Search found 3 matches

by add A, $100
Fri Jan 10, 2020 8:57 am
Forum: NESdev
Topic: Auditing your own code.
Replies: 9
Views: 4772

Re: Auditing your own code.

Thanks for the replies I'm gearing up to get going on my first project!
by add A, $100
Thu Jan 09, 2020 6:46 pm
Forum: NESdev
Topic: Auditing your own code.
Replies: 9
Views: 4772

Re: Auditing your own code.

The reason that I bring it up is I don't want any malicious code getting in, when it comes to compile time.
by add A, $100
Thu Jan 09, 2020 2:16 pm
Forum: NESdev
Topic: Auditing your own code.
Replies: 9
Views: 4772

Auditing your own code.

Say you are done, assets have completed the game works and you're about to send it off.

What steps should you take to make sure no extra and unwanted code is getting your binary and related files?