Search found 74 matches

by jayminer
Mon Dec 18, 2017 12:59 am
Forum: NESdev
Topic: what software are you using? late 2017 edition
Replies: 34
Views: 7144

Re: what software are you using? late 2017 edition

Sometimes I wonder if the people here are a little bit genius, or a little bit mad. I think that, if you are a little bit genius then you may also be a little bit mad, therefore, probably, it is both, I think. I actually used my Amiga 4000 quite a bit when developing Driar. All the graphics are mad...
by jayminer
Mon Feb 09, 2015 6:57 am
Forum: NES Graphics
Topic: Mockups of games from other platforms
Replies: 199
Views: 41774

Re: Mockups of games from other platforms

I did all my mockups with Shiru's NES Screen Tool
by jayminer
Fri Sep 05, 2014 3:22 pm
Forum: NESdev
Topic: The NES vs. its contemporary competition
Replies: 149
Views: 26389

Re: The NES vs. its contemporary competition

Shadow of the Beast was one of the first games that really showed of the capabilities of the Amiga hardware with lots of colors on the screen (thanks to the copper) and huge sprites (thanks to the blitter) and lots of parallax scrolling. The music was great aswell. The game was hugely popular in the...
by jayminer
Wed Sep 03, 2014 2:01 pm
Forum: NESdev
Topic: The NES vs. its contemporary competition
Replies: 149
Views: 26389

Re: The NES vs. its contemporary competition

Has anyone of you seen this ? I couldn't find a video of it but the D64 can easily be run in VICE. It's a lot of NES tunes played on the SID, and most of them sounds amazingly like the real thing. I also found this very cool SID like Famicom version of the music from Cybernoid on the C64, also very ...
by jayminer
Mon Sep 01, 2014 3:42 am
Forum: NESdev
Topic: The NES vs. its contemporary competition
Replies: 149
Views: 26389

Re: The NES vs. its contemporary competition

About prices. Here in Sweden you could buy "budget" C64 games on cassette tape for about 50 SEK (about 7 USD in todays exchange rate) during the late eighties/early ninethies, "full price" games cost about 100-250SEK when I looked in a 1990:s computer magazine. NES/SMS games was usually 2-3 times mo...
by jayminer
Sun Aug 31, 2014 1:13 pm
Forum: NESdev
Topic: The NES vs. its contemporary competition
Replies: 149
Views: 26389

Re: The NES vs. its contemporary competition

You can expand sprites in X, Y or both directions, so you can actually fill the entire screen and a little more with sprites, very pixly sprites but still!

I found this video that shows off a few games that has some huge sprites
by jayminer
Sun Aug 31, 2014 7:04 am
Forum: NES Graphics
Topic: Mockups of games from other platforms
Replies: 199
Views: 41774

Re: Mockups of games from other platforms

Here's my take on Shantae. http://driar.se/pic/nes/shantae.png Once again, there are loads and loads of room for improvements on this one, it was all fairly quickly thrown together just to get a sense of how it could look. All "grass" had to be done using with the "brownish" palette so i opted for a...
by jayminer
Sun Aug 31, 2014 3:23 am
Forum: NES Graphics
Topic: Mockups of games from other platforms
Replies: 199
Views: 41774

Re: Mockups of games from other platforms

Wow, some great posts here since I last posted, that Batman mockup looks really great, gonna try it on my PAL NES and take a picture if I can just find my CF-reader, so I can copy it to my PowerPak. That rogue-like looks like a game I want to play aswell! Speaking of that and going a little off-topi...
by jayminer
Sun Aug 31, 2014 3:18 am
Forum: NES Graphics
Topic: Misc. NES-like graphics
Replies: 63
Views: 64182

Re: Misc. NES-like graphics

Wow! Really great stuff there!
by jayminer
Sun Aug 31, 2014 3:08 am
Forum: NESdev
Topic: The NES vs. its contemporary competition
Replies: 149
Views: 26389

Re: The NES vs. its contemporary competition

Having done some coding for the C64 I felt I would chime in here. One huge advantage the NES has over something like the C64 is how cheap scrolling is. On the C64 you could only scroll 7 pixels and then you needed to reset the scroll and move all the tiles. The VIC allowed the adress to "Screen RAM"...
by jayminer
Tue Aug 26, 2014 6:07 am
Forum: NES Graphics
Topic: Mockups of games from other platforms
Replies: 199
Views: 41774

Re: Mockups of games from other platforms

I looked at Shantae and judging by the pictures I looked at, it would be very hard to make a decent looking NES mockup of it, because of the NES 16x16 attributes.
by jayminer
Sun Aug 24, 2014 12:02 pm
Forum: NES Graphics
Topic: Mockups of games from other platforms
Replies: 199
Views: 41774

Re: Mockups of games from other platforms

Looks great! I'd only tweak the colors a bit so that Link doesn't blend so much with the background... Two of his colors are also present in the main background palette, so he ends up looking like part of it. That's a good point, I drew the sprite separately and just cut and pasted it onto the back...
by jayminer
Sun Aug 24, 2014 3:17 am
Forum: NES Graphics
Topic: Mockups of games from other platforms
Replies: 199
Views: 41774

Re: Mockups of games from other platforms

Image

My take on Zelda III. Settled for a quite bright palette in the end. Uses quite a lot of dithering.
by jayminer
Fri Aug 22, 2014 11:54 pm
Forum: NES Graphics
Topic: Mockups of games from other platforms
Replies: 199
Views: 41774

Re: Mockups of games from other platforms

Hmm, then what about NES-ifying the SMS port? The only thing the SMS has over the NES is color depth, so some graphics would have to be simplified so that they can work and not flicker too bad. The SMS game flickers a LOT as it is. I was thinking about using the SMS version as a basis for the sprit...
by jayminer
Fri Aug 22, 2014 2:27 pm
Forum: NES Graphics
Topic: Mockups of games from other platforms
Replies: 199
Views: 41774

Re: Mockups of games from other platforms

Since you asked before for requests, if you don't mind, I'd like to see how R-Type would look like on the NES. This is what I came up with, and it was sort of a pain. I cheated a bit, the ground is less varied than it is in the arcade version and some things are a bit squeezed down. http://driar.se...