Search found 355 matches

by hap
Mon Aug 10, 2015 1:28 pm
Forum: NESemdev
Topic: R.O.B. emulation
Replies: 2
Views: 2514

R.O.B. emulation

Anyone ever had a try at R.O.B. emulation? I suppose you could have a try at simulating the robot (with this info http://www.google.com/patents/US4729563 ). But that is not what I'm aiming for: I mean actually low-level emulating the toy. For that, we'd have to decap the MCU to get the internal ROM ...
by hap
Thu Jun 02, 2011 6:07 am
Forum: Homebrew Projects
Topic: Super Bat Puncher
Replies: 131
Views: 66029

looks and plays very nice, I'm looking forward to the end result! =)
It has a bit of a Cave Story feel to it, intentional I guess?
by hap
Mon Dec 20, 2010 4:44 pm
Forum: NESdev
Topic: Changing UNROM to UOROM
Replies: 10
Views: 5294

Both of these boards seem to be the same aside from the PRG size limits. So let's say that I expand the PRG-ROM of a UNROM to 256K, would it automatically become UOROM?
the physical board: no
the iNES ROM for emulators: yes

the other question: yes
by hap
Thu Oct 28, 2010 4:03 am
Forum: NESdev
Topic: Working on a new game for that compo
Replies: 31
Views: 15957

Bregalad wrote:(...) The monster looks copied from Crystalis though. (...)
Aye, be careful there Dwedit, it could affect your reputation. Besides, mixing several pixel art styles doesn't work well (monsters from Crystalis, water from FF1, ..) :?

No offense intended, just being a nerd that is a fan of originality.
by hap
Thu Oct 28, 2010 3:33 am
Forum: General Stuff
Topic: Toki Tori/Eggbert (GB/MSX2): Unused Stuff/Help Please
Replies: 2
Views: 2785

Since it's specifically about custom MSX2 Eggbert file formats and not about the NES side of things (assuming project Time Bird is for NES), I advise you to ask for help on the msx.org forum. Even tfh(fony) is a member there. :)

good luck!
by hap
Mon Oct 11, 2010 4:07 am
Forum: General Stuff
Topic: Voice your problems with me (blargg) here
Replies: 37
Views: 14847

you're a great guy blargg :)
random attacks? you deserve the opposite: r_e_s_p_e_c_t
by hap
Thu Oct 07, 2010 2:32 am
Forum: NESdev
Topic: Blade Buster (NES Homebrew)
Replies: 20
Views: 11500

That's... surprisingly awesome! :)
I won't say it's "the best", with quality stuff already around (eg. IMO the in-progress Chu Chu Rocket port, or Battle Kid), but it would definitely be in my top list.
by hap
Wed Jul 29, 2009 2:22 pm
Forum: General Stuff
Topic: Justifying this hobby?
Replies: 34
Views: 17995

Try making them understand that they don't understand your hobby. Tell them it's a complex combination of designing, programming, problem solving, drawing, composing, ... Someone that doesn't know what it implies to write a book, or solve a big mathematical problem, would think the same as those fam...
by hap
Sun Jul 19, 2009 1:15 pm
Forum: NESemdev
Topic: Super Mario and Zelda emulation issues
Replies: 17
Views: 16425

by hap
Sun Jul 19, 2009 5:30 am
Forum: NESemdev
Topic: Super Mario and Zelda emulation issues
Replies: 17
Views: 16425

Even though nestest passes, the SMB problem still sounds like a CPU bug to me. Try blargg's CPU test too.
by hap
Fri Apr 03, 2009 11:43 pm
Forum: NES Music
Topic: Intentional PPU hum...
Replies: 40
Views: 26810

How about an audio recording of nesdev_anthem.zip B00daW? :) yay, the same concept on TMS9918 family graphics chip, as you can see, amplitude can be changed by changing brightness. http://www.youtube.com/watch?v=rGA_fVegAb4 I spent most of the time creating note- and lengthtables. :( sourcecode here...
by hap
Fri Apr 03, 2009 3:32 pm
Forum: NES Music
Topic: Intentional PPU hum...
Replies: 40
Views: 26810

blargg's example is the same as you describe Dwedit, it's just (much) clearer if you switch the cables.

On another note, it shouldn't be too hard to add this PPU noise as simulation to emulators, provided that the emulator supports borders, not just the 256 pixels per line.
by hap
Fri Apr 03, 2009 6:00 am
Forum: NES Music
Topic: Intentional PPU hum...
Replies: 40
Views: 26810

creativity at its best :)
I'm gonna try it on the TMS9129.
by hap
Fri Apr 03, 2009 4:59 am
Forum: NESemdev
Topic: Nes_Snd_Emu-0.1.7 noise, test_apu_timers attn: blargg
Replies: 5
Views: 4604

Thanks, this is a pretty smart optimization for when noise is not in use. :)
In the thousands: I don't think that's needed.
by hap
Wed Apr 01, 2009 2:03 pm
Forum: NESemdev
Topic: Nes_Snd_Emu-0.1.7 noise, test_apu_timers attn: blargg
Replies: 5
Views: 4604

not-completely-off-topic: any candidates for n = ((n << 13) ^ (n << 16)) & 0x10000 | (n >> 1) ? (AY8910 noise LFSR)
Which program did you use?