Search found 49 matches

by coto
Sun Sep 20, 2020 10:04 am
Forum: SNESdev
Topic: Non-MSU video player
Replies: 10
Views: 215

Re: Non-MSU video player

I'm working on MPEG-2 Video decoding, and I-frames, B-frames within a GOP are stored in YV12 format. The Nintendo DS already requires handwritten assembly and the use of ARMv5te opcodes (smlawb, smulwb) to convert from YV12 to ARGB15 on the fly. So if I were you i'd preprocess everything computer si...
by coto
Mon Sep 14, 2020 4:23 pm
Forum: SNESdev
Topic: yo where my superfx gang at
Replies: 4
Views: 270

Re: yo where my superfx gang at

I'm a bit far from emu dev right now... doing some other ToolchainGenericDS stuff... of which has undergo through radical changes... for a good year and half Once that is sorted out (and I have free time, since i'm a military reservist and Chile is ongoing very difficult communist bullshit stuff rig...
by coto
Tue Aug 04, 2020 9:04 am
Forum: NESemdev
Topic: Disch has passed away
Replies: 30
Views: 5964

Re: Disch has passed away

It's very sad when users go. Life is definitely not fair, but that's why I also support having great tools like this forum, where people decide to make a hobbyist thing part of a culture, a culture that does not destroy, but creates and gives birth to incredible stuff, community included. My condole...
by coto
Sat Jul 25, 2020 2:39 pm
Forum: phpBB Issues
Topic: Anti-spam proposal
Replies: 30
Views: 6352

Re: Anti-spam proposal

Well I doubt the spambots right now are human spam bots given how fast these posts happen so it'd help. But I agree, anything Google should be set on fire.

What you suggest, I guess these changes aren't as trivial as these seem anyway.
by coto
Sat Jul 25, 2020 1:52 pm
Forum: NES Graphics
Topic: Honest box art
Replies: 40
Views: 8292

Re: Honest box art

No Drag is right, you are just wasting time on incredibly stupid details. You were trying to trap me in your word games and now are trying to make me admit I was making up my opinion on the spot (which is a futile attempt since I didn't make it up). This shows you are still constructing a reply bas...
by coto
Sat Jul 25, 2020 1:46 pm
Forum: phpBB Issues
Topic: Anti-spam proposal
Replies: 30
Views: 6352

Re: Anti-spam proposal

How about implementing captcha's + the current mail -> response method when registering? That would force the spambot to acknowledge the captcha stuff.
by coto
Fri Jul 24, 2020 1:06 am
Forum: SNESdev
Topic: SNES Doom Source Released! Now What?
Replies: 121
Views: 20090

Re: SNES Doom Source Released! Now What?

calima wrote:
Fri Jul 24, 2020 12:44 am
You completely missed the point. Coming to a dev forum and making posts that entitled.
I guess he/she wants to develop something sometime? Don't be so harsh. Back then I also used to talk like a real dev when i barely could write in PHP. lol
by coto
Thu Jul 16, 2020 7:08 am
Forum: NESdev
Topic: [SOLVED] Famitone2 - MMC3 banked songs
Replies: 20
Views: 2931

Re: [SOLVED] Famitone2 - MMC3 banked songs

It's similar with me as well. I'm mainly a C, C++ and C# developer. And I would never have the patience to write an entire NES game in Assembly. May be a bit off topic, but I pretty much agree with your thoughts. I'd rather write some entirely useful piece of software in a higher level language tha...
by coto
Tue Jul 14, 2020 12:40 pm
Forum: General Stuff
Topic: SNES Doom development, Randy Linden
Replies: 26
Views: 8532

Re: SNES Doom development, Randy Linden

Zonomi wrote:
Tue Jul 14, 2020 11:26 am
Randy has released some sources ("Phase 1") :)
I remember reading about Randal Linden like 20 years ago, and I know he's a man of his word, if not, code. Great news thank you!
by coto
Sat Jul 04, 2020 10:03 am
Forum: General Stuff
Topic: SNES Doom development, Randy Linden
Replies: 26
Views: 8532

Re: SNES Doom development, Randy Linden

Well here's hoping the source code archive is out. Even if it takes a while I don't care. If I was very very into SuperFX development i'd have reverse engineered the code and such.

My 2 cents
by coto
Fri Jun 05, 2020 9:05 pm
Forum: General Stuff
Topic: SNES Doom development, Randy Linden
Replies: 26
Views: 8532

Re: SNES Doom development, Randy Linden

Yes, i'm also looking forward to the source code. Maybe some cool hardware trick such as hooking the GSU to a low level emulator? Ability to upload payloads and/or debug registers, IO map seen by the GSU. Undoubtely the GSU should receive the same treatment as the Z80, like having an open source C c...
by coto
Tue Jun 02, 2020 11:12 pm
Forum: Other Retro Dev
Topic: Programming hints from Alan Turing (Mark I/II)
Replies: 4
Views: 1837

Re: Programming hints from Alan Turing (Mark I/II)

Heh if there existed people able to talk to birds or to play around with wireless electricity makes me wonder why can't we yet even understand the human brain. I get the feeling most inventions were just an accidental out of pre-discovery I was amazed people creating video games, or smart programs t...
by coto
Tue Jun 02, 2020 12:09 pm
Forum: Other Retro Dev
Topic: Programming hints from Alan Turing (Mark I/II)
Replies: 4
Views: 1837

Re: Programming hints from Alan Turing (Mark I/II)

Some time ago I found link to programming manual from 1951 year for one of the first british computers - Manchester/Ferranti Mark I/II and author was Alan Turing himself: http://curation.cs.manchester.ac.uk/computer50/www.computer50.org/kgill/mark1/RobertTau/turing.pdf There is interesting chapter ...
by coto
Thu May 28, 2020 9:46 pm
Forum: SNESdev
Topic: New SNES game: Yo-Yo Shuriken [Cartridge+ROM]
Replies: 7
Views: 8408

Re: New SNES game: Yo-Yo Shuriken [Cartridge+ROM]

I've just published a long article about making my SNES game Yo-Yo Shuriken . It starts with the various steps I went through to design and program the game. Then, it details how we manufactured new cartridges (with box and manual) for a console whose commercial support ceased more than 20 years ag...
by coto
Sat May 23, 2020 11:13 pm
Forum: General Stuff
Topic: SNES Doom development, Randy Linden
Replies: 26
Views: 8532

Re: SNES Doom development, Randy Linden

GSU related stuff I have most of these read from online resources, reverse engineered a bit of it, and also looked at source code (be it verilog or C). Of course i'm no expert at it, but I do understand quite a bit of it, enough to make an implementation and to point out what does what. How familiar...