Search found 448 matches

by bunnyboy
Tue Jul 31, 2012 4:21 pm
Forum: NES Hardware and Flash Equipment
Topic: retrousb customer service...
Replies: 52
Views: 9746

I have not been the one answering emails for almost 2 years, updated the FAQ to state that. Email has always been low priority with IRC/AIM always the fastest. I am only really active at NintendoAGE so forum support simply does not exist.

And yes SD2SNES is by far the best SNES flash cart!
by bunnyboy
Thu Jun 28, 2012 9:00 pm
Forum: NES Hardware and Flash Equipment
Topic: Using custom mappers for copy protection
Replies: 49
Views: 8125

My latest UNROM board does 4x 8KB CHR RAM banking, so animations are easier. Assimilate used it mostly for cut screens and big enemies. I have always liked the split/fixed banks UNROM uses so it is what I typically recommend.
by bunnyboy
Fri Jun 08, 2012 4:20 pm
Forum: NES Hardware and Flash Equipment
Topic: USB CopyNES and Windows 7
Replies: 21
Views: 8785

Yup, some of those are my mistakes :oops: I am not sure why the modemWord line works on XP/2K but fails on others. Win7 didn't exist when that code was written so further testing would not have caught it. I don't think the PowerPak Lite bug is in the final exe because UNROM works here. Or if it is n...
by bunnyboy
Sun May 27, 2012 1:41 pm
Forum: NESdev
Topic: Sprite Overflow Flag: Useful for practical NES programming?
Replies: 25
Views: 6129

There is no back way to manually clear the sprite overflow flag, correct?
by bunnyboy
Fri May 25, 2012 11:34 am
Forum: NES Hardware and Flash Equipment
Topic: NROM larger than 32K?
Replies: 190
Views: 57115

Yet all the better homebrew games so far uses plain NROM and it works just as well How much of this is due to developers scaling back the scope of their projects due to 1. lack of artistic resources and 2. lack of battery-backed or IRQ-capable reproduction boards? None. Almost every finished homebr...
by bunnyboy
Fri Apr 13, 2012 11:00 am
Forum: NESdev
Topic: The Complete Beginner's Guide to NES Development
Replies: 51
Views: 12639

Even for beginners, if its a complete guide you should cover the "beginner" mappers like UNROM. I think much more emphasis should go into game structure and design too. How to arrange a board game, platformer, scrolling shooter, etc. Could have a chapter at the end of the book for each of those with...
by bunnyboy
Wed Apr 11, 2012 6:58 pm
Forum: SNESdev
Topic: Replacement controllers
Replies: 4
Views: 2052

Pretty much any recent SNES controller is going to be complete crap, especially any that come with a box on eBay. PCB made of (almost literally) cardboard, incredibly thin rubber buttons, wires that are barely connected. If you can buy it for $1-3, think of how amazingly cheaply they are constructed...
by bunnyboy
Tue Apr 10, 2012 11:57 pm
Forum: Reproduction
Topic: MMC1,2,3,4/Sunsoft-5B reproduction circuit boards. INL-ROM
Replies: 199
Views: 70388

As for SRAM I'm inclined to use 0.3" 28-DIP for CHR-RAM and WRAM. Partially because I've got a stock pile of them myself. But they are also one of the cheaper packages that are available as new stock. Would people have a hard time without their 0.6" SRAM? If you are making the boards for repros you...
by bunnyboy
Tue Apr 10, 2012 12:39 pm
Forum: Reproduction
Topic: MMC1,2,3,4/Sunsoft-5B reproduction circuit boards. INL-ROM
Replies: 199
Views: 70388

512KB PRG (Battle Kid 2), self flashable (not yet used), and 4x 8KB CHR RAM banks (Assimilate) are very cheap additions to UNROM. Like the 8T-ROM using flash instead of battery backed WRAM removes much of the need for MMC1/MMC3. The CHR banking makes background animations usually done with CHR ROM e...
by bunnyboy
Tue Apr 10, 2012 9:04 am
Forum: Reproduction
Topic: MMC1,2,3,4/Sunsoft-5B reproduction circuit boards. INL-ROM
Replies: 199
Views: 70388

You should at least design them, just so there are more sources of materials. You would sell a few to developers here, but don't expect to sell much more other than for one or two repros that need specific boards. All other repro makers will still use the much cheaper donor carts. I have had MMC3/VR...
by bunnyboy
Tue Feb 28, 2012 1:31 am
Forum: NES Hardware and Flash Equipment
Topic: NESDEV1 development board progress
Replies: 78
Views: 24857

Figuring out the problem is on my todo list! Could be power (clones have weak power supplies), or a wiring problem (they expect CHR /A13 and CIRAM /CE to be connected), or something in the timing differences. Designing for USB power might be a good idea anyways. That way you could do power on tests ...
by bunnyboy
Tue Feb 28, 2012 1:27 am
Forum: NESdev
Topic: Best Password System
Replies: 39
Views: 22511

Re: Best Password System

So what if it's not emulated, It increases difficulty of debug. You can't test this functionality with neither emulators nor PowerPak, you would need to flash you special cartridge every time to test it. Beta testers also would need to have it to test a game with full functionality, to not miss a s...
by bunnyboy
Mon Feb 27, 2012 10:23 am
Forum: NES Hardware and Flash Equipment
Topic: NESDEV1 development board progress
Replies: 78
Views: 24857

How does this board differ from the PowerPak? I'm not asking about parts, technologies and such (although that information could be used figure out how the price will differ), but actual use in development/playing. Would hope that the on board processor+USB will load games faster than the 5KB/s thr...
by bunnyboy
Sat Feb 25, 2012 6:23 pm
Forum: NESdev
Topic: Best Password System
Replies: 39
Views: 22511

Other than a couple of the letters (which were fixed long ago) I haven't seen any complaints about the font, so I won't be forcing him to do anything :)
by bunnyboy
Sat Feb 25, 2012 2:41 pm
Forum: NESdev
Topic: Best Password System
Replies: 39
Views: 22511

What I'd do is ensure that maybe every other character is a vowel, and then pick consonants where you wouldn't get lewd passwords (FUKU for instance). I like that! What I have heard from lots of Battle Kid players is they just use a cell phone to take a photo of the screen instead of writing or rem...