It turns out there is a PCM sample for the T-Rex roaring in the intro/ title sequence. Not sure if there's other examples yet but in the music and most SFX the samples do seem to be regular DPCM.MrNorbert1994 wrote: I thought Jurassic Park's samples are all generic DPCM.
Search found 160 matches
- Sat Aug 05, 2017 9:38 pm
- Forum: NES Music
- Topic: List of NES and Famicom games that use raw PCM (7-bit, etc)
- Replies: 54
- Views: 31190
Re: List of NES and Famicom games that use raw PCM (7-bit, e
- Sat Aug 05, 2017 9:36 pm
- Forum: NES Music
- Topic: List of NES and Famicom games that use raw PCM (7-bit, etc)
- Replies: 54
- Views: 31190
Re: List of NES and Famicom games that use raw PCM (7-bit, e
Ah, The Bayou Billy one triggers after pressing start to start the game. So technically after the title screen in that case.
I missed the other examples from Blades of Steel, I probably only checked "get the pass" and assumed the rest were going to be DPCM as well. Good find.
I missed the other examples from Blades of Steel, I probably only checked "get the pass" and assumed the rest were going to be DPCM as well. Good find.
- Sat Aug 05, 2017 9:05 pm
- Forum: NES Music
- Topic: List of NES and Famicom games that use raw PCM (7-bit, etc)
- Replies: 54
- Views: 31190
Re: List of NES and Famicom games that use raw PCM (7-bit, e
What about the following games: Aussie Rules Footy A Boy and His Blob: Trouble on Blobolonia Dirty Harry: The War Against Drugs Dizzy the Adventurer F-15 Strike Eagle International Cricket Jurassic Park Krusty's Fun House The Ultimate Stuntman The Adventures of Bayou Billy and Blades of Steel shoul...
- Tue Jul 04, 2017 11:30 am
- Forum: NES Music
- Topic: List of NES and Famicom games that use raw PCM (7-bit, etc)
- Replies: 54
- Views: 31190
Re: List of NES and Famicom games that use raw PCM (7-bit, e
Yes! Awesome. That's one of the first things that made me wonder about the potential of PCM. 

- Tue Jul 04, 2017 11:27 am
- Forum: NES Music
- Topic: incorrect NSF header
- Replies: 7
- Views: 4929
Re: incorrect NSF header
I've seen the same thing in some older NSFs. Wolverine had the same issue-


- Tue Jul 04, 2017 10:44 am
- Forum: NES Music
- Topic: List of NES and Famicom games that use raw PCM (7-bit, etc)
- Replies: 54
- Views: 31190
Re: List of NES and Famicom games that use raw PCM (7-bit, e
A little unrelated to the main list, but I recall a long time ago there was a demo posted here of an NES ROM that simply had spoken PCM audio along the lines of "What should an NES sound like?" Does anyone recall who made it, and is that ROM still kicking around?
- Mon Jun 26, 2017 9:32 pm
- Forum: NES Music
- Topic: List of NES and Famicom games that use raw PCM (7-bit, etc)
- Replies: 54
- Views: 31190
Re: List of NES and Famicom games that use raw PCM (7-bit, e
I added Battletoads and Double Dragon (it was already mentioned, I just forgot to add it before), Mahjong Club - Nagatacho Sousaisen, and Emoyan no 10-bai Pro Yakyuu.
- Fri Jun 23, 2017 10:21 am
- Forum: NES Music
- Topic: List of NES and Famicom games that use raw PCM (7-bit, etc)
- Replies: 54
- Views: 31190
Re: List of NES and Famicom games that use raw PCM (7-bit, e
Battletoads definitely pauses when playing PCM. Even in the intro. Just pay careful attention and you'll notice it. Ah, I suppose it does! Of course there are parts where it drops out entirely when there's too much going on, but there are also parts where it's playing while text is being added to t...
- Fri Jun 23, 2017 12:12 am
- Forum: NES Music
- Topic: Recording request: NEC µPD7756C and the Mitsubishi M50805
- Replies: 39
- Views: 32872
Re: Recording request: NEC µPD7756C and the Mitsubishi M5080
Yes! Awesome, thank you.lidnariq wrote:We have some previous recordings of the various games. I don't even remember where in previous threads on the forum I'd found this, but I may as well attach it here now...
- Fri Jun 23, 2017 12:08 am
- Forum: NES Music
- Topic: Recording request: NEC µPD7756C and the Mitsubishi M50805
- Replies: 39
- Views: 32872
Re: Recording request: NEC µPD7756C and the Mitsubishi M5080
Well, for now you can check Youtube. There are some videos of hardware recordings. :) M50805 is not entirely PCM. A colleague, hopefully, will be able to extract the PARCOR data in the coming weeks. Another friend and I are in the process of attaching the 7756 and M50805 to a TNS* NSF cart that we ...
- Thu Jun 22, 2017 11:43 pm
- Forum: NES Music
- Topic: List of NES and Famicom games that use raw PCM (7-bit, etc)
- Replies: 54
- Views: 31190
Re: List of NES and Famicom games that use raw PCM (7-bit, e
...The fact that the software is busy preparing the data and outputting it at a steady rate often means it can't do anything else, so there's usually no action when these samples are played. A great example of this is Robodemons. There are animated graphics on the title screen, but they very blatan...
- Thu Jun 22, 2017 11:02 pm
- Forum: NES Music
- Topic: Recording request: NEC µPD7756C and the Mitsubishi M50805
- Replies: 39
- Views: 32872
Recording request: NEC µPD7756C and the Mitsubishi M50805
I was wondering, does anyone own any of the following games? And would you be able to record audio of the various PCM samples found in them? NEC µPD7755C (Jaleco) -Terao no Dosukoi Oozumou NEC µPD7756C (Jaleco) -Moe Pro! '90: Kandou-hen -Moe Pro!: Saikyou-hen -Moero!! Pro Tennis -Moero!! Pro Yakyuu ...
- Thu Jun 22, 2017 10:34 pm
- Forum: NES Music
- Topic: List of NES and Famicom games that use raw PCM (7-bit, etc)
- Replies: 54
- Views: 31190
Re: List of NES and Famicom games that use raw PCM (7-bit, e
Isn't the dog's bark on Duck Hunt PCM? I think the percursion on many Sunsoft games (Journey to Silius, Batman - Return of the Joker, Gremlins 2, Fester's Quest...) are PCM too. Teenage Mutant Ninja Turtles 3 uses some voices too. Gradius 2 has many voices that tell the item you got. I think the no...
- Wed Jun 21, 2017 11:15 pm
- Forum: NES Music
- Topic: List of NES and Famicom games that use raw PCM (7-bit, etc)
- Replies: 54
- Views: 31190
Re: List of NES and Famicom games that use raw PCM (7-bit, e
My friend Kevin found an earlier example in Tag Team Pro Wrestling. The bell sound, player groan, and the counting of "1, 2, 3" are all PCM. It came out in April of 1986, so it currently rests as the earliest known example.
- Tue Jun 20, 2017 5:28 pm
- Forum: NES Music
- Topic: List of NES and Famicom games that use raw PCM (7-bit, etc)
- Replies: 54
- Views: 31190
Re: List of NES and Famicom games that use raw PCM (7-bit, e
Yup! I didn't calculate the samplerate on it, but there's a similar quality sound effect for swamp noises in Degobah, and that was around ~11.72 kHz.