Search found 355 matches
- Mon Aug 10, 2015 1:28 pm
- Forum: NESemdev
- Topic: R.O.B. emulation
- Replies: 2
- Views: 2514
R.O.B. emulation
Anyone ever had a try at R.O.B. emulation? I suppose you could have a try at simulating the robot (with this info http://www.google.com/patents/US4729563 ). But that is not what I'm aiming for: I mean actually low-level emulating the toy. For that, we'd have to decap the MCU to get the internal ROM ...
- Thu Jun 02, 2011 6:07 am
- Forum: Homebrew Projects
- Topic: Super Bat Puncher
- Replies: 131
- Views: 66029
- Mon Dec 20, 2010 4:44 pm
- Forum: NESdev
- Topic: Changing UNROM to UOROM
- Replies: 10
- Views: 5294
- Thu Oct 28, 2010 4:03 am
- Forum: NESdev
- Topic: Working on a new game for that compo
- Replies: 31
- Views: 15957
Aye, be careful there Dwedit, it could affect your reputation. Besides, mixing several pixel art styles doesn't work well (monsters from Crystalis, water from FF1, ..)Bregalad wrote:(...) The monster looks copied from Crystalis though. (...)
No offense intended, just being a nerd that is a fan of originality.
- Thu Oct 28, 2010 3:33 am
- Forum: General Stuff
- Topic: Toki Tori/Eggbert (GB/MSX2): Unused Stuff/Help Please
- Replies: 2
- Views: 2785
- Mon Oct 11, 2010 4:07 am
- Forum: General Stuff
- Topic: Voice your problems with me (blargg) here
- Replies: 37
- Views: 14847
- Thu Oct 07, 2010 2:32 am
- Forum: NESdev
- Topic: Blade Buster (NES Homebrew)
- Replies: 20
- Views: 11500
- Wed Jul 29, 2009 2:22 pm
- Forum: General Stuff
- Topic: Justifying this hobby?
- Replies: 34
- Views: 17995
Try making them understand that they don't understand your hobby. Tell them it's a complex combination of designing, programming, problem solving, drawing, composing, ... Someone that doesn't know what it implies to write a book, or solve a big mathematical problem, would think the same as those fam...
- Sun Jul 19, 2009 1:15 pm
- Forum: NESemdev
- Topic: Super Mario and Zelda emulation issues
- Replies: 17
- Views: 16425
over here: http://nesdev.com/bbs/viewtopic.php?t=3831
- Sun Jul 19, 2009 5:30 am
- Forum: NESemdev
- Topic: Super Mario and Zelda emulation issues
- Replies: 17
- Views: 16425
- Fri Apr 03, 2009 11:43 pm
- Forum: NES Music
- Topic: Intentional PPU hum...
- Replies: 40
- Views: 26810
How about an audio recording of nesdev_anthem.zip B00daW? :) yay, the same concept on TMS9918 family graphics chip, as you can see, amplitude can be changed by changing brightness. http://www.youtube.com/watch?v=rGA_fVegAb4 I spent most of the time creating note- and lengthtables. :( sourcecode here...
- Fri Apr 03, 2009 3:32 pm
- Forum: NES Music
- Topic: Intentional PPU hum...
- Replies: 40
- Views: 26810
- Fri Apr 03, 2009 6:00 am
- Forum: NES Music
- Topic: Intentional PPU hum...
- Replies: 40
- Views: 26810
- Fri Apr 03, 2009 4:59 am
- Forum: NESemdev
- Topic: Nes_Snd_Emu-0.1.7 noise, test_apu_timers attn: blargg
- Replies: 5
- Views: 4604
- Wed Apr 01, 2009 2:03 pm
- Forum: NESemdev
- Topic: Nes_Snd_Emu-0.1.7 noise, test_apu_timers attn: blargg
- Replies: 5
- Views: 4604