Search found 399 matches

by Roth
Sat May 18, 2019 11:28 pm
Forum: NESdev
Topic: Why not read controllers in NMI?
Replies: 50
Views: 47488

Re: Why not read controllers in NMI?

haha What a weird debate. Obviously it will depend on the engine bein' used, because if you KNOW there will be no input lag due to lagging frames, then implement it. Alternatively, if you can implement a DMC bug squash with it, then do it. The way I tend to program though, I would shy away from anyt...
by Roth
Sat May 18, 2019 10:55 pm
Forum: NESdev
Topic: Why not read controllers in NMI?
Replies: 50
Views: 47488

Re: Why not read controllers in NMI?

I'm not sure I understand what is bein' posited? I think every NES game I've made strobes the controller in NMI, but not necessarily in vblank. Are we talkin' about readin' the actual inputs that the user... inputs? Like testin' if they pushed the 'A' button and all that jazz?
by Roth
Wed Apr 17, 2019 3:52 pm
Forum: Homebrew Projects
Topic: Candelabra: Estoscerro demo
Replies: 7
Views: 10723

Re: Candelabra: Estoscerro demo

Just givin' this a bump to let those that might be interested in this game know that there are only four days left on the Kickstarter, so get to it if ya want it!
by Roth
Wed Apr 17, 2019 3:47 pm
Forum: NES Hardware and Flash Equipment
Topic: PowerPak mapper 30 implementation
Replies: 67
Views: 69851

Re: PowerPak mapper 30 implementation

Glad you find it useful! And thanks for making the first (as far as I know) freely downloadable game to take advantage of the Flash writing feature on Mapper30. Still need to finish the game, but am enjoying it very much :) Glad you're diggin' it! It was a really fun one to make. Taking the "all ga...
by Roth
Mon Apr 08, 2019 10:35 am
Forum: NES Hardware and Flash Equipment
Topic: PowerPak mapper 30 implementation
Replies: 67
Views: 69851

Re: PowerPak mapper 30 implementation

Looks like PowerpakMapper30_v3 came with a pretty bad bug, courtesy of nesasm, which due to its daft addressing syntax had turned the final "jmp ($FFFC)" into a plain "jmp $FFFC". Strangely, Troll Burner, Black Box Challenge and the test ROM all seemed to boot fine with this bug in-place. But the B...
by Roth
Mon Nov 13, 2017 11:22 am
Forum: Homebrew Projects
Topic: Black Box Challenge
Replies: 0
Views: 4194

Black Box Challenge

Hey all, my latest game, Black Box Challenge is now available for purchase at InfiniteNESLives.com http://www.infiniteneslives.com/blackboxchallenge.php You can read all about it there, but the basic premise of the game is that you collect the black box game carts in a modern-style RPG world. You th...
by Roth
Fri Sep 30, 2016 6:53 pm
Forum: Homebrew Projects
Topic: Best uppercase/lowercase font?
Replies: 10
Views: 5176

Best uppercase/lowercase font?

I have a project that will be long running with multiple free ROM releases as time affords. It's all a bunch of text, and each page of text will have text stacked on top of each other (as in, a line, then the very next line, no empty in-between lines). Seeing as it will be free releases and such, wh...
by Roth
Fri Sep 30, 2016 6:46 pm
Forum: NESdev
Topic: My simple animation engine
Replies: 2
Views: 2191

Re: My simple animation engine

Mine is quite simple also,thanks for sharing as it's always fun looking at other ways. http://pastebin.com/snJxi7qb Right on, I agree! I like the way you put how many sprites there are in the lower and upper nybble of that first byte. Sometimes I find other code to be difficult to read, but yours s...
by Roth
Sat Sep 24, 2016 9:50 pm
Forum: NESdev
Topic: Need a better way to check for background collision
Replies: 11
Views: 3385

Re: Need a better way to check for background collision

Thanks for the feedback everybody. I generally have had a byte that defines what direction the player is moving, but wasn't sure if it was something that I actually needed or not. I wasn't sure if people generally just checked each corner and then pushed through some sort of crazy math formula : P @...
by Roth
Sat Sep 24, 2016 4:09 am
Forum: NESdev
Topic: Need a better way to check for background collision
Replies: 11
Views: 3385

Need a better way to check for background collision

Up to this point, I have been able to do background collision in a fairly simple way, which in turn actually simplifies the game itself, but lends to it too many restrictions. Here is how I have handled background collision for games that have more than one screen of gameplay: 1.) Have four corners ...
by Roth
Mon Sep 19, 2016 2:59 pm
Forum: NES Music
Topic: A show of hands...
Replies: 8
Views: 4166

Re: A show of hands...

I can see it being a problem if you work in a quiet office or something. Liven those places up! hehe @ mikejmoffitt I tend to find myself in nitpick mode if I do that too much. Conversely though, you can end up in an instance where if you listen to something long enough that you thought about chang...
by Roth
Mon Sep 19, 2016 2:55 pm
Forum: NESdev
Topic: My simple animation engine
Replies: 2
Views: 2191

My simple animation engine

Just thought I'd share my revised animation engine with everyone. This is a pretty basic version of it. It is only configured for a single entity right now, but is easily configurable. Here is a link to the pastebin of it: http://pastebin.com/yKxcqJ4H The idea is pretty simple. Every frame in your l...
by Roth
Mon Sep 19, 2016 11:11 am
Forum: NES Music
Topic: A show of hands...
Replies: 8
Views: 4166

Re: A show of hands...

Yeah, this definitely applies to all other instances of creating something. I think it has to do with being happy with what you've done. But there are times where I think, "okay, I'm getting carried away with reveling in this." haha Or worse, have a good idea and cannot hum it down/write it down and...
by Roth
Mon Sep 19, 2016 12:35 am
Forum: NES Music
Topic: A show of hands...
Replies: 8
Views: 4166

A show of hands...

After writing a new NES tune for either a game or just to write one, right after you are finished with it and you consider it 100% done, do you listen to it over and over and over and just jam out like nobody's business? I know I do! haha Who else partakes in their own splendor around here?
by Roth
Fri Sep 16, 2016 7:12 am
Forum: Homebrew Projects
Topic: The Mad Wizard: A Candelabra Chronicle (ROM Released)
Replies: 11
Views: 9366

Re: The Mad Wizard: A Candelabra Chronicle (ROM Released)

I honestly do not know how much sales would be hindered by having a ROM freely available. I do like to have my games out there though, so I just wait some time before actually releasing the ROM. It's hard to know what to expect with flash carts so readily available now! So I try to strike a balance,...