Search found 1317 matches

by Drag
Fri Sep 04, 2020 9:21 pm
Forum: phpBB Issues
Topic: The [code] tag should not have its height limited
Replies: 9
Views: 872

Re: The [code] tag should not have its height limited

I think it requires touching a file on the server, no matter what.
by Drag
Fri Sep 04, 2020 2:49 pm
Forum: phpBB Issues
Topic: The [code] tag should not have its height limited
Replies: 9
Views: 872

Re: The [code] tag should not have its height limited

Oh snap, I didn't see that there were already two threads on the matter. :P

Well, here's thread #3 I suppose.
by Drag
Fri Sep 04, 2020 2:43 pm
Forum: phpBB Issues
Topic: Preview after submitting posts?
Replies: 7
Views: 465

Re: Preview after submitting posts?

(This is a test of the emergency broadcast system and also to see if it happens to me too)

Edit: It didn't happen to me just now, so I wonder what happened?
by Drag
Fri Sep 04, 2020 2:34 pm
Forum: phpBB Issues
Topic: The [code] tag should not have its height limited
Replies: 9
Views: 872

The [code] tag should not have its height limited

Please, I'm begging you. In content.css , for .codebox code , please eliminate or override the property max-height . I have no idea why the default behavior of the code box is to restrict how many lines you can see at once, was there ever a use case which required this? It's especially painful for a...
by Drag
Tue Sep 01, 2020 5:51 pm
Forum: NESemdev
Topic: Disch has passed away
Replies: 30
Views: 5860

Re: Disch has passed away

Hah! I think he would've appreciated that. :P

Though, instead of kicking you out of his lab, he'd actually invite you in. :P
by Drag
Tue Sep 01, 2020 5:33 pm
Forum: Newbie Help Center
Topic: Strange Issue With Metatile Collision
Replies: 8
Views: 338

Re: Strange Issue With Metatile Collision

You're using lda (nn), Y (Indirect Y addressing) but I think you actually want lda nnnn, Y (Absolute Y addressing). :P lda ($08), Y means, "I've written a 16-bit address in RAM at $08 and $09, take the address I wrote there, add Y to it, that's the byte I want to fetch." lda $9040, Y means, "Fetch t...
by Drag
Mon Aug 31, 2020 3:48 pm
Forum: NESemdev
Topic: PPU rendering?
Replies: 17
Views: 703

Re: PPU rendering?

Writing to $2001 is allowed mid-frame, otherwise it'd be impossible to perform a mid-frame palette update (StarTropics). There are probably better examples, but Krusty's Fun House uses $2001 to add a margin around the status bar.
by Drag
Sun Aug 30, 2020 8:12 pm
Forum: NESemdev
Topic: PPU rendering?
Replies: 17
Views: 703

Re: PPU rendering?

I think "rendering" refers to the PPU making its usual memory fetches in order to draw tiles and sprites to the screen. If both sprites and BG are disabled, the PPU will stop making memory fetches (and thus, will not be "rendering" anymore), but it still generates video (a blank* screen), the sync p...
by Drag
Mon Aug 03, 2020 11:59 pm
Forum: NESemdev
Topic: Disch has passed away
Replies: 30
Views: 5860

Re: Disch has passed away

Disch was a monumental help when I was learning 6502, and when I was first learning C++ almost 15 years ago. He's also the reason I use SDL, and basically jump-started a personal project I've been working on for nearly a decade (on and off). I can't believe he's gone.
by Drag
Sun Jul 26, 2020 11:32 am
Forum: phpBB Issues
Topic: Anti-spam proposal
Replies: 30
Views: 6294

Re: Anti-spam proposal

A quick google around suggests that phpBB's Q&A captcha works best when the answer isn't something you can directly copy/paste from a google search. For example, admins are reporting that even super simple things like "Take the word 'dingus' and type the middle four letters in uppercase" work well. ...
by Drag
Sat Jul 25, 2020 12:51 pm
Forum: NES Graphics
Topic: Honest box art
Replies: 40
Views: 8245

Re: Honest box art

Bikeshedding only seems to refer to wasting time on unimportant details instead of concentrating on the actual main issue. Since we don't have a main issue here that needs to be solved and is hindered by our meta discussion, I don't see a problem. A thread that otherwise would've had creative discu...
by Drag
Sat Jul 25, 2020 12:10 am
Forum: NES Graphics
Topic: Honest box art
Replies: 40
Views: 8245

Re: Honest box art

You all know what bikeshedding is, right?
by Drag
Fri Jul 17, 2020 2:42 pm
Forum: NES Hardware and Flash Equipment
Topic: Standardizing symbols for PCB mirroring pads
Replies: 34
Views: 5129

Re: Standardizing symbols for PCB mirroring pads

How about this? The dot indicates nametable 1, much like in engineering where it shows where pin 1 on an IC is. Edit: These are non-graphical, so at any line thickness: Vertical Mirroring: Two horizontal lines, dot in upper left corner. Horizontal Mirroring: Two vertical lines, dot in upper left cor...
by Drag
Thu Jul 16, 2020 12:45 pm
Forum: NES Graphics
Topic: Honest box art
Replies: 40
Views: 8245

Re: Honest box art

For games that can't really have intricate storylines, like card games and the like, photoshoots could work nicely as box art. So, for example, the box art for a Sudoku game could depict a cozy table with a Sudoku book open to one of the pages, some numbers filled out, and a pencil laying on it. May...
by Drag
Mon Jul 06, 2020 10:09 am
Forum: General Stuff
Topic: We need a better name for "Adventure Games."
Replies: 40
Views: 10639

Re: We need a better name for "Adventure Games."

Oh really? Because if you look for "Adventure" on Steam you're going to pull up games like "Need for Speed." :wink: Makes sense, Need for Speed Heat is a racing-focused adventure game after all (it even has exploration elements), and that's pretty different from something like Gran Turismo, which i...