Search found 124 matches
- Tue Jan 05, 2021 2:23 pm
- Forum: SNESdev
- Topic: Using slow ROM for new games?
- Replies: 21
- Views: 2455
Re: Using slow ROM for new games?
Well, these are dreams, surely the idea of an 65816 running at 10.74mhz never was even contemplated. I spend more time thinking about that DMA at only 2.68 mhz, Could it be fault of the WRAM? (supposedly an WRAM of 3.58mhz could upgrade the DMA at 3.58mhz too, but all of this kind of hypothesis are...
- Thu Dec 31, 2020 3:53 pm
- Forum: Newbie Help Center
- Topic: Is it possible to have an array of addresses/labels?
- Replies: 12
- Views: 1394
- Thu Dec 31, 2020 11:49 am
- Forum: Newbie Help Center
- Topic: Is it possible to have an array of addresses/labels?
- Replies: 12
- Views: 1394
Re: Is it possible to have an array of addresses/labels?
Yeah, you can't use .db with 16-bit values. You need .dw or .word, depends on what the assembler supports (look up its documentation). There are people who prefer to split tables of 16-bit values into two tables of 8-bit values. They are faster to use (no need to multiply the index by 2), but sligh...
- Mon Dec 21, 2020 6:45 pm
- Forum: General Stuff
- Topic: Quintessence of OOP
- Replies: 11
- Views: 2536
Re: Quintessence of OOP
But OOP can add and modify UNKNOWN objects I don't know what language you're programming with, but all objects are known. Whether you reference them through some base class in the chain or the exact derived class - it's known . It has to know what methods are available to call, and which data struc...
- Mon Dec 21, 2020 11:39 am
- Forum: Other Retro Dev
- Topic: Why did PC Engine/Turbografx 16 games use so few colors?
- Replies: 25
- Views: 4497
- Sat Dec 05, 2020 9:36 pm
- Forum: Other Retro Dev
- Topic: Why did PC Engine/Turbografx 16 games use so few colors?
- Replies: 25
- Views: 4497
Re: Why did PC Engine/Turbografx 16 games use so few colors?
So it'd be an add-on to the TG16, or its own console? A full console. Analogue Duo is a clone of the TurboDuo, with a HuCard slot for PC Engine/TurboGrafx-16 and SuperGrafx games and a CD-ROM drive for CD-ROM², Super CD-ROM², and Arcade Card games. Oh, I see. Yeah, I'm not a fan of FPGA clones. I m...
- Mon Nov 23, 2020 3:27 pm
- Forum: General Stuff
- Topic: Homebrews with female characters
- Replies: 171
- Views: 54472
Re: Homebrews with female characters
So with the gap having clearly been filled, in what direction would it be helpful to take the discussion of representation of women in homebrew video games? Considering the number of homebrew stuff out there, for NES alone, I wouldn't say that gap has been 'clearly' filled. I think a direction that...
- Tue Nov 10, 2020 1:57 pm
- Forum: General Stuff
- Topic: Why did SNES Japan-only games have much better graphics than localized games?
- Replies: 23
- Views: 8620
Re: Why did SNES Japan-only games have much better graphics than localized games?
FF4 has a "we made this as a NES game, but the NES market was dead so we did a SNES port halfway through development and didn't have the time or money to upgrade our computers and tools" look to it. FFV doesn't look that much better to be honest. Really? FF5 seems like a pretty drastic improvement ...
- Mon Nov 09, 2020 5:18 pm
- Forum: General Stuff
- Topic: Why did SNES Japan-only games have much better graphics than localized games?
- Replies: 23
- Views: 8620
Re: Why did SNES Japan-only games have much better graphics than localized games?
A lot of SNES games localized have a lot worse graphics than what was in Japan at the time. Just look at Goemon 2, these sprites look like a PS1 2D or modern indie game! There are so many cutscenes and minigames you can even play Xexex! Well known US releases like the Mega Man X games look like gar...
- Mon Nov 02, 2020 3:14 pm
- Forum: SNESdev
- Topic: Console Emulation on SNES with FXPAK PRO.
- Replies: 35
- Views: 9012
- Sun Nov 01, 2020 4:58 pm
- Forum: SNESdev
- Topic: Retro Game Builder (make your own snes games)
- Replies: 84
- Views: 34826
Re: Retro Game Builder (make your own snes games)
I think your comparison is a bit unfair to make. Perhaps. I am half a year into a similar project. Whether or not that qualifies me to criticize is a matter of opinion. I can see this conversation is starting to become unproductive. I'm very annoyed with both of you. Having this project fail is not...
- Fri Oct 23, 2020 10:17 am
- Forum: SNESdev
- Topic: Retro Game Builder (make your own snes games)
- Replies: 84
- Views: 34826
Re: Retro Game Builder (make your own snes games)
LMAO the goal is '68000'. No very SNES like.poorstudenthobbyist wrote: ↑Fri Oct 23, 2020 7:14 amThe Kickstarter is live!
https://www.kickstarter.com/projects/an ... s-visually
- Thu Oct 22, 2020 5:37 pm
- Forum: Other Retro Dev
- Topic: PC Engine / TurboGrafx open bus
- Replies: 9
- Views: 3767
Re: PC Engine / TurboGrafx open bus
Just that, and stack, are fixed to that page location. I mean, you could temporarily map hardware bank and rom banks there if you really wanted to.
- Thu Oct 22, 2020 4:55 pm
- Forum: Other Retro Dev
- Topic: PC Engine / TurboGrafx open bus
- Replies: 9
- Views: 3767
Re: PC Engine / TurboGrafx open bus
In the "default" minimal memory map - no CD, no expansions - is most of the memory map open bus? This page: http://www.archaicpixels.com/Memory_Map says that the default HuCard enables its ROM whenever A20 is low (banks 0-$7F), and the TurboGrafx itself puts things in banks $F8-$FB and $FF. But wha...
- Wed Oct 21, 2020 12:32 pm
- Forum: SNESdev
- Topic: [demo] SNES Sonic
- Replies: 179
- Views: 78121