Search found 1322 matches

by Drag
Sat Oct 24, 2020 10:35 am
Forum: NESdev
Topic: Nintendo's Advanced Video System
Replies: 10
Views: 6817

Re: Nintendo's Advanced Video System

Sweet! Happy to have a reference of these.
by Drag
Mon Oct 05, 2020 6:41 pm
Forum: Web Issues
Topic: Sometimes can't access nesdev.com
Replies: 8
Views: 3982

Re: Sometimes can't access nesdev.com

Try isup.me next time to be sure. It's explained more in depth in the linked thread, but RCWN completely subverts the browser's cache by re-requesting all content, on the off chance that re-receiving it from the server is faster than retrieving it from the cache. Nesdev is likely seeing this as a DO...
by Drag
Sun Sep 27, 2020 2:43 pm
Forum: NES Music
Topic: More NSF Requests
Replies: 3057
Views: 1166355

Re: More NSF Requests

Oh snap. Is there any way to get these fixed files into circulation or do we have to just hope someone notices?
by Drag
Sat Sep 26, 2020 8:51 pm
Forum: Web Issues
Topic: Sometimes can't access nesdev.com
Replies: 8
Views: 3982

Re: Sometimes can't access nesdev.com

Are you using Firefox? Tepples identified an issue with the site and RCWN: http://forums.nesdev.com/viewtopic.php?p=247736#p247736 The short of it is, go to about:config, find (or make) the key network.http.rcwn.enabled and set it to false . This was affecting me too and I can confirm that this fixe...
by Drag
Sat Sep 26, 2020 2:38 am
Forum: NES Music
Topic: More NSF Requests
Replies: 3057
Views: 1166355

Re: More NSF Requests

In the NSF of Heisei Tensai Bakabon currently in circulation, track 3 is missing the triangle channel. Attached is a patched version of the NSF to fix this issue. It looks like there was a mistake, for this track only, the music data does not contain a command to set the patch for the triangle chann...
by Drag
Fri Sep 04, 2020 9:21 pm
Forum: phpBB Issues
Topic: The [code] tag should not have its height limited
Replies: 10
Views: 3692

Re: The [code] tag should not have its height limited

I think it requires touching a file on the server, no matter what.
by Drag
Fri Sep 04, 2020 2:49 pm
Forum: phpBB Issues
Topic: The [code] tag should not have its height limited
Replies: 10
Views: 3692

Re: The [code] tag should not have its height limited

Oh snap, I didn't see that there were already two threads on the matter. :P

Well, here's thread #3 I suppose.
by Drag
Fri Sep 04, 2020 2:43 pm
Forum: phpBB Issues
Topic: Preview after submitting posts?
Replies: 7
Views: 1705

Re: Preview after submitting posts?

(This is a test of the emergency broadcast system and also to see if it happens to me too)

Edit: It didn't happen to me just now, so I wonder what happened?
by Drag
Fri Sep 04, 2020 2:34 pm
Forum: phpBB Issues
Topic: The [code] tag should not have its height limited
Replies: 10
Views: 3692

The [code] tag should not have its height limited

Please, I'm begging you. In content.css , for .codebox code , please eliminate or override the property max-height . I have no idea why the default behavior of the code box is to restrict how many lines you can see at once, was there ever a use case which required this? It's especially painful for a...
by Drag
Tue Sep 01, 2020 5:51 pm
Forum: NESemdev
Topic: Disch has passed away
Replies: 30
Views: 11764

Re: Disch has passed away

Hah! I think he would've appreciated that. :P

Though, instead of kicking you out of his lab, he'd actually invite you in. :P
by Drag
Tue Sep 01, 2020 5:33 pm
Forum: Newbie Help Center
Topic: Strange Issue With Metatile Collision
Replies: 8
Views: 1935

Re: Strange Issue With Metatile Collision

You're using lda (nn), Y (Indirect Y addressing) but I think you actually want lda nnnn, Y (Absolute Y addressing). :P lda ($08), Y means, "I've written a 16-bit address in RAM at $08 and $09, take the address I wrote there, add Y to it, that's the byte I want to fetch." lda $9040, Y means, "Fetch t...
by Drag
Mon Aug 31, 2020 3:48 pm
Forum: NESemdev
Topic: PPU rendering?
Replies: 17
Views: 3643

Re: PPU rendering?

Writing to $2001 is allowed mid-frame, otherwise it'd be impossible to perform a mid-frame palette update (StarTropics). There are probably better examples, but Krusty's Fun House uses $2001 to add a margin around the status bar.
by Drag
Sun Aug 30, 2020 8:12 pm
Forum: NESemdev
Topic: PPU rendering?
Replies: 17
Views: 3643

Re: PPU rendering?

I think "rendering" refers to the PPU making its usual memory fetches in order to draw tiles and sprites to the screen. If both sprites and BG are disabled, the PPU will stop making memory fetches (and thus, will not be "rendering" anymore), but it still generates video (a blank* screen), the sync p...
by Drag
Mon Aug 03, 2020 11:59 pm
Forum: NESemdev
Topic: Disch has passed away
Replies: 30
Views: 11764

Re: Disch has passed away

Disch was a monumental help when I was learning 6502, and when I was first learning C++ almost 15 years ago. He's also the reason I use SDL, and basically jump-started a personal project I've been working on for nearly a decade (on and off). I can't believe he's gone.
by Drag
Sun Jul 26, 2020 11:32 am
Forum: phpBB Issues
Topic: Anti-spam proposal
Replies: 30
Views: 9112

Re: Anti-spam proposal

A quick google around suggests that phpBB's Q&A captcha works best when the answer isn't something you can directly copy/paste from a google search. For example, admins are reporting that even super simple things like "Take the word 'dingus' and type the middle four letters in uppercase" work well. ...