Search found 59 matches

by LucianoTheWindowsFan
Wed Mar 31, 2021 1:51 pm
Forum: NESemdev
Topic: RockNES 5.66 -April 9th 2021-
Replies: 16
Views: 7560

Re: RockNES 5.64 -released on October 2nd 2020-

I hope they add support for the Barcode Battler in Barcode World.
by LucianoTheWindowsFan
Fri Mar 05, 2021 11:27 am
Forum: SNESdev
Topic: [demo] SNES Sonic
Replies: 197
Views: 98059

Re: [demo] SNES Sonic

BTW the SNES can do blast processing via the SA-1 chip, which helped reduced slowdown in some games.
by LucianoTheWindowsFan
Mon Jan 11, 2021 4:26 pm
Forum: NESemdev
Topic: Project Nested - NES emulator for SNES
Replies: 56
Views: 53541

Re: Project Nested - NES emulator for SNES

Update is out! Not a major update in terms of compatibility. Some performance improvement but nothing too major as there isn't much time to save. Indirect JMP nearly halved its overhead timing by avoiding the use of X/Y registers but at the cost of an entire bank dedicated to code that previously r...
by LucianoTheWindowsFan
Fri Jan 08, 2021 9:23 am
Forum: SNESdev
Topic: Arpeggios in SNESGSS
Replies: 0
Views: 7205

Arpeggios in SNESGSS

While this isn't normally possible, you can do it on this program by using something like this.
C-5--99|---------
------00|G-5--99
------99|------00
------00|------99
Attached is an example of this.
by LucianoTheWindowsFan
Sat Nov 21, 2020 7:25 am
Forum: NESemdev
Topic: Project Nested - NES emulator for SNES
Replies: 56
Views: 53541

Re: Project Nested - NES emulator for SNES

We need to create a pack with patched working roms! <Removed link> Unsure on the legality of this, will gladly delete. Not legal. You are allowed to share profiles generated by the EXE. They only contain descriptions of the ROM file without actual data. Luckily, I was able to download those illegal...
by LucianoTheWindowsFan
Wed Nov 18, 2020 10:33 am
Forum: SNESdev
Topic: What is the point of the pseudo hi-res mode?
Replies: 6
Views: 5162

Re: What is the point of the pseudo hi-res mode?

The SNES has real transparency. It was the half mode of color math.
by LucianoTheWindowsFan
Wed Nov 18, 2020 10:29 am
Forum: General Stuff
Topic: Legless people fetish
Replies: 13
Views: 12942

Re: Legless people fetish

Why do you have a fetish for legless people recently ? Why do some artists have a fetish for people with animal heads and paws? Why does Nintendo have a fetish for men with mustaches wearing overalls? What happened was that I had previously been reading a fantasy novel with multiple races (elves, h...
by LucianoTheWindowsFan
Wed Nov 18, 2020 10:23 am
Forum: SNESdev
Topic: Why do a lot of games use fake gradients instead of HDMA?
Replies: 9
Views: 5145

Re: Why do a lot of games use fake gradients instead of HDMA?

The same thing goes for various Sunsoft games. The logo used a fake gradient, which can easily be identified by its dithering.
by LucianoTheWindowsFan
Wed Nov 18, 2020 10:20 am
Forum: SNESdev
Topic: Can layer 1 use 2bpp tiles?
Replies: 7
Views: 5024

Re: Can layer 1 use 2bpp tiles?

Assuming you're naming the layers in the range 1..4 (and not 0..3 as some versions of Snes9x used to do). Layer 1 can use 2BP tiles using mode 0. But it's also possible (and quite simple) for the software to decode 2BP tiles and expand them to 4BP or 8BP to be usable in other modes while being stor...
by LucianoTheWindowsFan
Wed Nov 18, 2020 10:20 am
Forum: SNESdev
Topic: Why were there only 2 48Mbits games?
Replies: 7
Views: 6856

Re: Why were there only 2 48Mbits games?

This was because of production costs. In fact, a 64Mbit game would be more expensive to produce than a 48Mbit game itself, and 4Mbit games would be much cheaper to produce.
by LucianoTheWindowsFan
Wed Nov 18, 2020 10:12 am
Forum: SNESdev
Topic: Why did Yoshi's Island fake Super FX features?
Replies: 17
Views: 7743

Re: Why did Yoshi's Island fake Super FX features?

This game uses the Super FX chip, yet the box art didn't show the Super FX logo.
by LucianoTheWindowsFan
Sun Nov 15, 2020 10:00 am
Forum: NES Music
Topic: I finally got a way to fix the triangle channel bug in Ufouria!
Replies: 16
Views: 8936

Re: I finally got a way to fix the triangle channel bug in Ufouria!

Ben Boldt wrote:
Sat Nov 14, 2020 12:08 pm
LucianoTheWindowsFan wrote:
Sat Nov 14, 2020 11:35 am
Thanks. I now submitted it on romhacking.net under my name. Now I should wait for it to be approved.
Great! Good luck :)
It is now approved: http://www.romhacking.net/hacks/5533/
by LucianoTheWindowsFan
Sat Nov 14, 2020 11:35 am
Forum: NES Music
Topic: I finally got a way to fix the triangle channel bug in Ufouria!
Replies: 16
Views: 8936

Re: I finally got a way to fix the triangle channel bug in Ufouria!

I tracked down how the english translation does it and made the same change for Ufouria, please see attached IPS files. The change here does propagate to $87. It ends up writing an $FF instead of $00 at certain times, not sure how that works. But I noticed almost right away that 0087?00:17 did mess...
by LucianoTheWindowsFan
Sat Nov 14, 2020 11:09 am
Forum: General Stuff
Topic: SNESmusic.org now has a forum
Replies: 4
Views: 7455

Re: SNESmusic.org now has a forum

I know this post is a decade old, but the forums is now down.
by LucianoTheWindowsFan
Sat Nov 14, 2020 11:09 am
Forum: NES Music
Topic: I finally got a way to fix the triangle channel bug in Ufouria!
Replies: 16
Views: 8936

Re: I finally got a way to fix the triangle channel bug in Ufouria!

I tracked down how the english translation does it and made the same change for Ufouria, please see attached IPS files. The change here does propagate to $87. It ends up writing an $FF instead of $00 at certain times, not sure how that works. But I noticed almost right away that 0087?00:17 did mess...