Search found 12 matches

by dawid9554
Tue Jun 18, 2019 9:56 pm
Forum: NESdev International
Topic: [PL] Syntazer - Polski syntezator mowy na Pegasusa
Replies: 3
Views: 39262

Re: [PL] Syntazer - Polski syntezator mowy na Pegasusa

B00daW, it's still in development so I can't publish the ROM nor source at this moment. When it's finished, I'll let you know.
by dawid9554
Fri May 03, 2019 1:37 pm
Forum: Homebrew Projects
Topic: Syntazer - A speech synthesizer for Famicom
Replies: 2
Views: 7384

Re: Syntazer - A speech synthesizer for Famicom

That must be using $4011 output, right? Correct! It's steraming raw 7-bit audio data through a $4011 register. Was that aspect of it any easier in Polish? In Polish, a single letter can be treated as a single phoneme, it's not like in English or other languages where a single letter have multiple p...
by dawid9554
Fri May 03, 2019 9:04 am
Forum: Homebrew Projects
Topic: Syntazer - A speech synthesizer for Famicom
Replies: 2
Views: 7384

Syntazer - A speech synthesizer for Famicom

Hello! I'm here to show you one of my projects I'm currently working on. Syntazer - A speech synthesizer for Famicom with Polish accent Like any other speech synthesizer, it converts an input text into a speech (no duh). The algorhythm is very similar to these used in other simple speech synthesizer...
by dawid9554
Fri May 03, 2019 8:18 am
Forum: NESdev International
Topic: [PL] Syntazer - Polski syntezator mowy na Pegasusa
Replies: 3
Views: 39262

[PL] Syntazer - Polski syntezator mowy na Pegasusa

Witam! Przychodzę do Was z moim mini-projektem, który rozpocząłem kilka dni temu. Syntazer - Polski syntezator mowy na Pegasusa Syntazer, jak każdy, typowy syntezator mowy, potrafi przetworzyć wyświetlany tekst w werbalną wypowiedź. Działa on na podstawie algorytmu zbliżonego mniej więcej do tego w...
by dawid9554
Fri May 03, 2019 4:28 am
Forum: NESdev International
Topic: POLISH: NES Poland / Polish / Do boju polsko
Replies: 3
Views: 15227

Re: POLISH: NES Poland / Polish / Do boju polsko

Melduję się, kapitanie sdm :D
by dawid9554
Tue Apr 02, 2019 2:25 pm
Forum: NESemdev
Topic: Micro Machines: Background palette glitch
Replies: 8
Views: 7269

Re: Micro Machines: Background palette glitch

A little update. I noticed something weird when I was inspecting the event viewer on Mesen emulator. On scanline 107 at cycles from around 269 to 340 these things happen in order: Write $84 to $2000 1st write $3F to $2006 2nd write $0F to $2006 Write $00 to $2001 Write $11 to $2007 But what really h...
by dawid9554
Tue Apr 02, 2019 1:49 pm
Forum: NESemdev
Topic: Micro Machines: Background palette glitch
Replies: 8
Views: 7269

Re: Micro Machines: Background palette glitch

Are you incorrectly mirroring $3F0C (or $3F1C) to $3F00, instead of having 3 "extra" hidden colours at $3F04, $3F08, $3F0C? I have mirrored $3F14, $3F18 and $3F1C to $3F04, $3F08 and $3F0C so I have these 3 additional hidden colors, they aren't mirrors of $3F00. Writing to $3F10 will set $3F00 This...
by dawid9554
Tue Apr 02, 2019 1:09 pm
Forum: NESemdev
Topic: Micro Machines: Background palette glitch
Replies: 8
Views: 7269

Re: Micro Machines: Background palette glitch

Micro Machines relies on a behaviour not available on the Famicom, reading $2004 as a way to synchronize with a scanline The thing is I have OAMDATA reading and writing implemented as provided on the Wiki page you sent the linkage to and here as well. Otherwise the screen at character select would ...
by dawid9554
Tue Apr 02, 2019 11:51 am
Forum: NESemdev
Topic: Micro Machines: Background palette glitch
Replies: 8
Views: 7269

Micro Machines: Background palette glitch

Hello, NesDev! You may probably remember me from another post where I was describing my earlier problem with a glitchy SMB title screen. I'm here again to describe another problem I'm struggling with. A couple of weeks ago I finished a major part of my work on Nesgaro , my own portable emulator for ...
by dawid9554
Sun Mar 17, 2019 6:30 pm
Forum: NESemdev
Topic: [SOLVED] SMB Title Screen isn't rendering in a proper way
Replies: 5
Views: 7063

Re: SMB Title Screen isn't rendering in a proper way & more

Well, at first I was pretty sure it was, but it actually wasn't done the way it should be done.
by dawid9554
Sun Mar 17, 2019 4:07 pm
Forum: NESemdev
Topic: [SOLVED] SMB Title Screen isn't rendering in a proper way
Replies: 5
Views: 7063

Re: SMB Title Screen isn't rendering in a proper way & more

Zepper wrote:Try checking $2007 reads, the 1-byte buffered stuff.
Oh my goodness... for a whole time I was reading values from $2007 immediately, not through a 1 byte buffer delay!
I fixed that and now everything works like a charm! Oh me silly :\

Image

Thank you a lot, Zepper ^-^
by dawid9554
Sun Mar 17, 2019 11:23 am
Forum: NESemdev
Topic: [SOLVED] SMB Title Screen isn't rendering in a proper way
Replies: 5
Views: 7063

[SOLVED] SMB Title Screen isn't rendering in a proper way

Hi, everyone! Okay, first of all, I apologize in advance if you have any problems with reading this post caused due to my english language skills. Back to the topic... A few weeks ago I started a project of my own NES emulator. I already finished the CPU emulation and I'm currently working on a PPU ...