Search found 1295 matches

by Drag
Thu May 07, 2020 4:11 pm
Forum: Other Retro Dev
Topic: Using Leaked Nintendo Source Code Poses Serious Legal Risk to Emulators [link]
Replies: 12
Views: 1207

Re: Using Leaked Nintendo Source Code Poses Serious Legal Risk to Emulators [link]

This also doesn't invalidate the copyrights of existing emulator code. Don't forget that we've had N64, Gamecube, and Wii emulators before the leak too, for several years. :P
by Drag
Thu May 07, 2020 11:40 am
Forum: NESdev
Topic: Linear interpolation overtones
Replies: 10
Views: 875

Re: Linear interpolation overtones

I think lidnariq has the right answer. Otherwise, make sure the sample you write to samplebufferprev is indeed a 7-bit sample and not an 8-bit sample. My original hunch (precision loss from 8-bit + 8bit = 9bit, mistaken LSR instead of ROR) doesn't apply if the two samples you're dealing with are 7-b...
by Drag
Wed May 06, 2020 8:03 pm
Forum: NESdev
Topic: Linear interpolation overtones
Replies: 10
Views: 875

Re: Linear interpolation overtones

I suspect there's something wrong with how the interpolated sample is being generated, could you post a snippet of that code?
by Drag
Wed May 06, 2020 4:51 pm
Forum: General Stuff
Topic: What code editor do you use?
Replies: 25
Views: 7439

Re: What code editor do you use?

Ok good, so I wasn't missing any fancy IDE features with Notepad++. :P
devmas wrote:
Wed May 06, 2020 4:09 pm
In all fairness, I think there's value in having both Notepad++ and VSCode installed.
Agreed, I don't think VS Code needs to replace NP++ for absolutely everything; sometimes you just need to quickly tweak a config file. :P
by Drag
Sun May 03, 2020 1:50 am
Forum: General Stuff
Topic: What code editor do you use?
Replies: 25
Views: 7439

Re: What code editor do you use?

What advantages does VS code have over Notepad++ ? For me, Notepad++ might've gotten the short end of the stick because I never needed to use it in lieu of an IDE (I had Orwell Dev-C++). When I upgraded to Windows 10, it was an opportunity to try a new development environment out, and I went with V...
by Drag
Fri May 01, 2020 8:24 pm
Forum: General Stuff
Topic: What code editor do you use?
Replies: 25
Views: 7439

Re: What code editor do you use?

The last time I did active development, it was in Notepad++ after using its built-in custom syntax highlighter creator to set up for 6502. Today, if I got back into it, I'd try using VS Code because I've already switched to it for everything else, and it's nice to have one environment everything wor...
by Drag
Tue Apr 28, 2020 10:11 pm
Forum: NESdev
Topic: Why does this basic program crash FCEUX?
Replies: 44
Views: 2943

Re: Why does this basic program crash FCEUX?

If the emulator is crashing, I'd suspect there's a problem with the header, and indeed, there's an issue: .byte $08 ; iNES 2.0 format ; Mapper MSB/Submapper byte should go here but is missing .byte $00 ; PRG-ROM MSB = 0; CHR-ROM MSB = 0 https://wiki.nesdev.com/w/index.php/NES_2.0#Header Also check t...
by Drag
Fri Mar 13, 2020 10:34 pm
Forum: phpBB Issues
Topic: I'm disabling things in Firefox to troubleshoot blocking
Replies: 15
Views: 7111

Re: I've disabled JavaScript on this forum in my browser

Thank you for sharing your findings, I actually was curious to see what it ended up being. I'm surprised to learn about RCWN; it seems like it has the potential to needlessly drive up your data usage, which seems like somebody overlooking a critical benefit of using a cache (and the HTTP protocol's ...
by Drag
Tue Feb 18, 2020 9:00 pm
Forum: NESemdev
Topic: An idea: emulating dirty pin connector?
Replies: 7
Views: 3712

Re: An idea: emulating dirty pin connector?

It's funny this thread comes up, because I was thinking about how 8-bit creepypasta games tend to make text or graphics on the screen flicker, but usually between wrong tiles or creepy messages for just one frame, and I don't remember the last time I saw someone try to do something like what happens...
by Drag
Fri Feb 07, 2020 3:01 pm
Forum: General Stuff
Topic: Word of notice: Byuu is changing usernames
Replies: 10
Views: 4605

Re: Word of notice: Byuu is changing usernames

Punch wrote:
Thu Feb 06, 2020 8:28 pm
Someday I want to be important enough to have a "username change notice" thread.
Let me know when you're changing your name to "Kick". :P
by Drag
Wed Jan 22, 2020 6:31 pm
Forum: NESemdev
Topic: Designing a homebrew directory
Replies: 5
Views: 3561

Re: Designing a homebrew directory

That sounds like a pretty nice idea, I can see it being really useful on a platform like RetroArch. Maybe that would be a good place to start?
by Drag
Fri Dec 20, 2019 8:40 pm
Forum: Other Retro Dev
Topic: I am a turncoat. A simple sprite demo for Sega Master System
Replies: 44
Views: 11103

Re: I am a turncoat. A simple sprite demo for Sega Master System

Homebrew games look pretty decent on the SMS: https://www.youtube.com/watch?v=Kh44aAiiyBg https://www.youtube.com/watch?v=6xQ6xgT-NoY&list=PLHDxrzOvt6kQgsogHIKavAp6AnLqX1x97 https://www.youtube.com/watch?v=M6PPIt2HkvE&list=PLHDxrzOvt6kQgsogHIKavAp6AnLqX1x97&index=2 https://www.youtube.com/watch?v=z...
by Drag
Thu Dec 19, 2019 8:05 pm
Forum: Other Retro Dev
Topic: I am a turncoat. A simple sprite demo for Sega Master System
Replies: 44
Views: 11103

Re: I am a turncoat. A simple sprite demo for Sega Master System

I never knew the SMS had these kinds of limitations (I only knew about the lack of sprite flipping), and it really makes me appreciate what the NES afforded its developers. Now I want to go back and see how certain games (like the SMS Sonic and Mickey Mouse games) handle their vram.
by Drag
Tue Dec 17, 2019 8:56 pm
Forum: Other Retro Dev
Topic: I am a turncoat. A simple sprite demo for Sega Master System
Replies: 44
Views: 11103

Re: I am a turncoat. A simple sprite demo for Sega Master System

If you're looking for some inspiration, the SMS's VDP is a derivative of the granddaddy ancestor, the TMS9918. You could try looking at how Colecovision and MSX games handled their sprite flipping (both systems use a z80 as well); you'd even be able to look at some Konami examples.
by Drag
Sun Dec 08, 2019 5:40 pm
Forum: Other Retro Dev
Topic: Wonderswan Color documentation?
Replies: 3
Views: 3304

Re: Wonderswan Color documentation?

Sorry, I don't have any source to provide, but this sounds like the perfect opportunity to spin up a wiki or at the very least a github repo for this documentation, since I doubt you're going to be the last person looking for this. ;)