Search found 19 matches

by dink
Sun Apr 05, 2020 6:18 am
Forum: NES Hardware and Flash Equipment
Topic: Forever DUO 852 Games of NES (405+447)
Replies: 12
Views: 342

Re: Forever DUO 852 Games of NES (405+447)

Oops, my bad - I confused 4 Nin Uuchi with Shin 4 Nin Uuchi :oops:
by dink
Sat Apr 04, 2020 8:41 pm
Forum: NES Hardware and Flash Equipment
Topic: Forever DUO 852 Games of NES (405+447)
Replies: 12
Views: 342

Re: Forever DUO 852 Games of NES (405+447)

4 Nin Uchi Mahjong (first pic screenshot) is MMC5, so that board possibly emulates MMC5 - unless its a hack to a different mapper. (or miss-titled game)
by dink
Thu Apr 02, 2020 6:22 am
Forum: 2019 NESdev Competition
Topic: Progress Thread - Blockage (formerly "Slide Game")
Replies: 8
Views: 2987

Re: Progress Thread - Blockage (formerly "Slide Game")

Thanks for this nice puzzler, I really like the mechanic and nice laid-back music :)
by dink
Wed Apr 01, 2020 8:34 pm
Forum: 2019 NESdev Competition
Topic: Nalleland
Replies: 17
Views: 3252

Re: Nalleland

Grab the latest git-version of fceux here & update: https://ci.appveyor.com/project/zeromus ... /artifacts
It has a fix for mapper 28, which is not contained in the latest release version of fceux (2.2.3)
by dink
Sun Mar 29, 2020 6:42 am
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 808
Views: 342775

Re: Mesen - NES Emulator

Gilbert, I considered that, but I noticed a trend - once someone gets a large chunk of cash from kickstarter, they disappear from forums for a while.
by dink
Sat Mar 28, 2020 8:24 pm
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 808
Views: 342775

Re: Mesen - NES Emulator

HB-Commercial Game: Nebs 'n Debs / https://www.nebsndebs.com/ On first load, sound is normal. After pressing reset the game seems to incorrectly detect PAL/NTSC (I'm guessing?) and the music speeds up. It's not a big deal, really. And I realize there might be nothing you can do due to the game being...
by dink
Mon Mar 09, 2020 4:59 am
Forum: Newbie Help Center
Topic: What sorts of limitations are there on moving backgrounds?
Replies: 17
Views: 3422

Re: What sorts of limitations are there on moving backgrounds?

Question:
How does the parallax background work in Metal Storm?
Is it a similar method to the spikes on Ninja Gaiden?

thanks
by dink
Sun Mar 08, 2020 8:15 am
Forum: 2019 NESdev Competition
Topic: Böbl
Replies: 26
Views: 9312

Re: Böbl

miau,
Awesome game, loving it!

Just curious - what's the secret behind the unmapped writes to 0x4020 / 0x4030?
0x4020 writes 0 and 0x4030 writes 0x90 in succession every frame.
by dink
Wed Mar 04, 2020 7:36 am
Forum: NESemdev
Topic: PPU wait for ready in Donkey Kong
Replies: 26
Views: 4621

Re: PPU wait for ready in Donkey Kong

I have found a contradictory game with regards to ppu warmup emulation (this might be relevant to you as well after you get mappers in): Magic John on Famicom. The game immediately starts putting stuff in PPU registers @ boot w/o waiting for the ppu to warm up(wait for vbl etc). If they are ignored ...
by dink
Wed Mar 04, 2020 7:16 am
Forum: Homebrew Projects
Topic: Sam's Journey · A new NES game in the making
Replies: 14
Views: 3990

Re: Sam's Journey · A new NES game in the making

The third sneak-peak looks amazing! (as do the others) - awesome work!!

best regards,
- dink
by dink
Tue Feb 25, 2020 7:43 am
Forum: SNESdev
Topic: Need sound help emulating NES on SNES
Replies: 33
Views: 19027

Re: Need sound help emulating NES on SNES

You've made some really awesome progress with this, loving it! :)
by dink
Sun Feb 16, 2020 8:34 pm
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 808
Views: 342775

Re: Mesen - NES Emulator

Sour, tokumaru,
Thanks for the explanations :)

best regards,
- dink
by dink
Sun Feb 16, 2020 5:41 pm
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 808
Views: 342775

Re: Mesen - NES Emulator

Hi Sour, I have a silly question regarding nmi timing: I'm trying to understand proper nmi timing. Let's take for instance: SMB (or just about any game) - if you look in the event viewer, the nmi happens on line 241 between cycle 26 and 33. What's the logic behind the thing that causes the nmi to be...
by dink
Wed Feb 05, 2020 9:38 pm
Forum: General Stuff
Topic: Word of notice: Byuu is changing usernames
Replies: 10
Views: 3211

Re: Word of notice: Byuu is changing usernames

Its a good read - I like this guy's passion! Quite admirable
by dink
Wed Feb 05, 2020 6:17 pm
Forum: Web Issues
Topic: Are the account activation emails working?
Replies: 4
Views: 2890

Re: Are the account activation emails working?

tepples, tyvm :)