Search found 67 matches

by Tom
Thu Jul 30, 2015 9:39 am
Forum: Newbie Help Center
Topic: Time Frame for Full Game Development
Replies: 23
Views: 5741

Re: Time Frame for Full Game Development

I'm wondering what ends up becoming the bottle-neck on producing a full-scale homebrew game Interest. Starting a project is fun and exciting. Finishing one becomes a chore. Similarly, the parts of the project you don't enjoy are what's going to take the longest. I enjoy coding, so that's never the ...
by Tom
Mon Nov 24, 2014 6:52 pm
Forum: General Stuff
Topic: Fizzbuzz and programmer competence
Replies: 21
Views: 7305

Re: Fizzbuzz and programmer competence

They just have no idea where to even begin on the problem. Pehaps they just think the question is a trap (because it's so easy it's fishy) and are trying to foresee it, ending up failing miserably at the original question ? I don't think so. When people are struggling, I start giving them help, som...
by Tom
Mon Nov 24, 2014 1:06 pm
Forum: General Stuff
Topic: Fizzbuzz and programmer competence
Replies: 21
Views: 7305

Re: Fizzbuzz and programmer competence

As somebody who occasionally interviews people for programmer jobs, I believe it. And it's not for the reasons you listed So please explain me the reason, then ? I have no explanation; it really makes no sense. But it has happened to me several times that I'm interviewing someone who seems pretty q...
by Tom
Sun Nov 23, 2014 8:14 pm
Forum: General Stuff
Topic: Fizzbuzz and programmer competence
Replies: 21
Views: 7305

Re: Fizzter, an organic stub serif font for a counting game

I'm sorry but I can't belive a second that any of that is true. I'd like to hear the version of people who "failed" the test to know the truth behind this. As somebody who occasionally interviews people for programmer jobs, I believe it. And it's not for the reasons you listed. Weirdly, I always te...
by Tom
Tue Oct 28, 2014 6:09 pm
Forum: 2014 NESdev Competition
Topic: Results and Downloads posted [2014 Compo] / Double Action 53
Replies: 154
Views: 114624

Re: Results and Downloads posted [2014 Compo]

Here's the latest copies of Love Story and Theremin with various bug fixes.
by Tom
Sat Jun 28, 2014 11:48 am
Forum: 2014 NESdev Competition
Topic: Love Story
Replies: 12
Views: 17904

Re: Love Story

Did you follow one of the tutorials around here for your gravity/collisions by chance? I did not, but I took a pretty standard approach, so I wouldn't be surprised if what I did was very similar to some of the tutorials. If you have any specific questions about how I did things, I'd be happy to ans...
by Tom
Sat May 24, 2014 9:56 am
Forum: 2014 NESdev Competition
Topic: Love Story
Replies: 12
Views: 17904

Re: Love Story

tepples wrote:I isolated Pulse 1, and I hear weird jumps up and down an octave in the melody throughout, even from the first five notes. Is this on purpose?
No, you're right. I messed up the transcription. :oops: Here's an updated version, does it sound better?
by Tom
Thu May 22, 2014 7:48 pm
Forum: 2014 NESdev Competition
Topic: Love Story
Replies: 12
Views: 17904

Re: Love Story

<Pino> The screen with just a couple ice blocks over spikes is too hard for first level The screens are randomized. I thought about ranking the difficulty of the screens and biasing the randomization so the easier screens were more likely show up earlier, but it didn't happen. <Pino> Music has some...
by Tom
Tue May 20, 2014 5:18 pm
Forum: 2014 NESdev Competition
Topic: Love Story
Replies: 12
Views: 17904

Love Story

Love Story is my entry to the 2014 contest, which took first place:
LoveStory-Intro.png
LoveStory-Intro.png (2.42 KiB) Viewed 17904 times
LoveStory-Gameplay.png
LoveStory-Gameplay.png (2.71 KiB) Viewed 17904 times
Anyways, I'm looking for any bug reports or other feedback for things to fix before the cart release.
by Tom
Mon May 19, 2014 5:40 pm
Forum: 2014 NESdev Competition
Topic: Results and Downloads posted [2014 Compo] / Double Action 53
Replies: 154
Views: 114624

Re: Results and Downloads posted [2014 Compo]

Theremin isn't using $2B-$FF or $47E-$7FF. When's the deadline for getting bug fixes submitted for the carts?
by Tom
Mon Jul 15, 2013 6:28 pm
Forum: 2011 NESdev Competition
Topic: Streemerz bundle
Replies: 190
Views: 169894

Re: Streemerz bundle

Got my cartridge today. It looks great! And I'm fine with my game being included in a second run.
by Tom
Sun May 05, 2013 6:49 pm
Forum: 2011 NESdev Competition
Topic: Streemerz bundle
Replies: 190
Views: 169894

Re: Streemerz bundle

I'd also like to reserve a copy for myself. The $35-40 prices sound fine to me.
by Tom
Tue Feb 26, 2013 5:08 pm
Forum: NESdev
Topic: New efficient metasprite format
Replies: 21
Views: 8517

Re: New efficient metasprite format

Reusing parts of other metasprites is trickier... Maybe you could have a special code that acts like a JSR of sorts for metasprites, so you can "call" parts that are shared between metasprites. Or maybe you can allow animation frames to have more than 1 metasprite, so you can combine smaller metasp...
by Tom
Thu Jan 24, 2013 8:23 pm
Forum: SNESdev
Topic: Reproductions...Does Nintendo / Sega care?
Replies: 35
Views: 6928

Re: Reproductions...Does Nintendo / Sega care?

Great Hierophant wrote:I would suggest that of the $30 asking price, he may make $20 in profit per copy sold. Say 1,000 copies are sold, he may make $20,000.00 for the game.
More like $7-8. And I would be suprised if he sold 1,000 copies.