Search found 55 matches

by LucianoTheWindowsFan
Sat Nov 21, 2020 7:25 am
Forum: NESemdev
Topic: Project Nested - NES emulator for SNES
Replies: 47
Views: 26132

Re: Project Nested - NES emulator for SNES

We need to create a pack with patched working roms! <Removed link> Unsure on the legality of this, will gladly delete. Not legal. You are allowed to share profiles generated by the EXE. They only contain descriptions of the ROM file without actual data. Luckily, I was able to download those illegal...
by LucianoTheWindowsFan
Wed Nov 18, 2020 10:33 am
Forum: SNESdev
Topic: What is the point of the pseudo hi-res mode?
Replies: 6
Views: 1669

Re: What is the point of the pseudo hi-res mode?

The SNES has real transparency. It was the half mode of color math.
by LucianoTheWindowsFan
Wed Nov 18, 2020 10:29 am
Forum: General Stuff
Topic: Legless people fetish
Replies: 13
Views: 7353

Re: Legless people fetish

Why do you have a fetish for legless people recently ? Why do some artists have a fetish for people with animal heads and paws? Why does Nintendo have a fetish for men with mustaches wearing overalls? What happened was that I had previously been reading a fantasy novel with multiple races (elves, h...
by LucianoTheWindowsFan
Wed Nov 18, 2020 10:23 am
Forum: SNESdev
Topic: Why do a lot of games use fake gradients instead of HDMA?
Replies: 9
Views: 1689

Re: Why do a lot of games use fake gradients instead of HDMA?

The same thing goes for various Sunsoft games. The logo used a fake gradient, which can easily be identified by its dithering.
by LucianoTheWindowsFan
Wed Nov 18, 2020 10:20 am
Forum: SNESdev
Topic: Can layer 1 use 2bpp tiles?
Replies: 7
Views: 1044

Re: Can layer 1 use 2bpp tiles?

Assuming you're naming the layers in the range 1..4 (and not 0..3 as some versions of Snes9x used to do). Layer 1 can use 2BP tiles using mode 0. But it's also possible (and quite simple) for the software to decode 2BP tiles and expand them to 4BP or 8BP to be usable in other modes while being stor...
by LucianoTheWindowsFan
Wed Nov 18, 2020 10:20 am
Forum: SNESdev
Topic: Why were there only 2 48Mbits games?
Replies: 7
Views: 3148

Re: Why were there only 2 48Mbits games?

This was because of production costs. In fact, a 64Mbit game would be more expensive to produce than a 48Mbit game itself, and 4Mbit games would be much cheaper to produce.
by LucianoTheWindowsFan
Wed Nov 18, 2020 10:12 am
Forum: SNESdev
Topic: Why did Yoshi's Island fake Super FX features?
Replies: 17
Views: 1649

Re: Why did Yoshi's Island fake Super FX features?

This game uses the Super FX chip, yet the box art didn't show the Super FX logo.
by LucianoTheWindowsFan
Sun Nov 15, 2020 10:00 am
Forum: NES Music
Topic: I finally got a way to fix the triangle channel bug in Ufouria!
Replies: 15
Views: 1282

Re: I finally got a way to fix the triangle channel bug in Ufouria!

Ben Boldt wrote:
Sat Nov 14, 2020 12:08 pm
LucianoTheWindowsFan wrote:
Sat Nov 14, 2020 11:35 am
Thanks. I now submitted it on romhacking.net under my name. Now I should wait for it to be approved.
Great! Good luck :)
It is now approved: http://www.romhacking.net/hacks/5533/
by LucianoTheWindowsFan
Sat Nov 14, 2020 11:35 am
Forum: NES Music
Topic: I finally got a way to fix the triangle channel bug in Ufouria!
Replies: 15
Views: 1282

Re: I finally got a way to fix the triangle channel bug in Ufouria!

I tracked down how the english translation does it and made the same change for Ufouria, please see attached IPS files. The change here does propagate to $87. It ends up writing an $FF instead of $00 at certain times, not sure how that works. But I noticed almost right away that 0087?00:17 did mess...
by LucianoTheWindowsFan
Sat Nov 14, 2020 11:09 am
Forum: General Stuff
Topic: SNESmusic.org now has a forum
Replies: 4
Views: 2457

Re: SNESmusic.org now has a forum

I know this post is a decade old, but the forums is now down.
by LucianoTheWindowsFan
Sat Nov 14, 2020 11:09 am
Forum: NES Music
Topic: I finally got a way to fix the triangle channel bug in Ufouria!
Replies: 15
Views: 1282

Re: I finally got a way to fix the triangle channel bug in Ufouria!

I tracked down how the english translation does it and made the same change for Ufouria, please see attached IPS files. The change here does propagate to $87. It ends up writing an $FF instead of $00 at certain times, not sure how that works. But I noticed almost right away that 0087?00:17 did mess...
by LucianoTheWindowsFan
Sat Nov 14, 2020 7:24 am
Forum: NES Music
Topic: I finally got a way to fix the triangle channel bug in Ufouria!
Replies: 15
Views: 1282

Re: I finally got a way to fix the triangle channel bug in Ufouria!

Ben Boldt wrote:
Fri Nov 13, 2020 8:13 pm
I am pretty sure I remember that the English conversion of Hebereke on romhacking.net fixes the triangle channel of the title screen.

http://www.romhacking.net/translations/1798/
Yeah. The founder of TCRF did it first. Now I wanted to fix it in the ROM without cheats.
by LucianoTheWindowsFan
Fri Nov 13, 2020 6:22 pm
Forum: Newbie Help Center
Topic: Patch Raw Cheat Codes to NES Game
Replies: 10
Views: 6067

Re: Patch Raw Cheat Codes to NES Game

I know this thread is almost 3 years old, but I have an FCEUX cheat (0087?00:17) that fixed the triangle channel bug in Ufouria. I just wanted to fix it in the ROM.
by LucianoTheWindowsFan
Fri Nov 13, 2020 5:45 pm
Forum: NESemdev
Topic: Project Nested - NES emulator for SNES
Replies: 47
Views: 26132

Re: Project Nested - NES emulator for SNES

There are several games that do not work properly: Ufouria: The Saga (game crashes after starting) Wagyan Land (game crashes after starting a level) Kirby's Adventure (game crashes permanently) Bomberman (game shows a miscolored title screen and freezes permanently) Bomberman II (game crashes perman...
by LucianoTheWindowsFan
Fri Nov 13, 2020 5:41 pm
Forum: NESemdev
Topic: [SOLVED] Donkey Kong Visual Glitches
Replies: 2
Views: 3045

Re: [SOLVED] Donkey Kong Visual Glitches

Reminds me of the kill screen in Pac-Man.