Search found 3 matches

by pwnagekirby
Mon Mar 16, 2020 10:12 pm
Forum: Newbie Help Center
Topic: What sorts of limitations are there on moving backgrounds?
Replies: 17
Views: 6573

Re: What sorts of limitations are there on moving backgrounds?

So a couple follow-ups: For MMC5's right-left splits, does both sides needing to have the same fine X basically mean that out of these four examples, only the first one is possible? And also, is there a limit to the number of right-left splits that can be active at the same time? And also, for Batma...
by pwnagekirby
Sun Mar 08, 2020 2:56 pm
Forum: Newbie Help Center
Topic: What sorts of limitations are there on moving backgrounds?
Replies: 17
Views: 6573

Re: What sorts of limitations are there on moving backgrounds?

Lots of good information here, thanks everyone! I think I pretty well understand what I was looking to understand. There is one thing I'd like to clarify, though: You can have as many vertical splits as you want, provided that you have a means of counting scanlines (e.g. mapper IRQs), but horizontal...
by pwnagekirby
Wed Mar 04, 2020 3:13 am
Forum: Newbie Help Center
Topic: What sorts of limitations are there on moving backgrounds?
Replies: 17
Views: 6573

What sorts of limitations are there on moving backgrounds?

I've never done anything on NES, so I'm mostly looking for general (aka no need for code) answers to sate my curiosity. Obviously lots of games have scrolling stages, but then there's also stuff like this boss from Mega Man 6, which moves itself horizontally across the screen, or these spikes from N...