Post-compo version released! Updated the first post with new ROM and changelog.
Thanks for the feedback and bug reports! Videos, especially emulator movie files, really make the dev life easy
Search found 188 matches
- Fri Apr 16, 2021 7:23 am
- Forum: 2020 NESdev Competition
- Topic: Spacegulls
- Replies: 16
- Views: 23784
- Mon Mar 01, 2021 12:15 am
- Forum: 2020 NESdev Competition
- Topic: Spacegulls
- Replies: 16
- Views: 23784
Re: Spacegulls
Updated first post with the ROM.
- Fri Feb 26, 2021 5:23 pm
- Forum: 2020 NESdev Competition
- Topic: Spacegulls
- Replies: 16
- Views: 23784
Re: Untitled space bird platformer
We decided to throw in a second bird for (optional) 2-player co-op. bird2.gif There's a slightly longer video here . The time constraints are really scary. We'll have to wrap this up asap, hopefully getting to do some light polishing and bug fixing. If it shows promise to be a worthy spiritual succe...
- Thu Feb 25, 2021 8:44 am
- Forum: 2020 NESdev Competition
- Topic: Spacegulls
- Replies: 16
- Views: 23784
Spacegulls
TRAILER: https://youtu.be/fuOkfqogLro ROM DOWNLOAD AT THE END OF THIS POST v Started a last minute project. Graphics by Nicolas Bétoux. spacegulls.png bird01s.png The game features birds in space and is a combination of Joust and some elements from Mega Man. Engine is based on Böbl , which allowed ...
- Wed Nov 18, 2020 7:38 am
- Forum: 2019 NESdev Competition
- Topic: Böbl
- Replies: 36
- Views: 66376
Re: Böbl
We just released version 1.1! Apart from bug fixes, we revamped the level design in some places, making some of the beginning challenges fairer and hopefully making it less likely for the player to get lost.
Check the first post for the download link.
Check the first post for the download link.
- Tue Mar 10, 2020 7:40 am
- Forum: 2019 NESdev Competition
- Topic: Böbl
- Replies: 36
- Views: 66376
Re: Böbl
Ahh, I missed that one looking at the map because of the colors.
This was one of the spots I had qualms about during development, but it was hard to convince Nicolas to change it. Now I can show him your post and shout "TOLD YOU!" like a big babby. Moohaha. Thanks!
This was one of the spots I had qualms about during development, but it was hard to convince Nicolas to change it. Now I can show him your post and shout "TOLD YOU!" like a big babby. Moohaha. Thanks!
- Mon Mar 09, 2020 7:12 am
- Forum: 2019 NESdev Competition
- Topic: Böbl
- Replies: 36
- Views: 66376
Re: Böbl
Thanks for the kind words, everyone! I have one piece of feedback about the level layout: I spent a lot of time going in circles between the "deep" and the "iron" upgrades. That's because: 1) I didn't notice the waterfall at the bottom of the screen, under some still water. I thi...
- Sat Mar 07, 2020 5:10 pm
- Forum: 2019 NESdev Competition
- Topic: Nalleland
- Replies: 17
- Views: 17426
Re: Nalleland
Fun game! Animations have always been one of my favorite things about sprite work and making them good is all about timing rather than simply throwing large amounts of frames at it. This game does it right. The long "air time" of the main character's walking animation makes it seem like he...
- Sun Feb 16, 2020 10:48 am
- Forum: 2019 NESdev Competition
- Topic: Böbl
- Replies: 36
- Views: 66376
Re: Untitled bubble game
Back on it after a little hiatus with real life catching up to Nicolas. Nicolas has been adding new tilesets and finished laying out the map. tilesets-1x.png photo_2020-02-14 (2)-s.jpg In the meantime, I felt like trying something new. Spent way too much time on it, of course. wavephysics2-opt.gif T...
- Fri Feb 07, 2020 11:24 am
- Forum: Homebrew Projects
- Topic: Sam's Journey · Now Available For Pre-Order!
- Replies: 37
- Views: 35671
Re: Sam's Journey · A new NES game in the making
The gray stones in the desert level are somehow my favorite. They convey that C64 charm perfectly... on the NES. Interesting you say that... Are gray stones somehow a C64 trait? ;) Nope, but the bold and beautiful combination of the pink and yellow hues and the dithering with the horizontal stripes...
- Mon Feb 03, 2020 12:57 pm
- Forum: Homebrew Projects
- Topic: Sam's Journey · Now Available For Pre-Order!
- Replies: 37
- Views: 35671
Re: Sam's Journey
Siiick
The gray stones in the desert level are somehow my favorite. They convey that C64 charm perfectly... on the NES.
Even the fast arps in the soundtrack are tastefully placed. You guys obviously know what you're doing.
The gray stones in the desert level are somehow my favorite. They convey that C64 charm perfectly... on the NES.
Even the fast arps in the soundtrack are tastefully placed. You guys obviously know what you're doing.
- Thu Jan 30, 2020 3:18 pm
- Forum: 2019 NESdev Competition
- Topic: Böbl
- Replies: 36
- Views: 66376
Re: Untitled bubble game
bubble-011.gif Here's the basic concept you're a bubble water is your friend, solid tiles kill you "rubber ducky jumps" only hold A to dive, then release and let buoyancy handle the rest Planning to turn this into a small metroidvania with upgrades that allow you to dive deeper (and jump ...
- Mon Jan 27, 2020 4:02 pm
- Forum: 2019 NESdev Competition
- Topic: Böbl
- Replies: 36
- Views: 66376
Re: Untitled bubble game
Close enough :-) When brainstorming for ideas, I remembered Within a Deep Forest, a really fun platformer that's well over a decade old by now. Then Nicolas mentioned the Famicom homebrew Mr Splash, which sparked a flurry of ideas. Going to post more details once we have sprite animations and more r...
- Mon Jan 27, 2020 9:10 am
- Forum: 2019 NESdev Competition
- Topic: Böbl
- Replies: 36
- Views: 66376
Böbl
Do you still call it a platformer if you can only move in water? Project started last week. Graphics by Nicolas Bétoux. Hope we can make it for the deadline! More info will follow soon. EDIT: Here we go! Compo version ROM attached. böbl.png If you encounter any glitched screens, better make a U-turn...
- Fri May 17, 2019 1:44 am
- Forum: Homebrew Projects
- Topic: Micro Mages
- Replies: 59
- Views: 85694
Re: Micro Mages (ROM released!)
Sorry for the very late response. So it does support the Hori adapter after all? Wit's seems to use OR-ing with D0 and D1 to duplicate the first port pair with the built-in controllers and uses the second port pair for player 3 and 4, but you instead duplicates them in the second port pair? That sou...