Search found 66 matches

by Nikku4211
Fri Aug 07, 2020 8:25 pm
Forum: SNESdev
Topic: Tips on saving space for your SNES homebrews.
Replies: 2
Views: 140

Re: Tips on saving space for your SNES homebrews.

5. Use 2BPP background graphics. They take up less space in VRAM.
by Nikku4211
Fri Aug 07, 2020 11:00 am
Forum: SNESdev
Topic: [demo] SNES Sonic
Replies: 28
Views: 2357

Re: [demo] SNES Sonic

Also, from a coding perspective, it's actually really fun to think of ways to make the hardware do things it wasn't supposed to, so instead of saying "this is impossible on this console" (which a lot of people who aren't even programmers love to say), I find it much more constructive to think of HO...
by Nikku4211
Thu Aug 06, 2020 5:49 pm
Forum: SNESdev
Topic: [demo] SNES Sonic
Replies: 28
Views: 2357

Re: [demo] SNES Sonic

I've played it, and it's surprisingly competent for an unfinished fan-made port. I couldn't notice any inaccuracies (other than the fact that you can't die, obviously, and the level being incomplete) myself.

I'm even surprised the game's music is in here.

Tiago! Tiago! You're a mad geinus!
by Nikku4211
Fri Jul 31, 2020 7:14 pm
Forum: SNESdev
Topic: SNES Doom Source Released! Now What?
Replies: 94
Views: 6223

Re: SNES Doom Source Released! Now What?

Double-high might be easier to render and thus slightly more performant, because the framebuffer format is simpler, although it's the same number of pixels. However, I'm not convinced it would look better overall. It depends on the material. Like I said, a lot of the edges in this game are at less ...
by Nikku4211
Fri Jul 31, 2020 12:23 pm
Forum: SNESdev
Topic: SNES Doom Source Released! Now What?
Replies: 94
Views: 6223

Re: SNES Doom Source Released! Now What?

I've done a test of the two possible low-detail methods, using a high-resolution phone screenshot I found. I scaled it down nearest-neighbour, forced it into the Doom palette, and posterized it to 15-bit RGB, then ran it through blargg's NTSC filter (with a bit of post-processing to improve the con...
by Nikku4211
Fri Jul 31, 2020 12:11 pm
Forum: SNESdev
Topic: Bullets hell demo
Replies: 8
Views: 601

Re: Bullets hell demo

Oh fuck...

Thank you.
by Nikku4211
Thu Jul 30, 2020 8:33 pm
Forum: SNESdev
Topic: Good free snes cart design
Replies: 4
Views: 315

Re: Good free snes cart design

Hello, i am wondering to do my own snes reproductions, but i saw lot of different designs to buy and some free. What one do you guys recommend? Lo Rom simple and with save, hi Rom. Any pcbs that you have thanks Can you please link the designs you have found so that we can know exactly what you are ...
by Nikku4211
Thu Jul 30, 2020 6:52 pm
Forum: SNESdev
Topic: Bullets hell demo
Replies: 8
Views: 601

Re: Bullets hell demo

Hi guys, someone posted a video, of a snes's bullets hell demo, what do you think ??. https://www.youtube.com/watch?v=Gc9TeVAR3Rk&feature=emb_logo Unfortunately, there is no additional informations about this demo . The video has been privatised. I don't know who uploaded it, but as there's a chanc...
by Nikku4211
Thu Jul 30, 2020 3:30 pm
Forum: SNESdev
Topic: SNES Doom Source Released! Now What?
Replies: 94
Views: 6223

Re: SNES Doom Source Released! Now What?

When the objects are enough far there is a lose of definition, right?. Right. Go play the original SNES Doom. You basically have to get good at identifying small groups of pixels that are changing every frame even when you stand still, because those are typically monsters. Go play the original DOS ...
by Nikku4211
Wed Jul 29, 2020 9:06 pm
Forum: SNESdev
Topic: SNES Doom Source Released! Now What?
Replies: 94
Views: 6223

Re: SNES Doom Source Released! Now What?

Note: the largest BG-type framebuffer supported by the Super FX is 192 lines high. I believe that it is possible to draw in OBJ mode (which is 256x256) in 8bpp; however, this turns out to be unnecessary, as it happens that both horizontal (mosaic trick) and vertical (linescroll) low-detail modes wo...
by Nikku4211
Wed Jul 29, 2020 8:35 am
Forum: SNESdev
Topic: SNES Doom Source Released! Now What?
Replies: 94
Views: 6223

Re: SNES Doom Source Released! Now What?

That's somewhat apples-to-oranges. Your "square pixel display" is 240p, which is not any more "correct" than the 320x200 video mode Doom uses, which would be 4:3 on a properly adjusted CRT monitor. A ~4:3 NTSC SNES image is 224p. So the scaling factor is different, and my 36-line estimate is more c...
by Nikku4211
Tue Jul 28, 2020 8:22 am
Forum: SNESdev
Topic: SNES Doom Source Released! Now What?
Replies: 94
Views: 6223

Re: SNES Doom Source Released! Now What?

What do you mean? The HUD (I assume you mean the status bar) is exactly 32 scanlines, on both the PC version and the SNES version. Even if you scaled it up to account for the higher vertical resolution on the SNES (when not letterboxed) vs. PC, you'd still only get 36 lines for NTSC or 38 for PAL. ...
by Nikku4211
Mon Jul 27, 2020 9:16 pm
Forum: SNESdev
Topic: SNES Doom Source Released! Now What?
Replies: 94
Views: 6223

Re: SNES Doom Source Released! Now What?

Note that as far as I am aware, the VRAM HDMA trick was only demonstrated to work earlier this year, and would probably not have been used by any developer back in the '90s. It also causes the sprite layer to glitch out, so sprites have to be turned off in areas of the screen where VRAM HDMA is occ...
by Nikku4211
Sat Jul 25, 2020 4:24 am
Forum: SNESdev
Topic: SNES Doom Source Released! Now What?
Replies: 94
Views: 6223

Re: SNES Doom Source Released! Now What?

Uh... It appears Randy Linden has been reading my posts. I got linked on Doomworld and now he says he likes my mosaic trick for low-detail mode. Time to shill my very own SNES homebrew. Hey Lindy! Are you reading? My YM2413 mixtape is lit! I gotta say, this one change (circle-strafing) is a huge im...
by Nikku4211
Fri Jul 24, 2020 11:00 am
Forum: SNESdev
Topic: SNES Doom Source Released! Now What?
Replies: 94
Views: 6223

Re: SNES Doom Source Released! Now What?

calima wrote:
Fri Jul 24, 2020 12:44 am
You completely missed the point. Coming to a dev forum and making posts that entitled.
I don't actually expect anyone to do those things, as that takes some real effort, I am aware, though it would be nice if that were to happen.