Search found 551 matches
- Sat Mar 04, 2023 3:52 am
- Forum: NESdev
- Topic: The NESMaker cartridge and flasher are sold out, what should I do?
- Replies: 8
- Views: 1346
Re: The NESMaker cartridge and flasher are sold out, what should I do?
If your main goal is to sell/gift carts of your finished game, see the above replies. But if all you want to do is test your game during development, an Everdrive N8 Pro works fine for that: https://krikzz.com/our-products/cartridges/everdrive-n8-pro-72pin.html Also comes with a USB port so you can ...
- Sun Jun 27, 2021 3:59 pm
- Forum: General Stuff
- Topic: Stop byuu/near
- Replies: 36
- Views: 8378
Re: Stop byuu/near
Really sad to read the news about this. :( While I'm not a fan of internet censorship, I agree there needs to be legal avenues to stop bullying sites like Kiwi Farms from harassing people and sharing their personal details without consent. And the individuals to be held accountable. Even in 2021 it ...
- Sun Jun 06, 2021 9:43 am
- Forum: Homebrew Projects
- Topic: Anguna: Scourge of the Goblin King
- Replies: 6
- Views: 5413
Re: Anguna: Scourge of the Goblin King
Set nametable tiles to black/reveal the other edge as you move, and cover the corners (+ borders if you want pixel smooth) with sprites? That's what I was thinking. Given the nes sprites are so small, seems to take a lot of them to get the effect smoothly. At first glance yes. But keep in mind: * I...
- Sun Jun 06, 2021 8:26 am
- Forum: NES Graphics
- Topic: 3D graphics: Linear Algebra in neslib.h
- Replies: 12
- Views: 5098
Re: 3D graphics: Linear Algebra in neslib.h
I am not gonna worry about performance on my first try, I just want to try to implement it. I will probably want to look into raising performance afterwards though. I have to see much time I want to commit to this :) I see the code for Elite is published on the web, with notes and comments. I think...
- Mon May 31, 2021 5:06 pm
- Forum: Newbie Help Center
- Topic: Creating a text box
- Replies: 31
- Views: 5724
Re: Creating a text box
What does it mean to "unroll" a loop exactly? It just means to explicitly put in the code as repeated statements rather than looping. Basically, on old CPUs like the 6502 you can save a lot of cycles by wasting ROM space if you repeat the exact iteration of each loop. For example, this lo...
- Mon May 31, 2021 4:00 pm
- Forum: Newbie Help Center
- Topic: Creating a text box
- Replies: 31
- Views: 5724
Re: Creating a text box
That's what I'm trying to do but I'm not sure how to do it any "more" than I already am. I'd still have to use PPUADDR to draw the text box so I've calculated the pointers to the desired VRAM address outside of NMI. Sometimes the "VRAM Address" and "Nametable Address" ...
- Mon May 31, 2021 4:43 am
- Forum: Homebrew Projects
- Topic: NES Calculator
- Replies: 9
- Views: 5145
Re: NES Calculator
https://img.itch.zone/aW1nLzYwODYxNzcucG5n/315x250%23c/TjQSbO.png calculator.nes I've made a NES scientific calculator (after all, if the Nintendo Switch has a Calculator app, the NES deserves one too): https://wendelscardua.itch.io/nes-calculator Haha, nice one! I wonder if this would make a good ...
- Sun May 30, 2021 7:30 pm
- Forum: NES Graphics
- Topic: CrunchyNES: A picture converter / NES library for Mapper30
- Replies: 0
- Views: 3839
CrunchyNES: A picture converter / NES library for Mapper30
A while ago I was thinking it'd be nice if it were easier for newcomers to nesdev to make full-screen artwork with data compression, sprite overlays screen splits and less harsh tile counts. So I made a build script / NES utility library that allows creating a set of pictures into a single Mapper30 ...
- Sun May 30, 2021 6:08 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Sprite multiplexing on PAL - wiki incorrect?
- Replies: 2
- Views: 1575
Re: Sprite multiplexing on PAL - wiki incorrect?
Sorry, we discovered that's wrong but I failed to update the wiki because I have no idea what's right anymore. Sour started a thread four years ago: https://forums.nesdev.com/viewtopic.php?t=15763 but I had no idea how to summarize the results. Ah... thanks for the update! Still have never actually...
- Sat May 29, 2021 7:37 am
- Forum: NES Hardware and Flash Equipment
- Topic: Sprite multiplexing on PAL - wiki incorrect?
- Replies: 2
- Views: 1575
Sprite multiplexing on PAL - wiki incorrect?
So I remember a few years back there was a discovery that the PAL NES refreshes the OAM even in vblank after 20 scanlines to prevent decay. And the wiki more specifically says: "The 2C07 additionally refreshes OAM during the visible portion of the screen even if rendering is disabled. Because o...
- Mon May 03, 2021 7:15 am
- Forum: General Stuff
- Topic: Zelda II - The Adventure of Link... SUCKED
- Replies: 31
- Views: 18197
Re: Zelda II - The Adventure of Link... SUCKED
* Finding Hidden Town of Kasuto You go through a cave to a dead-end section of the overworld, and this is the only such cave that does this. You need to know that a hammer can be used to cut down trees, need to be able keep track of which trees you've cut down (encounters interrupt and reset them),...
- Fri Apr 09, 2021 5:13 pm
- Forum: NES Graphics
- Topic: OverlayPal: A graphics tool for automatic sprite overlay creation
- Replies: 11
- Views: 8417
Re: OverlayPal: A graphics tool for automatic sprite overlay creation
In my own work I've done semi-automated solutions for this a few times. What I tend to find most useful is a tool that does the automated part in a simple/predictable way, and then has a way to look at the result and manually give hints to it. "Start your row of sprites here. Come from the lef...
- Fri Apr 09, 2021 4:48 pm
- Forum: NES Graphics
- Topic: OverlayPal: A graphics tool for automatic sprite overlay creation
- Replies: 11
- Views: 8417
Re: OverlayPal: A graphics tool for automatic sprite overlay creation
P.S. To anyone else trying OverlayPal out... be aware the current version has a really silly bug of not working if you place it under a directory with spaces, due to how it naively passes this on to the CMPL .exe A n00b mistake that I realised too late, just because I personally avoid spaces in fold...
- Fri Apr 09, 2021 4:47 pm
- Forum: NES Graphics
- Topic: OverlayPal: A graphics tool for automatic sprite overlay creation
- Replies: 11
- Views: 8417
Re: OverlayPal: A graphics tool for automatic sprite overlay creation
I haven't checked this forum in quite some time. If you're interested in trying out the new I-CHR, I'm happy to give anyone interested access, PM me. It's probably not better, but how it does sprites is not grid or row based which might have academic appeal. But... it's also not open source. It doe...
- Fri Mar 19, 2021 2:17 pm
- Forum: 2020 NESdev Competition
- Topic: Altercation
- Replies: 2
- Views: 5270
Re: Altercation
Finally tried this and really loved it! Such a fun twist on the typical Asteroids clone : :D Only downside is it was a bit on the short side... but OTOH it kept my interest high when there's other compo entries waiting. :wink: Music was good too, simple classic NES instruments but a lot of character...