Search found 394 matches

by never-obsolete
Wed Jan 20, 2021 1:23 pm
Forum: Newbie Help Center
Topic: A good 6502 physical reference book in 2021.
Replies: 6
Views: 162

Re: A good 6502 physical reference book in 2021.

I bought "Programming the 6502" by Rodnay Zaks, but a quick search tells me the price has gone waaaaay up over the years.
by never-obsolete
Sun Jan 03, 2021 8:11 am
Forum: General Stuff
Topic: Jokes
Replies: 6
Views: 7817

Re: Jokes

That poor chair
by never-obsolete
Thu Dec 24, 2020 7:44 pm
Forum: Newbie Help Center
Topic: Who wants to disassemble EarthBound Zero?
Replies: 12
Views: 2041

Re: Who wants to disassemble EarthBound Zero?

I believe the option to save the cdl file is in the debugger menu.
by never-obsolete
Thu Dec 24, 2020 7:39 pm
Forum: NESemdev
Topic: Emulator with disassembly capability
Replies: 4
Views: 605

Re: Emulator with disassembly capability

Zepper wrote:
Thu Dec 24, 2020 3:48 pm
- yes, it has code/data logger, but it's disabled due to the huge files generated, so viewing-only decompiled code is supported.
What's in the file that causes it to be so large?
by never-obsolete
Thu Dec 24, 2020 7:38 pm
Forum: Test Forum
Topic: im 18 now uwu
Replies: 5
Views: 1267

Re: im 18 now uwu

I gotta get out of this place, I'll go runnin in outer space, oh yeah
by never-obsolete
Wed Dec 16, 2020 8:26 pm
Forum: Newbie Help Center
Topic: Who wants to disassemble EarthBound Zero?
Replies: 12
Views: 2041

Re: Who wants to disassemble EarthBound Zero?

I should have phrased that better, it has very little information about what is mapped in at the time an instruction is executed. The last time I checked (which was back in fceuxdsp), those bits were the bank of the instruction/data itself, not the data the instruction was accessing or where jmp/jsr...
by never-obsolete
Wed Dec 16, 2020 5:23 pm
Forum: Newbie Help Center
Topic: Who wants to disassemble EarthBound Zero?
Replies: 12
Views: 2041

Re: Who wants to disassemble EarthBound Zero?

CDLs from FCEUX lack any type of information as to what banks are mapped into CPU address space making it difficult to determine where absolute addresses actually refer to. I have a custom build of Mesen that does log this information. I could run it through using the one from FCEUX, but you would b...
by never-obsolete
Tue Dec 15, 2020 10:36 am
Forum: Newbie Help Center
Topic: Who wants to disassemble EarthBound Zero?
Replies: 12
Views: 2041

Re: Who wants to disassemble EarthBound Zero?

Are you willing to play through the entire game in Mesen to provide a cdl file?
by never-obsolete
Sat Dec 05, 2020 9:34 am
Forum: 2020 NESdev Competition
Topic: Untitled (yet) action adventure game
Replies: 8
Views: 3651

Re: Untitled (yet) action adventure game

Looks nice. I think the style of the character conflicts with the style of the background a little bit, but each on their own would work.

I do also like how the character stands out from the background. Are you going to highlight people/objects in this way or was it just a coincidence?
by never-obsolete
Sun Nov 01, 2020 7:42 pm
Forum: SNESdev
Topic: Are High SNES Homebrew Expectations Justified?
Replies: 103
Views: 27644

Re: Are High SNES Homebrew Expectations Justified?

I tend to agree. Make what you want at whatever production value you want. Even tech demos are neat. Then again, I have no aim to sell anything or to try and get a job in the industry.

UT99 4 life
by never-obsolete
Fri Oct 09, 2020 8:25 pm
Forum: NESdev
Topic: Overworld graphics bank swap to Zelda 1 MMC3 conversion?
Replies: 27
Views: 7723

Re: Overworld graphics bank swap to Zelda 1 MMC3 conversion?

I was asked how to build this: You need the US version with a crc32 of 0x3FE272FB, an xdelta patcher, and asm6n . The new zip has an xdelta patch included that expands the rom and changes it to FME7, and a batch file will apply the patch and then assemble the hack. TOOLPATH in Makefile.bat will need...
by never-obsolete
Fri Oct 09, 2020 8:14 pm
Forum: NESdev
Topic: asm6n
Replies: 27
Views: 16230

Re: asm6n

First post updated with version 1.7.3 and a list of changes. The biggest change being the ability to patch over a rom.
by never-obsolete
Mon Oct 05, 2020 3:19 pm
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 901
Views: 463198

Re: Mesen - NES Emulator

gauauu wrote:
Mon Oct 05, 2020 9:06 am
The real question will be: is there going to be a centralized fork in the future, so that various fixes/changes get rolled back into the same place, or will it become a giant mess of different forks that are all slightly different?
Like a Mesenxdsp-hfe? :D
by never-obsolete
Sat Sep 26, 2020 9:35 am
Forum: NESdev
Topic: Tool: MapEd Pro
Replies: 83
Views: 63156

Re: Tool: MapEd Pro

There's a minor one that I noticed: when leaving the metatile editor and going back to the map editor, the new metatiles aren't shown in the metatile picker. Only when I click the map on the maps list does it refresh. I'll look into this. What size of metatiles do you happen to be using? I get this...
by never-obsolete
Sun Sep 20, 2020 1:43 pm
Forum: NESdev
Topic: Overworld graphics bank swap to Zelda 1 MMC3 conversion?
Replies: 27
Views: 7723

Re: Overworld graphics bank swap to Zelda 1 MMC3 conversion?

How did you manage to get around the column/tile limitation of the original? I hacked in my own map loader that did away with the original format and allows for each screen to be completely unique. I had also began working on doing the same for enemy placement, but never finished it. old zip file r...