Search found 8 matches

by retrogamebuilder
Wed Jun 10, 2020 2:34 pm
Forum: SNESdev
Topic: Retro Game Builder (make your own snes games)
Replies: 37
Views: 10404

Re: Retro Game Builder (make your own snes games)

That isn't a bad answer, but i was hoping for a bit more detail. How far along are you on the "logic flow" builder in your editor? Can you generate ASM or a ROM file currently with any of that logic? Not far. :) I wanted to get palettes, tilesets, and tile maps done first so I can do something inte...
by retrogamebuilder
Wed Jun 10, 2020 11:00 am
Forum: SNESdev
Topic: Retro Game Builder (make your own snes games)
Replies: 37
Views: 10404

Re: Retro Game Builder (make your own snes games)

When I say "nodes", I'm referring to the visual components of a node graph (what I call a "logic flow"). They're used to generate assembly language code, but they don't actually run anywhere. They're part of the visual scripting interface and just an abstraction.
by retrogamebuilder
Mon Jun 08, 2020 11:16 am
Forum: SNESdev
Topic: Retro Game Builder (make your own snes games)
Replies: 37
Views: 10404

Re: Retro Game Builder (make your own snes games)

Thanks for the suggestions! After all the core functionality is complete, I'll ask the community what new features they'd most like to see and I'll consider that when prioritizing future development. I'll definitely look into SA-1 support if there's enough interest. As far as making it a stretch goa...
by retrogamebuilder
Mon May 25, 2020 2:15 am
Forum: SNESdev
Topic: Retro Game Builder (make your own snes games)
Replies: 37
Views: 10404

Re: Retro Game Builder (make your own snes games)

So if the visual coding system will be like Unity, then I really hope all the code and the overall engine will be very optimised. Optimisation is very important for such an old system like the SNES. I'm not about to try to make a whole shoot 'em up, only to find out that the Retro Game Builder engi...
by retrogamebuilder
Sun May 17, 2020 11:17 pm
Forum: SNESdev
Topic: Retro Game Builder (make your own snes games)
Replies: 37
Views: 10404

Re: Retro Game Builder (make your own snes games)

The current design uses scenes, kind of like Unity. Each scene is associated with a mode. I haven't decided whether I'll add a logic node to change the mode on the fly, but at the very least you'll be able to switch between scenes with different modes. I know it's possible to mix modes (with IRQs, I...
by retrogamebuilder
Sun May 17, 2020 12:28 am
Forum: SNESdev
Topic: Retro Game Builder (make your own snes games)
Replies: 37
Views: 10404

Re: Retro Game Builder (make your own snes games)

I'm not sure I know what you mean, but I can tell you that yes, RGB is a tool that will let you make SNES games. It's currently a work in progress, and once I reach a certain point in development there will be a Kickstarter to fund the rest. And yes, the cart programmer is similar in function to a K...
by retrogamebuilder
Sat May 16, 2020 2:06 pm
Forum: SNESdev
Topic: Retro Game Builder (make your own snes games)
Replies: 37
Views: 10404

Re: Retro Game Builder (make your own snes games)

No problem at all. As a developer I don't like video tutorials as well as written ones, so I get it. I'll try to do both when practical.
by retrogamebuilder
Sat May 16, 2020 9:35 am
Forum: SNESdev
Topic: Retro Game Builder (make your own snes games)
Replies: 37
Views: 10404

Re: Retro Game Builder (make your own snes games)

I agree, videos explaining things that could be explained in text much faster, takes too much of your time. That's understandable. Everybody has their own preferences. I've created a blog with the same content as the video: https://retrogamebuilder.com/news/ The embedded video is at the top of the ...