Search found 14 matches

by 0x8BitDev
Tue Dec 10, 2019 4:05 am
Forum: NES Graphics
Topic: Dev tools: MAPeD-SPReD [win/linux]
Replies: 29
Views: 26824

Re: Dev tools: MAPeD-SPReD [win/linux]

This tool is awesome. NO SPAMMERZ ALLOWED!!! This dev tool looks cool. Very interesting to use in making new projects. Spammy Projectile Regular A Spam Thanks! Try to use the development build , cause it has some features which haven't been released yet: Quick guide on both MAPeD / SPReD (Menu->Hel...
by 0x8BitDev
Fri May 17, 2019 10:28 am
Forum: NES Graphics
Topic: Dev tools: MAPeD-SPReD [win/linux]
Replies: 29
Views: 26824

Re: Dev tools: MAPeD-NES, SPReD-NES [win/linux]

The new public beta v0.54b with Linux support is available. More detailed info in the README file. So, please, test it and feel free to ask any questions. Warning: It's not necessary to rebuild the tools on Linux if you don't want to make any changes in sources. You can use the same executables fil...
by 0x8BitDev
Tue May 14, 2019 5:52 am
Forum: NES Graphics
Topic: Dev tools: MAPeD-SPReD [win/linux]
Replies: 29
Views: 26824

Re: Dev tools: MAPeD(NES), SPReD(NES)

NOOPr wrote:I couldn't build the sources from v0.5b...
Yes, with old names there may be compilation errors. But sometimes they compile... :? So I've renamed the projects to avoid errors on Linux.
by 0x8BitDev
Tue May 14, 2019 4:03 am
Forum: NES Graphics
Topic: Dev tools: MAPeD-SPReD [win/linux]
Replies: 29
Views: 26824

Re: Dev tools: MAPeD(NES), SPReD(NES)

I've updated my Mono to 5.20.1.19 and it runs. Thank you! I can try to compile but you have to gimme the directions to build it since I'm not familiar with C# The directions are quite simple: - Install the latest Monodevelop 7.8.2 - Run it - Open the solution: .\src\MAPeD\MAPeD(NES).sln - Menu: Run...
by 0x8BitDev
Sat May 11, 2019 10:01 am
Forum: NES Graphics
Topic: Dev tools: MAPeD-SPReD [win/linux]
Replies: 29
Views: 26824

Re: Dev tools: MAPeD(NES), SPReD(NES)

Tried to run on Linux with wine and mono but none worked...too bad From the error message, it's because the app uses somewere specific win32 things in shell32 or something like that and mono doesn't like that (maybe file related, need to check the code and error again). If those would be removed, t...
by 0x8BitDev
Wed May 08, 2019 2:15 am
Forum: NES Graphics
Topic: Dev tools: MAPeD-SPReD [win/linux]
Replies: 29
Views: 26824

Re: Dev tools: MAPeD(NES), SPReD(NES)

If anybody can help me with Linux versions ( compiling prepared solutions and writing makefiles for NES samples based on 'compile.bat' files ), please, write me PM, I would appreciate it. p.s.: Monodevelop and CC65 ( CA65/LD65 ) need to be installed on your Linux machine. [UPD] p.p.s.: I need someon...
by 0x8BitDev
Wed May 08, 2019 12:48 am
Forum: NES Graphics
Topic: Dev tools: MAPeD-SPReD [win/linux]
Replies: 29
Views: 26824

Re: Dev tools: MAPeD(NES), SPReD(NES)

I find myself struggling with understanding how to make something from scratch. * Is there no way to load in my own CHR data? Does it have to be imported from a png? * How do I cycle CHR banks when building my sprites? If you were to add the ability to import raw CHR and palette data, make it more ...
by 0x8BitDev
Tue May 07, 2019 10:08 am
Forum: NES Graphics
Topic: Dev tools: MAPeD-SPReD [win/linux]
Replies: 29
Views: 26824

Re: Dev tools: MAPeD(NES), SPReD(NES)

@NOOPr From the error message, it's because the app uses somewere specific win32 things in shell32 or something like that and mono doesn't like that (maybe file related, need to check the code and error again). If those would be removed, there is good chances that it would work. There are a few pot...
by 0x8BitDev
Tue May 07, 2019 8:23 am
Forum: NES Graphics
Topic: Dev tools: MAPeD-SPReD [win/linux]
Replies: 29
Views: 26824

Re: Dev tools: MAPeD(NES), SPReD(NES)

NOOPr wrote:Do you plan to support other OSes?
Tried to run on Linux with wine and mono but none worked...too bad
Sorry, I did not plan to support other OSes... I just do not use Linux.
by 0x8BitDev
Tue May 07, 2019 12:52 am
Forum: NES Graphics
Topic: Dev tools: MAPeD-SPReD [win/linux]
Replies: 29
Views: 26824

Re: Dev tools: MAPeD, SPReD

nesrocks wrote:Sounds great, I'll test it soon! By the way, there is a tool called MapEd Pro. So this is unrelated?
I've taken a look at the MapEd Pro thread. Cool features list! I hope that is a great tool.

Just in case, I want to clarify one thing. I do not compete with anyone, I just made my tools public. :)
by 0x8BitDev
Tue May 07, 2019 12:36 am
Forum: NES Graphics
Topic: Dev tools: MAPeD-SPReD [win/linux]
Replies: 29
Views: 26824

Re: Dev tools: MAPeD, SPReD

Those are the names of the actual executables? They have parenthesis in them? This is a very strange naming convention that I know of no one using except maybe Stephen Wolfram and Wolfram|Alpha . The concern lies with the names of the program themselves, not with the name of this forum thread. Noth...
by 0x8BitDev
Tue May 07, 2019 12:10 am
Forum: NES Graphics
Topic: Dev tools: MAPeD-SPReD [win/linux]
Replies: 29
Views: 26824

Re: Dev tools: MAPeD, SPReD

^ Yup. Pick a different name please, even if it's just something as minute as putting "x" on the end. Honestly, you want something that people can search for in a search engine and find relevant results for -- so in this case, unique is good. (Please do not let his last line de-rail the thread, tha...
by 0x8BitDev
Mon May 06, 2019 9:43 am
Forum: NES Graphics
Topic: Dev tools: MAPeD-SPReD [win/linux]
Replies: 29
Views: 26824

Re: Dev tools: MAPeD, SPReD

nesrocks wrote:Sounds great, I'll test it soon! By the way, there is a tool called MapEd Pro. So this is unrelated?
Never heard about it. ))
by 0x8BitDev
Mon May 06, 2019 9:21 am
Forum: NES Graphics
Topic: Dev tools: MAPeD-SPReD [win/linux]
Replies: 29
Views: 26824

Dev tools: MAPeD-SPReD [win/linux]

Hi all! I'd like to share with you the new NES development tools I developed for myself, but maybe they will be useful to someone... MAPeD-NES - Game maps editor ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The main features are: - tiles drawing\composing tools - building a game map using 2x2 or\and 4x4 tiles - dat...