Search found 45 matches
- Tue Dec 03, 2019 2:10 pm
- Forum: GBDev
- Topic: Libbet and the Magic Floor
- Replies: 32
- Views: 34681
Re: Libbet and the Magic Floor
Yeah, the flicker is noticeable on SGB, and can be quite jarring under most palettes (including the default) as it changes the hue as well, not just the luminance
- Sun Nov 24, 2019 2:59 pm
- Forum: GBDev
- Topic: Super Game Boy system extensions
- Replies: 33
- Views: 15708
Re: Super Game Boy system extensions
Well I'm not talking about running the game exclusively on the SNES, like Space Invaders does. I mean to run a program while still running a (nearly) typical game boy game. So the game Boy could be running its normal program (sans sprites), the SGB is is displaying the GB screen and its other effec...
- Sat Nov 16, 2019 5:35 pm
- Forum: GBDev
- Topic: Libbet and the Magic Floor
- Replies: 32
- Views: 34681
Re: Libbet and the Magic Floor
I did provide input on it; what became of it?
- Thu Nov 07, 2019 5:54 pm
- Forum: GBDev
- Topic: RGBDS 0.3.9 released
- Replies: 0
- Views: 6625
RGBDS 0.3.9 released
This year's release of RGBDS, 0.3.9, is out! Notable features include Better error reporting should allow for better debugging Proper support for multiple charmaps, for those who use different encodings A new color profile for rgbgfx, closer to the GBC A lot of new bug fixes Hopefully nothing was br...
- Sun Oct 13, 2019 7:37 am
- Forum: GBDev
- Topic: What is a good gameboy emulator
- Replies: 2
- Views: 6263
Re: What is a good gameboy emulator
I'd like to add that a GTK front-end is being worked on for SameBoy, which would port the Cocoa-exclusive (= macOS-exclusive) features to Linux and possibly Windows as well.
- Thu Aug 29, 2019 12:57 am
- Forum: GBDev
- Topic: 144p Test Suite (was: STN torture test)
- Replies: 43
- Views: 42429
Re: 144p Test Suite (was: STN torture test)
Oh, yeah, I forgot it could scroll. If so, then I guess this is the least awkward-looking way.
- Wed Aug 28, 2019 12:49 am
- Forum: GBDev
- Topic: 144p Test Suite (was: STN torture test)
- Replies: 43
- Views: 42429
Re: 144p Test Suite (was: STN torture test)
That attribute clash on the Green Hill test looks so "SGB"... I guess the reason why it's so noticeable, though, is because you're only encoding horizontal strips?
- Sat Aug 03, 2019 6:27 am
- Forum: GBDev
- Topic: STAT bug vs STAT IRQ blocking
- Replies: 3
- Views: 7879
Re: STAT bug vs STAT IRQ blocking
There is a last thing to note in regards to STAT IRQ blocking: the LYC coincidence interrupt appears to be delayed by 1 cycle after Mode 2, so it does not block if Mode 0 is enabled as well. (This also means it's delayed by 1 cycle, obviously.)
- Sat Aug 03, 2019 6:23 am
- Forum: GBDev
- Topic: Nintendo files a Gameboy emulation patent
- Replies: 13
- Views: 13165
Re: Nintendo files a Gameboy emulation patent
That sounds a lot like per-game hacks? That said, the 3DS VC emulator has some of those, for example Pokémon's emulator-enabled trading screen.
- Sat Aug 03, 2019 5:42 am
- Forum: SNESdev
- Topic: Odd SPC music loading in the SGB game Beach Volleyball
- Replies: 5
- Views: 6790
Re: Odd SPC music loading in the SGB game Beach Volleyball
I have updated my WIP disassembly with the relevant functions, which are here . The `WaitFramebufferFilled` function is wrapped in interrupt-disabling code, I wonder if this is the case on SGB1v0 as well. (SGB1v2's sole modification from SGB1v1 is applying the OBJ_TRN patch at boot-up, so Nintendo d...
- Fri Aug 02, 2019 8:31 am
- Forum: SNESdev
- Topic: Odd SPC music loading in the SGB game Beach Volleyball
- Replies: 5
- Views: 6790
Re: Odd SPC music loading in the SGB game Beach Volleyball
The mystery deepens. In the SGB1v1 and SGB1v2 BIOSes, the function at 80:C573 is... `ProcessSOU_TRN`. Here is a slice of the SGB1v2 disassembly I'm making (note that SGB1v1 and SGB1v2 are almost identical, and most importantly aren't shifted) .importzp FramebufferFarPtr ; $0098 .import PtrToFramebuf...
- Wed May 01, 2019 10:38 pm
- Forum: SNESdev
- Topic: Using SGB as a makeshift SNES flashcart
- Replies: 15
- Views: 17410
Re: Using SGB as a makeshift SNES flashcart
My GB code is uttely bad, for a fairly unique but stupid reason: at some point the SD card I was using to feed my flashcart GB ROMs ceased working, so I kept running the same (at the time broken) ROM. SO I ended up fixing problems and things that weren't (to my great confusion). Since I wasn't plann...
- Wed May 01, 2019 7:24 am
- Forum: SNESdev
- Topic: Using SGB as a makeshift SNES flashcart
- Replies: 15
- Views: 17410
Re: Using SGB as a makeshift SNES flashcart
That's because nothing has been published; the disassembly IDB and my (admittedly pretty botched) GB+SNES code are both sitting on my computer. Do you want me to upload those?
- Wed May 01, 2019 7:05 am
- Forum: SNESdev
- Topic: Using SGB as a makeshift SNES flashcart
- Replies: 15
- Views: 17410
Re: Using SGB as a makeshift SNES flashcart
School and other obligations meant I haven't had time so far to progress my SGB firmware disasm or work further on this. It's still a thing I want to do, but there are also a lot of those; that said, I'm not the only one interested, so maybe someone else can pick up my efforts.
- Thu Mar 07, 2019 1:21 am
- Forum: General Stuff
- Topic: "return flase" causes PHP website to be hacked
- Replies: 15
- Views: 13836
Re: "return flase" causes PHP website to be hacked
if a programming language has syntax that is commonly but silently screwed up, it becomes the fault of the language author and not the programmer. Yeah, but one could also blame the programmers and companies that are using that language. It's hard to blame someone for using a language when there's ...