Search found 335 matches

by ugetab
Sat Apr 17, 2010 9:02 am
Forum: GBDev
Topic: GBS Request
Replies: 352
Views: 231089

I actually fixed that one, along with a few others, to work in the newer NezPlug++. I added Timer+VBlank support, so around that time I scanned the GBS file pack I had, and fixed them so they didn't use all the bits the new format used.

http://www.angelfire.com/nc/ugetab/GBSs ... d_GBSs.zip
by ugetab
Fri Mar 19, 2010 3:55 pm
Forum: GBDev
Topic: Possibly Broken GBS Files
Replies: 1
Views: 4548

102 Dalmatians - Fixed(on website) Animorphs - Refixed previously Bugs Bunny Collection - Works fine in nezplug++/BGB(Accuracy mode), fixed null banking Dr. Ling ni Kiitemite! - Works fine in nezplug++/BGB, set GBC bit, fixed null banking Duke Nukem - Fixed? (FF07 write removed) Front Row - Works fi...
by ugetab
Tue Mar 16, 2010 11:54 am
Forum: General Stuff
Topic: Version of FCEUXD that doesn't creat supid *.deb files
Replies: 9
Views: 3306

Only if you put something into the debugger that's savable. Breakpoints of any type count, and even if there are none left after you're done, you'll still have a .deb file. I considered working on this, but I don't mind these files enough to really mess with the intricacies.
by ugetab
Mon Mar 15, 2010 5:08 pm
Forum: General Stuff
Topic: Version of FCEUXD that doesn't creat supid *.deb files
Replies: 9
Views: 3306

.deb files only work in windows. The functions that lead to the code that produces and reads in said deb files is excluded from all but Win32 builds. There's no problem, and I don't expect there will be one, except in the most strange case. In that case, someone would need to be playing a game named...
by ugetab
Mon Mar 15, 2010 2:37 pm
Forum: General Stuff
Topic: Version of FCEUXD that doesn't creat supid *.deb files
Replies: 9
Views: 3306

FCEUX recently got .deb files added back in as a feature. I just added some code to allow you to totally disable that re-addition of coding. Previously, it didn't allow access to deb file usage. Now, it's optional. Expect this in the next official version, so you don't miss out on anything. Toss thi...
by ugetab
Fri Mar 12, 2010 12:13 pm
Forum: GBDev
Topic: GBS Request
Replies: 352
Views: 231089

I found the problem. I run everything in compatibility mode, unless there's a reason not to. Compatibility mode means there's always an SRAM to be read from and written to. Accuracy mode only supplies that if the ROM says it should be. The music data was stored to and read from SRAM, likely due to M...
by ugetab
Fri Mar 12, 2010 11:17 am
Forum: GBDev
Topic: GBS Request
Replies: 352
Views: 231089

First, unzip the latest version of the program and all the .bin files to where you keep the program, and try it again. If that doesn't work, upload the .GB it creates to stashbox.org, and I'll see what the problem is.
by ugetab
Fri Mar 12, 2010 10:44 am
Forum: GBDev
Topic: GBS Request
Replies: 352
Views: 231089

Me too. Works perfectly. Now, are you using my program, or the ASM file to generate the .GB file?
by ugetab
Fri Mar 12, 2010 9:44 am
Forum: GBDev
Topic: GBS Request
Replies: 352
Views: 231089

1. What are you using to convert the FX Demo
2. What are you using to play the .GB file

I had it playing as a .GB before I tested it as a .GBS in winamp.
by ugetab
Thu Mar 11, 2010 8:18 pm
Forum: GBDev
Topic: GBS Request
Replies: 352
Views: 231089

done
by ugetab
Tue Mar 09, 2010 11:34 pm
Forum: NES Music
Topic: More NSF Requests
Replies: 3057
Views: 1167547

From my website, of course.
by ugetab
Mon Mar 08, 2010 7:52 pm
Forum: NES Music
Topic: More NSF Requests
Replies: 3057
Views: 1167547

Paperboy 2 ripped. Didn't bother with SFX, and only 1 song found from my attempt.
by ugetab
Sun Feb 28, 2010 4:21 pm
Forum: NES Music
Topic: Game Genie NSF patching
Replies: 6
Views: 4288

SMB2 relies on some graphics data, I think. Here's a mod that does the same thing(not having tested it much)

SMB 2 OKEATS Alternate:
40 AD 09 06 > 40 A9 EE EA
by ugetab
Sun Feb 28, 2010 10:59 am
Forum: NES Music
Topic: Game Genie NSF patching
Replies: 6
Views: 4288

I just checked PPPPPP for SMB 1. The reason it won't work is because that's in the song init routine, and the song init routine is now custom coding in a new location. SMB 2 OKEATS: 40 AD 09 06 > 40 AD C9 06 SMB 3 ZKIPEE, SKIPEA: Both of these hack the same byte of the music init routine. NSF hacks ...
by ugetab
Thu Feb 04, 2010 9:13 pm
Forum: NES Music
Topic: More NSF Requests
Replies: 3057
Views: 1167547

Super Pitfall should be complete. I messed with ripping it quite a while ago, but didn't feel like extracting the song init data at the time.

http://www.angelfire.com/nc/ugetab/