=previous https://nes-open-db.github.io/ Also, this was mentioned: https://retrobrews.itch.io/ - https://github.com/retrobrews/nes-games I've been meaning to make a th...
by Memblers
Sun Jan 12, 2020 3:13 am
Forum: phpBB Issues
Topic: Auditing your own word censors.
Replies: 16
Views: 2329

Re: Auditing your own code.

I went in and added a note to most of the substitutions, at least the ones that have a non-zero chance of being used in a normal post. Now instead of spammers looking like they're engaging in some bizarre form of human trafficking, now it just looks like they're selling !cruddy 3V bootleg carts (wor...
by Memblers
Sat Jan 11, 2020 8:26 am
Forum: phpBB Issues
Topic: how to help fight forum spam
Replies: 26
Views: 14900

Re: how to help fight forum spam

Ever since the forum upgrade, it seems like spambots have been much more prevalent - did we lose (some of) our anti-spam measures in the process? Yes, much of the spam control was done by an extension, which doesn't work now. It was connected to a community-run database of known spammers, and was f...
by Memblers
Fri Jan 10, 2020 11:10 pm
Forum: phpBB Issues
Topic: Auditing your own word censors.
Replies: 16
Views: 2329

Re: Auditing your own code.

That word filter is my fault, it's been in there for ages. It wrecks the spam URLs and was a funny/dumb way of bullying the spammers, in the style of "why do you keep hitting yourself?". The only ones with their mom was v_iagra, l_evitra, c_ialis (I remember now we did have a problem with it affecti...
by Memblers
Thu Jan 09, 2020 4:47 pm
Forum: Membler Industries
Topic: Membler Industries in 2015
Replies: 72
Views: 145178

Re: Membler Industries in 2015

Depends on what's being wasted too, if it's a game that's going to sell 50 copies it might be better off using a higher-end board, save development time and raise the price. If it's going to sell 500 copies, some kinds of optimizations might be worth the $5000 or whatever. If it's a lot of work in 3...
by Memblers
Mon Dec 30, 2019 1:59 am
Forum: Homebrew Projects
Topic: Copper Jacket: Graphics Updated
Replies: 11
Views: 4350

Re: Copper Jacket

It's really cool, I'll have to try this on 2 players. Is the B button used? I find myself wishing I could hold down the B button so you keep shooting in one direction while walking in another. Having to walk towards an enemy to shoot them is kind of a rush, but on the other hand it's kind of annoyin...
by Memblers
Thu Dec 26, 2019 12:24 am
Forum: Homebrew Projects
Topic: Alien Isolation
Replies: 17
Views: 3569

Re: Alien Isolation

It is pretty cool. I wonder if this is technically a "survival horror" game. I know it scares the crap out of me when the alien spots and chases me. I think I found an exploit with the boxes. Going to the screen below the starting position, hide in that box and the alien will continually walk up/dow...