Search found 79 matches
- Sun Dec 27, 2020 7:24 am
- Forum: NESemdev
- Topic: Miracle Piano in FCEUX
- Replies: 17
- Views: 7891
Re: Miracle Piano in FCEUX
It's not quite a brick wall yet, there are still ways to compensate for audio playing late. This is where RunAhead comes in. If the audio is 50ms late, you can Run Ahead 3 frames to make up for that. I know that FCEUX doesn't have RunAhead implemented in there, but it's like 10 lines of code to add...
- Mon Dec 14, 2020 9:38 pm
- Forum: General Stuff
- Topic: What is with indie games and procedural generation?
- Replies: 16
- Views: 2914
Re: What is with indie games and procedural generation?
proceduraly generated = blah
- Mon Dec 14, 2020 9:36 pm
- Forum: Homebrew Projects
- Topic: Tapetorm Puzzle Disco (Kickstaretr Live Now)
- Replies: 17
- Views: 8445
Re: Tapetorm Puzzle Disco
Alastair, That sounds awesome, really looking forward to to this one :) p.s. regarding Erockbrox's suggestion for a faster retract, do you think that's a good idea? Have you ever played the arcade game (in fbneo or mame..) "Susume! Mile Smile / Go Go! Mile Smile"; it has a fast retract, but kinda di...
- Mon Dec 14, 2020 7:41 am
- Forum: Homebrew Projects
- Topic: Alwa's Awakening
- Replies: 4
- Views: 1429
Re: Alwa's Awakening
Looks great, ooo I love boss fights - is that a boss fight: ShrineOfSeaMonk (pic) ?
- Mon Dec 14, 2020 7:38 am
- Forum: Homebrew Projects
- Topic: Force Bot - A brand new game for the NES [homebrew]
- Replies: 12
- Views: 13227
Re: Force Bot - A brand new game for the NES [homebrew]
Maybe you could put some more simplistic brick-tiles (like on the box) in place of the flames, to give the title screen a bit more flare
- Sun Dec 13, 2020 6:44 pm
- Forum: General Stuff
- Topic: Question about "Kid Icarus"
- Replies: 21
- Views: 3137
Re: Question about "Kid Icarus"
Pokun,
That clears up misunderstanding on my part, thank you
That clears up misunderstanding on my part, thank you

- Sun Dec 13, 2020 8:48 am
- Forum: General Stuff
- Topic: Question about "Kid Icarus"
- Replies: 21
- Views: 3137
Re: Question about "Kid Icarus"
Pokun, Thanks for the HIkari Shinwa / Kid Icarus differences link & writeup, that info is really nice to know. Question: In Hikari Shinwa FDS is it possible to save without dieing first? how? side question: Is it possible to save in Akumajou Dracula FDS without dieing also? - if so, how? best regard...
- Sat Dec 12, 2020 10:27 pm
- Forum: General Stuff
- Topic: Question about "Kid Icarus"
- Replies: 21
- Views: 3137
Re: Question about "Kid Icarus"
I love this game, but, I myself have only played the FDS version: Hikari Shinwa - Palutena no Kagami. I think the only difference between it and Kid Icarus is in the ending - and how you can haggle in the shops to lower the price (mic + B button on p2's controller) Kid Icarus is kinda more like a pl...
- Sat Dec 12, 2020 7:27 am
- Forum: Homebrew Projects
- Topic: Tapetorm Puzzle Disco (Kickstaretr Live Now)
- Replies: 17
- Views: 8445
Re: Tapetorm Puzzle Disco
Hi Alastair, I have a lot of respect for what you're doing, and I'm not good at constructive criticism - so I hope you don't take this the wrong way. I'm sure you already have plans for something far greater than what I'm talking about (like song changing after a few levels in), but I thought I woul...
- Thu Dec 10, 2020 10:46 pm
- Forum: Homebrew Projects
- Topic: Tapetorm Puzzle Disco (Kickstaretr Live Now)
- Replies: 17
- Views: 8445
Re: Tapetorm Puzzle Disco
LOVING IT! 
LOVING IT!

LOVING IT!

- Thu Dec 10, 2020 7:54 am
- Forum: 2020 NESdev Competition
- Topic: The Epic Game of Impossibility
- Replies: 6
- Views: 2061
Re: The Epic Game of Impossibility
Certainly the best game of 2020 so far 

- Thu Dec 10, 2020 7:39 am
- Forum: Homebrew Projects
- Topic: Our new NES project (and a question)
- Replies: 12
- Views: 1903
Re: Our new NES project (and a question)
Looks like a fun run 'n gun, my favorite type of game. curious, what made you go with the penis shaped wall-turrets?
- Mon Dec 07, 2020 8:30 am
- Forum: Homebrew Projects
- Topic: NESTUDIO - PCM Sample Based Drum Machine
- Replies: 15
- Views: 2662
Re: NESTUDIO - PCM Sample Based Drum Machine
this is really great! later down the road what would you think about having it sync to midi or din/sync via some sort of controller hack?
- Fri Nov 27, 2020 8:38 pm
- Forum: NESdev
- Topic: All Night Nippon Super Mario Bros. (ANNSMB) MMC3 Port. and disassembly
- Replies: 8
- Views: 3708
Re: All Night Nippon Super Mario Bros. (ANNSMB) MMC3 Port. and disassembly
Please provide a link to where this originated?
- Tue Nov 24, 2020 9:36 pm
- Forum: Homebrew Projects
- Topic: Kosmity Atakujo
- Replies: 27
- Views: 10207
Re: Kosmity Atakujo
I like the new look 
