Search found 59 matches
- Wed Mar 31, 2021 1:51 pm
- Forum: NESemdev
- Topic: RockNES 5.66 -April 9th 2021-
- Replies: 16
- Views: 7289
Re: RockNES 5.64 -released on October 2nd 2020-
I hope they add support for the Barcode Battler in Barcode World.
- Fri Mar 05, 2021 11:27 am
- Forum: SNESdev
- Topic: [demo] SNES Sonic
- Replies: 197
- Views: 97896
Re: [demo] SNES Sonic
BTW the SNES can do blast processing via the SA-1 chip, which helped reduced slowdown in some games.
- Mon Jan 11, 2021 4:26 pm
- Forum: NESemdev
- Topic: Project Nested - NES emulator for SNES
- Replies: 56
- Views: 53487
Re: Project Nested - NES emulator for SNES
Update is out! Not a major update in terms of compatibility. Some performance improvement but nothing too major as there isn't much time to save. Indirect JMP nearly halved its overhead timing by avoiding the use of X/Y registers but at the cost of an entire bank dedicated to code that previously r...
- Fri Jan 08, 2021 9:23 am
- Forum: SNESdev
- Topic: Arpeggios in SNESGSS
- Replies: 0
- Views: 7066
Arpeggios in SNESGSS
While this isn't normally possible, you can do it on this program by using something like this.
C-5--99|---------
------00|G-5--99
------99|------00
------00|------99
Attached is an example of this.
C-5--99|---------
------00|G-5--99
------99|------00
------00|------99
Attached is an example of this.
- Sat Nov 21, 2020 7:25 am
- Forum: NESemdev
- Topic: Project Nested - NES emulator for SNES
- Replies: 56
- Views: 53487
Re: Project Nested - NES emulator for SNES
We need to create a pack with patched working roms! <Removed link> Unsure on the legality of this, will gladly delete. Not legal. You are allowed to share profiles generated by the EXE. They only contain descriptions of the ROM file without actual data. Luckily, I was able to download those illegal...
- Wed Nov 18, 2020 10:33 am
- Forum: SNESdev
- Topic: What is the point of the pseudo hi-res mode?
- Replies: 6
- Views: 5158
Re: What is the point of the pseudo hi-res mode?
The SNES has real transparency. It was the half mode of color math.
- Wed Nov 18, 2020 10:29 am
- Forum: General Stuff
- Topic: Legless people fetish
- Replies: 13
- Views: 12910
Re: Legless people fetish
Why do you have a fetish for legless people recently ? Why do some artists have a fetish for people with animal heads and paws? Why does Nintendo have a fetish for men with mustaches wearing overalls? What happened was that I had previously been reading a fantasy novel with multiple races (elves, h...
- Wed Nov 18, 2020 10:23 am
- Forum: SNESdev
- Topic: Why do a lot of games use fake gradients instead of HDMA?
- Replies: 9
- Views: 5140
Re: Why do a lot of games use fake gradients instead of HDMA?
The same thing goes for various Sunsoft games. The logo used a fake gradient, which can easily be identified by its dithering.
- Wed Nov 18, 2020 10:20 am
- Forum: SNESdev
- Topic: Can layer 1 use 2bpp tiles?
- Replies: 7
- Views: 5022
Re: Can layer 1 use 2bpp tiles?
Assuming you're naming the layers in the range 1..4 (and not 0..3 as some versions of Snes9x used to do). Layer 1 can use 2BP tiles using mode 0. But it's also possible (and quite simple) for the software to decode 2BP tiles and expand them to 4BP or 8BP to be usable in other modes while being stor...
- Wed Nov 18, 2020 10:20 am
- Forum: SNESdev
- Topic: Why were there only 2 48Mbits games?
- Replies: 7
- Views: 6851
Re: Why were there only 2 48Mbits games?
This was because of production costs. In fact, a 64Mbit game would be more expensive to produce than a 48Mbit game itself, and 4Mbit games would be much cheaper to produce.
- Wed Nov 18, 2020 10:12 am
- Forum: SNESdev
- Topic: Why did Yoshi's Island fake Super FX features?
- Replies: 17
- Views: 7735
Re: Why did Yoshi's Island fake Super FX features?
This game uses the Super FX chip, yet the box art didn't show the Super FX logo.
- Sun Nov 15, 2020 10:00 am
- Forum: NES Music
- Topic: I finally got a way to fix the triangle channel bug in Ufouria!
- Replies: 16
- Views: 8896
Re: I finally got a way to fix the triangle channel bug in Ufouria!
It is now approved: http://www.romhacking.net/hacks/5533/Ben Boldt wrote: ↑Sat Nov 14, 2020 12:08 pmGreat! Good luckLucianoTheWindowsFan wrote: ↑Sat Nov 14, 2020 11:35 amThanks. I now submitted it on romhacking.net under my name. Now I should wait for it to be approved.![]()
- Sat Nov 14, 2020 11:35 am
- Forum: NES Music
- Topic: I finally got a way to fix the triangle channel bug in Ufouria!
- Replies: 16
- Views: 8896
Re: I finally got a way to fix the triangle channel bug in Ufouria!
I tracked down how the english translation does it and made the same change for Ufouria, please see attached IPS files. The change here does propagate to $87. It ends up writing an $FF instead of $00 at certain times, not sure how that works. But I noticed almost right away that 0087?00:17 did mess...
- Sat Nov 14, 2020 11:09 am
- Forum: General Stuff
- Topic: SNESmusic.org now has a forum
- Replies: 4
- Views: 7424
Re: SNESmusic.org now has a forum
I know this post is a decade old, but the forums is now down.
- Sat Nov 14, 2020 11:09 am
- Forum: NES Music
- Topic: I finally got a way to fix the triangle channel bug in Ufouria!
- Replies: 16
- Views: 8896
Re: I finally got a way to fix the triangle channel bug in Ufouria!
I tracked down how the english translation does it and made the same change for Ufouria, please see attached IPS files. The change here does propagate to $87. It ends up writing an $FF instead of $00 at certain times, not sure how that works. But I noticed almost right away that 0087?00:17 did mess...