Search found 12 matches
- Tue Jun 18, 2019 9:56 pm
- Forum: NESdev International
- Topic: [PL] Syntazer - Polski syntezator mowy na Pegasusa
- Replies: 3
- Views: 43160
Re: [PL] Syntazer - Polski syntezator mowy na Pegasusa
B00daW, it's still in development so I can't publish the ROM nor source at this moment. When it's finished, I'll let you know.
- Fri May 03, 2019 1:37 pm
- Forum: Homebrew Projects
- Topic: Syntazer - A speech synthesizer for Famicom
- Replies: 2
- Views: 7969
Re: Syntazer - A speech synthesizer for Famicom
That must be using $4011 output, right? Correct! It's steraming raw 7-bit audio data through a $4011 register. Was that aspect of it any easier in Polish? In Polish, a single letter can be treated as a single phoneme, it's not like in English or other languages where a single letter have multiple p...
- Fri May 03, 2019 9:04 am
- Forum: Homebrew Projects
- Topic: Syntazer - A speech synthesizer for Famicom
- Replies: 2
- Views: 7969
Syntazer - A speech synthesizer for Famicom
Hello! I'm here to show you one of my projects I'm currently working on. Syntazer - A speech synthesizer for Famicom with Polish accent Like any other speech synthesizer, it converts an input text into a speech (no duh). The algorhythm is very similar to these used in other simple speech synthesizer...
- Fri May 03, 2019 8:18 am
- Forum: NESdev International
- Topic: [PL] Syntazer - Polski syntezator mowy na Pegasusa
- Replies: 3
- Views: 43160
[PL] Syntazer - Polski syntezator mowy na Pegasusa
Witam! Przychodzę do Was z moim mini-projektem, który rozpocząłem kilka dni temu. Syntazer - Polski syntezator mowy na Pegasusa Syntazer, jak każdy, typowy syntezator mowy, potrafi przetworzyć wyświetlany tekst w werbalną wypowiedź. Działa on na podstawie algorytmu zbliżonego mniej więcej do tego w...
- Fri May 03, 2019 4:28 am
- Forum: NESdev International
- Topic: POLISH: NES Poland / Polish / Do boju polsko
- Replies: 6
- Views: 21905
Re: POLISH: NES Poland / Polish / Do boju polsko
Melduję się, kapitanie sdm 

- Tue Apr 02, 2019 2:25 pm
- Forum: NESemdev
- Topic: Micro Machines: Background palette glitch
- Replies: 8
- Views: 8366
Re: Micro Machines: Background palette glitch
A little update. I noticed something weird when I was inspecting the event viewer on Mesen emulator. On scanline 107 at cycles from around 269 to 340 these things happen in order: Write $84 to $2000 1st write $3F to $2006 2nd write $0F to $2006 Write $00 to $2001 Write $11 to $2007 But what really h...
- Tue Apr 02, 2019 1:49 pm
- Forum: NESemdev
- Topic: Micro Machines: Background palette glitch
- Replies: 8
- Views: 8366
Re: Micro Machines: Background palette glitch
Are you incorrectly mirroring $3F0C (or $3F1C) to $3F00, instead of having 3 "extra" hidden colours at $3F04, $3F08, $3F0C? I have mirrored $3F14, $3F18 and $3F1C to $3F04, $3F08 and $3F0C so I have these 3 additional hidden colors, they aren't mirrors of $3F00. Writing to $3F10 will set $3F00 This...
- Tue Apr 02, 2019 1:09 pm
- Forum: NESemdev
- Topic: Micro Machines: Background palette glitch
- Replies: 8
- Views: 8366
Re: Micro Machines: Background palette glitch
Micro Machines relies on a behaviour not available on the Famicom, reading $2004 as a way to synchronize with a scanline The thing is I have OAMDATA reading and writing implemented as provided on the Wiki page you sent the linkage to and here as well. Otherwise the screen at character select would ...
- Tue Apr 02, 2019 11:51 am
- Forum: NESemdev
- Topic: Micro Machines: Background palette glitch
- Replies: 8
- Views: 8366
Micro Machines: Background palette glitch
Hello, NesDev! You may probably remember me from another post where I was describing my earlier problem with a glitchy SMB title screen. I'm here again to describe another problem I'm struggling with. A couple of weeks ago I finished a major part of my work on Nesgaro , my own portable emulator for ...
- Sun Mar 17, 2019 6:30 pm
- Forum: NESemdev
- Topic: [SOLVED] SMB Title Screen isn't rendering in a proper way
- Replies: 5
- Views: 9548
Re: SMB Title Screen isn't rendering in a proper way & more
Well, at first I was pretty sure it was, but it actually wasn't done the way it should be done.
- Sun Mar 17, 2019 4:07 pm
- Forum: NESemdev
- Topic: [SOLVED] SMB Title Screen isn't rendering in a proper way
- Replies: 5
- Views: 9548
Re: SMB Title Screen isn't rendering in a proper way & more
Oh my goodness... for a whole time I was reading values from $2007 immediately, not through a 1 byte buffer delay!Zepper wrote:Try checking $2007 reads, the 1-byte buffered stuff.
I fixed that and now everything works like a charm! Oh me silly :\

Thank you a lot, Zepper ^-^
- Sun Mar 17, 2019 11:23 am
- Forum: NESemdev
- Topic: [SOLVED] SMB Title Screen isn't rendering in a proper way
- Replies: 5
- Views: 9548
[SOLVED] SMB Title Screen isn't rendering in a proper way
Hi, everyone! Okay, first of all, I apologize in advance if you have any problems with reading this post caused due to my english language skills. Back to the topic... A few weeks ago I started a project of my own NES emulator. I already finished the CPU emulation and I'm currently working on a PPU ...