Search found 61 matches

by rox_midge
Mon Jul 13, 2020 1:29 pm
Forum: Homebrew Projects
Topic: Working Title: "A Hundred Days Off" [wip / poc]
Replies: 15
Views: 649

Re: Working Title: "A Hundred Days Off" [wip / poc]

This is going to be a bit long, and because my day job doesn't involve creative writing, this is probably horrible, but I decided I needed to flesh out the backstory a little bit. So! Apel Moliz Jul13 15-22.png Historical Context The game takes place on the island continent of Apel Moliz, which sits...
by rox_midge
Sat Jul 11, 2020 11:32 am
Forum: Homebrew Projects
Topic: FROM BELOW (Tetris-like) [WIP NES Homebrew]
Replies: 69
Views: 5374

Re: FROM BELOW (Tetris-like) [WIP NES Homebrew]

I can't tell from the code why this is occurring or whether it's intended or not, but on levels 0-5, there's no lock delay for an accelerated drop (holding down, not pressing up), but starting on level 6, the lock delay is present in this case. On later levels this is super important, but on level 6...
by rox_midge
Fri Jul 10, 2020 6:48 pm
Forum: General Stuff
Topic: Looking for feedback on my game
Replies: 10
Views: 543

Re: Looking for feedback on my game

I got to the point where Elise joined up, and couldn't get out of the water. The controls seemed decent - I couldn't get my gamepad to work, but it only works in about half the games I try it in, so I don't hold that against you. It's hard to tell which of the art assets are actually finished and wh...
by rox_midge
Fri Jul 10, 2020 6:27 pm
Forum: Homebrew Projects
Topic: Kosmity Atakujo
Replies: 3
Views: 217

Re: Kosmity Atakujo

There's a lot to love here, and not much to criticize! The splash damage is awesome. You can damage entire groups at once, and you don't even need to score a direct hit - just hit a nearby wall. The ability to destroy incoming projectiles is fun, too! It took a few rounds before I discovered that th...
by rox_midge
Wed Jul 08, 2020 7:02 am
Forum: Homebrew Projects
Topic: Working Title: "A Hundred Days Off" [wip / poc]
Replies: 15
Views: 649

Re: Working Title: "A Hundred Days Off" [wip / poc]

I fixed the wiggle on the status bar. It turns out that during VBLANK I was scheduling the MMC3 splits before updating the PPU, and because I cycle PPU A12 after loading a new chunk (due to the way I'm updating the nametable, attribute table, and palettes), all of the scheduled splits were being mov...
by rox_midge
Tue Jul 07, 2020 9:17 pm
Forum: Homebrew Projects
Topic: Working Title: "A Hundred Days Off" [wip / poc]
Replies: 15
Views: 649

Re: Working Title: "A Hundred Days Off" [wip / poc]

It works! Something about the palette updates is causing the screen split to wig out when new chunks are loaded, but it works as designed: tile-streaming.png The full video is here: https://player.vimeo.com/video/436309520 This isn't just a palette swap, even though I could probably fit all of the n...
by rox_midge
Tue Jul 07, 2020 12:19 pm
Forum: NESdev
Topic: Mesen Debugger - Feedback/Feature Requests? (2018 edition)
Replies: 206
Views: 100552

Re: Mesen Debugger - Feedback/Feature Requests? (2018 edition)

I think I'd prefer it if there were a different breakpoint type for symbolic breakpoints:
Annotation 2020-07-07 141649.png
Although this would require that the UI allow the symbol name to be edited instead of just the address:
Annotation 2020-07-07 141845.png
by rox_midge
Tue Jul 07, 2020 7:04 am
Forum: NESdev
Topic: Mesen Debugger - Feedback/Feature Requests? (2018 edition)
Replies: 206
Views: 100552

Re: Mesen Debugger - Feedback/Feature Requests? (2018 edition)

So I did some quick tinkering and had a working solution for this... except then I realized it would only work on a breakpoint that matches a label, meaning any breakpoint that's not on a label would still be lost/incorrect after rebuilding, which isn't really great and just means it still won't do...
by rox_midge
Mon Jul 06, 2020 6:59 am
Forum: Homebrew Projects
Topic: Working Title: "A Hundred Days Off" [wip / poc]
Replies: 15
Views: 649

Re: Working Title: "A Hundred Days Off" [wip / poc]

It turns out that I can't just disable rendering after the status bar, because if I do, I won't get the VBLANK interrupt that I need, and I can't start my VBLANK tasks early since I need to update palettes, which would cause visual issues if I'm not actually in VBLANK. I assume you mean "you don't ...
by rox_midge
Sun Jul 05, 2020 9:16 pm
Forum: Homebrew Projects
Topic: Working Title: "A Hundred Days Off" [wip / poc]
Replies: 15
Views: 649

Re: Working Title: "A Hundred Days Off" [wip / poc]

Also -- don't forget to think about overscan. That $123 might be partially cut off on some TVs being tucked into the corner like that. About overscan Ah! That explains why virtually all period games studiously avoid the edges of the screen. I think I remember reading about that and never really abs...
by rox_midge
Sun Jul 05, 2020 6:43 pm
Forum: NESdev
Topic: Mesen Debugger - Feedback/Feature Requests? (2018 edition)
Replies: 206
Views: 100552

Re: Mesen Debugger - Feedback/Feature Requests? (2018 edition)

One thing that would save me a bunch of time would be if breakpoints could be based on the symbol name instead of the absolute address. While debugging yesterday and today, I kept having to reconfigure my breakpoints because the address of the function I wanted to break on kept changing. The debugge...
by rox_midge
Wed Jul 01, 2020 6:58 am
Forum: NES Graphics
Topic: Honest box art
Replies: 17
Views: 1572

Re: Honest box art

Goose2k wrote:
Tue Jun 30, 2020 4:58 pm
Since I can't go back and change the Tetris box art to be more honest, I've updated Tetris to be accurate to the box art. :D (via 3dSen)
There are no stars in the background, and the pieces aren't leaving trails. Literally unplayable!

j/k I love it :D
by rox_midge
Wed Jul 01, 2020 6:54 am
Forum: Homebrew Projects
Topic: Working Title: "A Hundred Days Off" [wip / poc]
Replies: 15
Views: 649

Re: Working Title: "A Hundred Days Off" [wip / poc]

Yeah, unless you make the map rendering area a multiple of 32 pixels tall, you'll be doing a lot of attribute juggling. If your status bar had only 4 rows of content, and the remaining 16 scanlines were just blank, you could use only the bottom 2 rows of each name table for it and have the whole 22...
by rox_midge
Tue Jun 30, 2020 7:51 am
Forum: Homebrew Projects
Topic: Working Title: "A Hundred Days Off" [wip / poc]
Replies: 15
Views: 649

Re: Working Title: "A Hundred Days Off" [wip / poc]

Sounds awesome man! Best of luck! Sounds amazing ! Thanks! Mmh, it sounds like you'll have a though time scrolling vertically ! Do you use the method used by Krusty's Fun House , resetting the vertical scroll to zero where it should, varying the split point depending on the scroll value ? This defi...
by rox_midge
Mon Jun 29, 2020 10:02 pm
Forum: Homebrew Projects
Topic: Working Title: "A Hundred Days Off" [wip / poc]
Replies: 15
Views: 649

Working Title: "A Hundred Days Off" [wip / poc]

A Hundred Days Off is an open-world Metroidvania-style action/adventure platformer with RPG elements. Inspired by the mostly-continuous world of Metroid and the coming-of-age themes of The Legend of Zelda , A Hundred Days Off tells the story of a young man who finds himself awash in a war that engu...