Search found 44 matches

by X-or
Wed Apr 17, 2013 5:50 pm
Forum: NESemdev
Topic: Please try my NES emulator HDNes
Replies: 279
Views: 219732

Re: Please try my NES emulator HDNes

Big deal! *panicking* But yes I must admit it was pretty rude. I guess I overreacted after seeing yet another one (the straw that broke the camel's back) of these annoying "emulation" news about some vainglorious graphic filters. I did not come to just start shit, I'm stating my opinion and reacting...
by X-or
Wed Apr 17, 2013 2:44 pm
Forum: NESemdev
Topic: Please try my NES emulator HDNes
Replies: 279
Views: 219732

Re: Please try my NES emulator HDNes

You didn't tell me anything I didn't know, I'm just saying playing nes with so called "enhanced" graphics is just pointless. If you want to enhance a game, then enhance its gameplay, not just its graphics, rebuild it entirely from scratch. Changing just the graphics is entirely vain. And btw you're ...
by X-or
Tue Apr 16, 2013 9:30 am
Forum: NESemdev
Topic: Please try my NES emulator HDNes
Replies: 279
Views: 219732

Re: Please try my NES emulator HDNes

don't be a fag, play nes like a man, play nes at nes resolution, period

all these silly filters are plain fugly in addition of being untrue to the real nes experience
by X-or
Thu Feb 28, 2008 2:18 pm
Forum: NESdev
Topic: Sup NesDev, iNES is dead, how do you feel?
Replies: 54
Views: 20523

"Preserving hardware" is a gate/symbol-level schematic diagram or edge-accurate HDL file of ICs accompanied by PCB schematics and high resolution scans, not a useless XML file. Awesome speech! And where are your "gate/symbol-level schematic diagram or edge-accurate HDL file of ICs accompanied by PC...
by X-or
Thu Feb 28, 2008 2:50 am
Forum: NESdev
Topic: Sup NesDev, iNES is dead, how do you feel?
Replies: 54
Views: 20523

OP here, sorry if OP post was a little exagerated, it was to get your attention :D Why this new format with Marty and BootGod in command? Because many in the community want to get rid of that piece of junk called header embedded with the binaries. We wished emulators to be able to run raw binaries w...
by X-or
Wed Feb 27, 2008 2:42 pm
Forum: NESdev
Topic: Sup NesDev, iNES is dead, how do you feel?
Replies: 54
Views: 20523

Sup NesDev, iNES is dead, how do you feel?

Fare thy well iNES, thou shalt not be missed.

Details about iNES death.
by X-or
Mon Aug 13, 2007 12:14 pm
Forum: NESdev
Topic: FDS Redumping Project
Replies: 23
Views: 11729

oh sorry tepples, not you. I meant kyuusaku I have full dumps that I dumped myself , they are more or less the same as what's out there floating around, they also have a lot of garbage data left on them from when I wrote other games to the disks. That makes them an unreliable reference since I have ...
by X-or
Mon Aug 13, 2007 7:45 am
Forum: NESdev
Topic: FDS Redumping Project
Replies: 23
Views: 11729

So basically the intent is to produce 1:1 images of sealed FDS disks (including any incorrect CRCs or "garbage"/unused data that may be present), the results of which could be entered into a goodnes style database as [!] "100% correct dumps"? correct, except I don't see the use of a [!] which means...
by X-or
Sun Aug 05, 2007 4:39 am
Forum: NESdev
Topic: FDS Redumping Project
Replies: 23
Views: 11729

NotTheCommonDose wrote:Simply put, why waste sealed because extra data called "Garbage"? If the games work fine? Now you see why I lost interest in posting here.
what are you talking about?
Garbage data has nothing to do with the topic. We're talking about missing data, GAP and CRC. Get your facts straight.
by X-or
Fri Aug 03, 2007 8:55 am
Forum: NESdev
Topic: FDS Redumping Project
Replies: 23
Views: 11729

If you say so, I suppose you have at least one 1:1 ROM image with bad checksum. And as a scene guy I know that 100% of licensed commercial Super Famicom cartridges and 100% of licensed commercial Nintendo64 cartridges use correct checksum(s). For both of those systems, there is not a single instance...
by X-or
Fri Aug 03, 2007 3:41 am
Forum: NESdev
Topic: FDS Redumping Project
Replies: 23
Views: 11729

No, you can't assume there isn't "garbage" in sealed disks. None of the 18 sealed disks we dumped so far had any garbage data so it's safe to assume. At least I can confirml Zelda no Densetsu has no garbage. No, it's not true to the original disk! Did you redump a 1:1 copy of a reburned disk to kno...
by X-or
Thu Aug 02, 2007 2:52 pm
Forum: NESdev
Topic: FDS Redumping Project
Replies: 23
Views: 11729

kyuusaku, if you can you make "full" dumps (1:1 copies) of FDS, please buy and dump a sealed disk of Zelda no Densetsu. there is no garbage data in sealed disks I will analyze your 1:1 copy against a FDS copy and see if anything can be rebuilt ========= edit: according to a friend, Pasofami can burn...
by X-or
Sun Jun 24, 2007 2:26 pm
Forum: NESdev
Topic: FDS Redumping Project
Replies: 23
Views: 11729

I know those infos. Just saying that before we get the chance to analyze some full dumps, there is no way to tell if the missing bytes can't be rebuild. :wink:

Time will tell.
by X-or
Sat Jun 23, 2007 5:37 pm
Forum: NESdev
Topic: FDS Redumping Project
Replies: 23
Views: 11729

Re: FDS Redumping Project

About the missing data, once a few "proper" dumps are created, we will probably be able to rebuild the missing data in our clean dumps. Calculating a checksum and adding it is no problem. That's not how it works, rebuilt images should be immediate grounds for redumping since you CAN'T rely on the s...
by X-or
Fri Jun 22, 2007 7:50 am
Forum: NESdev
Topic: FDS Redumping Project
Replies: 23
Views: 11729

Re: FDS Redumping Project

Someone with access to LOTS of FDS disks. X-or from the nesdev forums seems to know someone who does. Input from people with experience. You can help too! Your Ideas are welcome! Lord Nightmare Due to the hi price of FDS disks, Yuki and I bought, dumped and sold immediately in order to buy more. A ...