Search found 4 matches

by reaktor24
Wed May 15, 2019 3:16 pm
Forum: NESdev
Topic: What is the correct way to create an array in Asm6?
Replies: 15
Views: 12663

Re: What is the correct way to create an array in Asm6?

Wow thanks for your help. Much appreciated!! I can see now there is a lot more to NES development than I realised! lol. Nevertheless I am not put off and enjoying it very much! You're code worked a treat (albeit with a strange little glitch on the centre far left side of the screen when the frame ch...
by reaktor24
Wed May 15, 2019 12:50 pm
Forum: NESdev
Topic: What is the correct way to create an array in Asm6?
Replies: 15
Views: 12663

Re: What is the correct way to create an array in Asm6?

Wow, I never thought 'simple' NES games could get so complicated! lol. I'm just testing my routines at the moment which is why I only have a few frames. So here is my current load frame code (currently it just loads the new frame when A is pressed): LoadFrame1: LDX #$00 ; start at 0 LoadFrame1Loop: ...
by reaktor24
Tue May 14, 2019 4:44 pm
Forum: NESdev
Topic: What is the correct way to create an array in Asm6?
Replies: 15
Views: 12663

Re: What is the correct way to create an array in Asm6?

Hi Guys Thanks for the replies. I guess I should have said how do I group arrays together? I already understand how to read values from the array into the sprite ram - now I need to do it for multiple arrays of values. So am I right in thinking I would just need some sort of pointer the just skips t...
by reaktor24
Mon May 13, 2019 4:08 pm
Forum: NESdev
Topic: What is the correct way to create an array in Asm6?
Replies: 15
Views: 12663

What is the correct way to create an array in Asm6?

I'm looking for the correct way to create an array of values in Asm6. I have my frames of animation stored as seperate section e.g: run_right_frame_3: ;vert tile attr horiz .db $80, $32, $00, $80 .db $80, $33, $00, $88 .db $88, $34, $00, $80 .db $88, $35, $00, $88 So I want to store all my looping f...