Search found 124 matches

by turboxray
Tue Jan 05, 2021 2:23 pm
Forum: SNESdev
Topic: Using slow ROM for new games?
Replies: 21
Views: 2455

Re: Using slow ROM for new games?

Well, these are dreams, surely the idea of an 65816 running at 10.74mhz never was even contemplated. I spend more time thinking about that DMA at only 2.68 mhz, Could it be fault of the WRAM? (supposedly an WRAM of 3.58mhz could upgrade the DMA at 3.58mhz too, but all of this kind of hypothesis are...
by turboxray
Thu Dec 31, 2020 3:53 pm
Forum: Newbie Help Center
Topic: Is it possible to have an array of addresses/labels?
Replies: 12
Views: 1394

Re: Is it possible to have an array of addresses/labels?

calima wrote:
Thu Dec 31, 2020 11:53 am
Confusing naming there, I would interpret it dwl as "data word low", meaning it takes 16 bits but the upper 8 bits are zero.
Yeah. I should have used .dbl and .dbh haha. I might have added .dbb too (data byte bank) - I'll have to check.
by turboxray
Thu Dec 31, 2020 11:49 am
Forum: Newbie Help Center
Topic: Is it possible to have an array of addresses/labels?
Replies: 12
Views: 1394

Re: Is it possible to have an array of addresses/labels?

Yeah, you can't use .db with 16-bit values. You need .dw or .word, depends on what the assembler supports (look up its documentation). There are people who prefer to split tables of 16-bit values into two tables of 8-bit values. They are faster to use (no need to multiply the index by 2), but sligh...
by turboxray
Mon Dec 21, 2020 6:45 pm
Forum: General Stuff
Topic: Quintessence of OOP
Replies: 11
Views: 2536

Re: Quintessence of OOP

But OOP can add and modify UNKNOWN objects I don't know what language you're programming with, but all objects are known. Whether you reference them through some base class in the chain or the exact derived class - it's known . It has to know what methods are available to call, and which data struc...
by turboxray
Mon Dec 21, 2020 11:39 am
Forum: Other Retro Dev
Topic: Why did PC Engine/Turbografx 16 games use so few colors?
Replies: 25
Views: 4497

Re: Why did PC Engine/Turbografx 16 games use so few colors?

Nikku4211 wrote:
Thu Dec 17, 2020 1:36 pm
.. style tomb with tonnes of traps and..
Does it really need to be metric??
by turboxray
Sat Dec 05, 2020 9:36 pm
Forum: Other Retro Dev
Topic: Why did PC Engine/Turbografx 16 games use so few colors?
Replies: 25
Views: 4497

Re: Why did PC Engine/Turbografx 16 games use so few colors?

So it'd be an add-on to the TG16, or its own console? A full console. Analogue Duo is a clone of the TurboDuo, with a HuCard slot for PC Engine/TurboGrafx-16 and SuperGrafx games and a CD-ROM drive for CD-ROM², Super CD-ROM², and Arcade Card games. Oh, I see. Yeah, I'm not a fan of FPGA clones. I m...
by turboxray
Mon Nov 23, 2020 3:27 pm
Forum: General Stuff
Topic: Homebrews with female characters
Replies: 171
Views: 54472

Re: Homebrews with female characters

So with the gap having clearly been filled, in what direction would it be helpful to take the discussion of representation of women in homebrew video games? Considering the number of homebrew stuff out there, for NES alone, I wouldn't say that gap has been 'clearly' filled. I think a direction that...
by turboxray
Tue Nov 10, 2020 1:57 pm
Forum: General Stuff
Topic: Why did SNES Japan-only games have much better graphics than localized games?
Replies: 23
Views: 8620

Re: Why did SNES Japan-only games have much better graphics than localized games?

FF4 has a "we made this as a NES game, but the NES market was dead so we did a SNES port halfway through development and didn't have the time or money to upgrade our computers and tools" look to it. FFV doesn't look that much better to be honest. Really? FF5 seems like a pretty drastic improvement ...
by turboxray
Mon Nov 09, 2020 5:18 pm
Forum: General Stuff
Topic: Why did SNES Japan-only games have much better graphics than localized games?
Replies: 23
Views: 8620

Re: Why did SNES Japan-only games have much better graphics than localized games?

A lot of SNES games localized have a lot worse graphics than what was in Japan at the time. Just look at Goemon 2, these sprites look like a PS1 2D or modern indie game! There are so many cutscenes and minigames you can even play Xexex! Well known US releases like the Mega Man X games look like gar...
by turboxray
Mon Nov 02, 2020 3:14 pm
Forum: SNESdev
Topic: Console Emulation on SNES with FXPAK PRO.
Replies: 35
Views: 9012

Re: Console Emulation on SNES with FXPAK PRO.

Nikku4211 wrote:
Mon Nov 02, 2020 2:57 pm
MSU-1's FMV is really just the SNES outputting FMV itself, the MSU-1 only being used for audio.
Which completely invalidates it. meh. The system should be doing both on its own.
by turboxray
Sun Nov 01, 2020 4:58 pm
Forum: SNESdev
Topic: Retro Game Builder (make your own snes games)
Replies: 84
Views: 34826

Re: Retro Game Builder (make your own snes games)

I think your comparison is a bit unfair to make. Perhaps. I am half a year into a similar project. Whether or not that qualifies me to criticize is a matter of opinion. I can see this conversation is starting to become unproductive. I'm very annoyed with both of you. Having this project fail is not...
by turboxray
Fri Oct 23, 2020 10:17 am
Forum: SNESdev
Topic: Retro Game Builder (make your own snes games)
Replies: 84
Views: 34826

Re: Retro Game Builder (make your own snes games)

poorstudenthobbyist wrote:
Fri Oct 23, 2020 7:14 am
The Kickstarter is live!

https://www.kickstarter.com/projects/an ... s-visually
LMAO the goal is '68000'. No very SNES like.
by turboxray
Thu Oct 22, 2020 5:37 pm
Forum: Other Retro Dev
Topic: PC Engine / TurboGrafx open bus
Replies: 9
Views: 3767

Re: PC Engine / TurboGrafx open bus

lidnariq wrote:
Thu Oct 22, 2020 5:04 pm
I get the "zero page instructions address logical address $20xx", but ... is there some other restriction I'm confused by?
Just that, and stack, are fixed to that page location. I mean, you could temporarily map hardware bank and rom banks there if you really wanted to.
by turboxray
Thu Oct 22, 2020 4:55 pm
Forum: Other Retro Dev
Topic: PC Engine / TurboGrafx open bus
Replies: 9
Views: 3767

Re: PC Engine / TurboGrafx open bus

In the "default" minimal memory map - no CD, no expansions - is most of the memory map open bus? This page: http://www.archaicpixels.com/Memory_Map says that the default HuCard enables its ROM whenever A20 is low (banks 0-$7F), and the TurboGrafx itself puts things in banks $F8-$FB and $FF. But wha...
by turboxray
Wed Oct 21, 2020 12:32 pm
Forum: SNESdev
Topic: [demo] SNES Sonic
Replies: 179
Views: 78121

Re: [demo] SNES Sonic

bd90492 wrote:
Wed Oct 21, 2020 5:31 am
Oh ok. I thought it would work. But do you remember me from YouTube. Brian the animator and memes?
Do you bot, sir?