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Search found 68 matches
- Sun Feb 28, 2021 11:29 am
- Forum: 2020 NESdev Competition
- Topic: BlobQuest
- Replies: 0
- Views: 9418
- Thu Jul 30, 2015 9:39 am
- Forum: Newbie Help Center
- Topic: Time Frame for Full Game Development
- Replies: 23
- Views: 7568
Re: Time Frame for Full Game Development
I'm wondering what ends up becoming the bottle-neck on producing a full-scale homebrew game Interest. Starting a project is fun and exciting. Finishing one becomes a chore. Similarly, the parts of the project you don't enjoy are what's going to take the longest. I enjoy coding, so that's never the ...
- Mon Nov 24, 2014 6:52 pm
- Forum: General Stuff
- Topic: Fizzbuzz and programmer competence
- Replies: 21
- Views: 9738
Re: Fizzbuzz and programmer competence
They just have no idea where to even begin on the problem. Pehaps they just think the question is a trap (because it's so easy it's fishy) and are trying to foresee it, ending up failing miserably at the original question ? I don't think so. When people are struggling, I start giving them help, som...
- Mon Nov 24, 2014 1:06 pm
- Forum: General Stuff
- Topic: Fizzbuzz and programmer competence
- Replies: 21
- Views: 9738
Re: Fizzbuzz and programmer competence
As somebody who occasionally interviews people for programmer jobs, I believe it. And it's not for the reasons you listed So please explain me the reason, then ? I have no explanation; it really makes no sense. But it has happened to me several times that I'm interviewing someone who seems pretty q...
- Sun Nov 23, 2014 8:14 pm
- Forum: General Stuff
- Topic: Fizzbuzz and programmer competence
- Replies: 21
- Views: 9738
Re: Fizzter, an organic stub serif font for a counting game
I'm sorry but I can't belive a second that any of that is true. I'd like to hear the version of people who "failed" the test to know the truth behind this. As somebody who occasionally interviews people for programmer jobs, I believe it. And it's not for the reasons you listed. Weirdly, I...
- Tue Oct 28, 2014 6:09 pm
- Forum: 2014 NESdev Competition
- Topic: Results and Downloads posted [2014 Compo] / Double Action 53
- Replies: 154
- Views: 159217
Re: Results and Downloads posted [2014 Compo]
Here's the latest copies of Love Story and Theremin with various bug fixes.
- Sat Jun 28, 2014 11:48 am
- Forum: 2014 NESdev Competition
- Topic: Love Story
- Replies: 12
- Views: 23907
Re: Love Story
Did you follow one of the tutorials around here for your gravity/collisions by chance? I did not, but I took a pretty standard approach, so I wouldn't be surprised if what I did was very similar to some of the tutorials. If you have any specific questions about how I did things, I'd be happy to ans...
- Sat May 24, 2014 9:56 am
- Forum: 2014 NESdev Competition
- Topic: Love Story
- Replies: 12
- Views: 23907
Re: Love Story
No, you're right. I messed up the transcription. Here's an updated version, does it sound better?tepples wrote:I isolated Pulse 1, and I hear weird jumps up and down an octave in the melody throughout, even from the first five notes. Is this on purpose?
- Fri May 23, 2014 8:38 pm
- Forum: phpBB Issues
- Topic: Please add .UNF extension to the list of allowed files
- Replies: 58
- Views: 73665
Re: Please add .UNF extension to the list of allowed files
Can we add .nsfe?
- Thu May 22, 2014 7:48 pm
- Forum: 2014 NESdev Competition
- Topic: Love Story
- Replies: 12
- Views: 23907
Re: Love Story
<Pino> The screen with just a couple ice blocks over spikes is too hard for first level The screens are randomized. I thought about ranking the difficulty of the screens and biasing the randomization so the easier screens were more likely show up earlier, but it didn't happen. <Pino> Music has some...
- Tue May 20, 2014 5:18 pm
- Forum: 2014 NESdev Competition
- Topic: Love Story
- Replies: 12
- Views: 23907
Love Story
Love Story is my entry to the 2014 contest, which took first place:
Anyways, I'm looking for any bug reports or other feedback for things to fix before the cart release.- Mon May 19, 2014 5:40 pm
- Forum: 2014 NESdev Competition
- Topic: Results and Downloads posted [2014 Compo] / Double Action 53
- Replies: 154
- Views: 159217
Re: Results and Downloads posted [2014 Compo]
Theremin isn't using $2B-$FF or $47E-$7FF. When's the deadline for getting bug fixes submitted for the carts?
- Mon Jul 15, 2013 6:28 pm
- Forum: 2011 NESdev Competition
- Topic: Streemerz bundle
- Replies: 190
- Views: 223612
Re: Streemerz bundle
Got my cartridge today. It looks great! And I'm fine with my game being included in a second run.
- Sun May 05, 2013 6:49 pm
- Forum: 2011 NESdev Competition
- Topic: Streemerz bundle
- Replies: 190
- Views: 223612
Re: Streemerz bundle
I'd also like to reserve a copy for myself. The $35-40 prices sound fine to me.
- Tue Feb 26, 2013 5:08 pm
- Forum: NESdev
- Topic: New efficient metasprite format
- Replies: 21
- Views: 11407
Re: New efficient metasprite format
Reusing parts of other metasprites is trickier... Maybe you could have a special code that acts like a JSR of sorts for metasprites, so you can "call" parts that are shared between metasprites. Or maybe you can allow animation frames to have more than 1 metasprite, so you can combine smal...