Search found 15 matches

by retrogamebuilder
Sun Nov 01, 2020 3:19 pm
Forum: SNESdev
Topic: Retro Game Builder (make your own snes games)
Replies: 84
Views: 27090

Re: Retro Game Builder (make your own snes games)

"My hello world compiles so it's time to kickstart a modern OS. Trust me. I build keyboards." I can see this conversation is starting to become unproductive. I'm going to put an effort into sharing my progress more often going forward. If you're interested you can follow me on social media. Thanks.
by retrogamebuilder
Sun Nov 01, 2020 9:53 am
Forum: SNESdev
Topic: Retro Game Builder (make your own snes games)
Replies: 84
Views: 27090

Re: Retro Game Builder (make your own snes games)

It's fine, not a problem.
by retrogamebuilder
Sun Nov 01, 2020 9:04 am
Forum: SNESdev
Topic: Retro Game Builder (make your own snes games)
Replies: 84
Views: 27090

Re: Retro Game Builder (make your own snes games)

gauauu wrote:
Sun Nov 01, 2020 7:30 am
retrogamebuilder wrote:
Sun Nov 01, 2020 2:48 am
And what you could possibly have to be angry about? Maybe I'm missing something here.
I have no idea what he's angry about either. I'm sorry you're getting so much negativity dumped on you here.
Well, I don't want to start a big thing here. I'm over it. No big deal.
by retrogamebuilder
Sun Nov 01, 2020 2:48 am
Forum: SNESdev
Topic: Retro Game Builder (make your own snes games)
Replies: 84
Views: 27090

Re: Retro Game Builder (make your own snes games)

We're lucky we didn't get charged before the project was cancelled. If we were charged, our anger would be even more justified. It's not so much luck as it is the way Kickstarter works. I would never have created a KS campaign in the first place if they charged people before the project was funded....
by retrogamebuilder
Sun Nov 01, 2020 12:26 am
Forum: SNESdev
Topic: Retro Game Builder (make your own snes games)
Replies: 84
Views: 27090

Re: Retro Game Builder (make your own snes games)

Glad I never backed it. I wonder what would happen to the physical cash donated by some of the backers. It gets returned. If a campaign doesn't reach its goal, the money doesn't transfer to the project owner, and goes back to whoever backed it. It's actually even better than that. The credit cards ...
by retrogamebuilder
Mon Oct 26, 2020 3:27 pm
Forum: SNESdev
Topic: Retro Game Builder (make your own snes games)
Replies: 84
Views: 27090

Re: Retro Game Builder (make your own snes games)

Controllerhead wrote:
Mon Oct 26, 2020 2:08 pm
Dripping water hollows out stone, not through force but through persistence: old proverb. I keep telling myself this. It helps. Sometimes. Don't have negative thoughts: Remember your mantra! Good luck. Godspeed.
Thanks for the positive message.
by retrogamebuilder
Mon Oct 26, 2020 1:35 pm
Forum: SNESdev
Topic: Retro Game Builder (make your own snes games)
Replies: 84
Views: 27090

Re: Retro Game Builder (make your own snes games)

airhand_costanza, Thank you for your honesty. I'm sorry to hear that you're disappointed with the Kickstarter. The "people behind" Retro Game Builder is mainly just me, Andy West, and I find this type of feedback extremely valuable. You make several valid points. I haven't been able to make much pro...
by retrogamebuilder
Wed Jun 10, 2020 2:34 pm
Forum: SNESdev
Topic: Retro Game Builder (make your own snes games)
Replies: 84
Views: 27090

Re: Retro Game Builder (make your own snes games)

That isn't a bad answer, but i was hoping for a bit more detail. How far along are you on the "logic flow" builder in your editor? Can you generate ASM or a ROM file currently with any of that logic? Not far. :) I wanted to get palettes, tilesets, and tile maps done first so I can do something inte...
by retrogamebuilder
Wed Jun 10, 2020 11:00 am
Forum: SNESdev
Topic: Retro Game Builder (make your own snes games)
Replies: 84
Views: 27090

Re: Retro Game Builder (make your own snes games)

When I say "nodes", I'm referring to the visual components of a node graph (what I call a "logic flow"). They're used to generate assembly language code, but they don't actually run anywhere. They're part of the visual scripting interface and just an abstraction.
by retrogamebuilder
Mon Jun 08, 2020 11:16 am
Forum: SNESdev
Topic: Retro Game Builder (make your own snes games)
Replies: 84
Views: 27090

Re: Retro Game Builder (make your own snes games)

Thanks for the suggestions! After all the core functionality is complete, I'll ask the community what new features they'd most like to see and I'll consider that when prioritizing future development. I'll definitely look into SA-1 support if there's enough interest. As far as making it a stretch goa...
by retrogamebuilder
Mon May 25, 2020 2:15 am
Forum: SNESdev
Topic: Retro Game Builder (make your own snes games)
Replies: 84
Views: 27090

Re: Retro Game Builder (make your own snes games)

So if the visual coding system will be like Unity, then I really hope all the code and the overall engine will be very optimised. Optimisation is very important for such an old system like the SNES. I'm not about to try to make a whole shoot 'em up, only to find out that the Retro Game Builder engi...
by retrogamebuilder
Sun May 17, 2020 11:17 pm
Forum: SNESdev
Topic: Retro Game Builder (make your own snes games)
Replies: 84
Views: 27090

Re: Retro Game Builder (make your own snes games)

The current design uses scenes, kind of like Unity. Each scene is associated with a mode. I haven't decided whether I'll add a logic node to change the mode on the fly, but at the very least you'll be able to switch between scenes with different modes. I know it's possible to mix modes (with IRQs, I...
by retrogamebuilder
Sun May 17, 2020 12:28 am
Forum: SNESdev
Topic: Retro Game Builder (make your own snes games)
Replies: 84
Views: 27090

Re: Retro Game Builder (make your own snes games)

I'm not sure I know what you mean, but I can tell you that yes, RGB is a tool that will let you make SNES games. It's currently a work in progress, and once I reach a certain point in development there will be a Kickstarter to fund the rest. And yes, the cart programmer is similar in function to a K...
by retrogamebuilder
Sat May 16, 2020 2:06 pm
Forum: SNESdev
Topic: Retro Game Builder (make your own snes games)
Replies: 84
Views: 27090

Re: Retro Game Builder (make your own snes games)

No problem at all. As a developer I don't like video tutorials as well as written ones, so I get it. I'll try to do both when practical.
by retrogamebuilder
Sat May 16, 2020 9:35 am
Forum: SNESdev
Topic: Retro Game Builder (make your own snes games)
Replies: 84
Views: 27090

Re: Retro Game Builder (make your own snes games)

I agree, videos explaining things that could be explained in text much faster, takes too much of your time. That's understandable. Everybody has their own preferences. I've created a blog with the same content as the video: https://retrogamebuilder.com/news/ The embedded video is at the top of the ...