Search found 131 matches

by AWal
Mon Jun 11, 2018 6:18 am
Forum: NES Hardware and Flash Equipment
Topic: VS Gumshoe Patched For Home Consoles
Replies: 3
Views: 3734

Re: VS Gumshoe Patched For Home Consoles

Does a patch for vs Mach Rider exists? pcfreak has an incomplete one here . With it you can coin up and start game from the first controller, but the palette is unpatched. how does Vs. Gumshoe differ from the official console release? I'm not sure myself. It's most likely slightly harder, as with m...
by AWal
Sun Jun 03, 2018 9:33 am
Forum: NES Hardware and Flash Equipment
Topic: VS Gumshoe Patched For Home Consoles
Replies: 3
Views: 3734

VS Gumshoe Patched For Home Consoles

Recently I was getting caught up on patches for other VS. System games, reminding myself in the process that I had patched VS. Gumshoe so that it would work on a home console. This patch has actually been finished for about two years, but multiple hard drive crashes kind of put it at the back of my ...
by AWal
Tue Mar 31, 2015 6:48 pm
Forum: NESdev
Topic: Riding the open bus
Replies: 58
Views: 78179

Signal Circuit; Freemium clone of Open Bus Rider; In Stores

tepples wrote:Do you have a Super NES Mouse?...I just want to see if the FC Twin runs Thwaite, or if I'd have to port it to the Super NES first.
Here's a video demonstration. (Yes, it does just fine).
by AWal
Thu Mar 26, 2015 7:26 pm
Forum: NESdev
Topic: Riding the open bus
Replies: 58
Views: 78179

Open Bus Rider 2: Literal Electric Boogaloo

HVC-101 is the Famicom AV, correct? That is correct. This means that on both ports, D0-D2 are driven low and D3-D4 are open bus. Does it change if you plug any peripherals into the DA15 port? Do you have any such peripherals? I don't currently at the moment. I'm looking into maybe obtaining a gun, ...
by AWal
Thu Mar 26, 2015 3:32 pm
Forum: NESdev
Topic: Riding the open bus
Replies: 58
Views: 78179

Open Bus Rider: The Adventure

I have some hardware results from almost everything but a PowerPak (On the other hand, I do have Everdrive N8) Cart was a Konami NES-UNROM equivalent , converted to support 32-pin FLASH EPROMs and extended to support UOROM. A while back I had converted Zap Ruder and LJ65 to run on this same board, a...
by AWal
Tue Feb 24, 2015 3:37 pm
Forum: Homebrew Projects
Topic: Star Versus - competitive shooter - releasing soon
Replies: 8
Views: 6534

Re: Star Versus - competitive shooter - releasing soon

Cool. Kinda reminds me of Spacewar, but with color and a bunch of powerups...Don't get me wrong though, that game was fun as hell.
by AWal
Tue Jan 13, 2015 4:39 pm
Forum: NES Hardware and Flash Equipment
Topic: Yet another SMB3 'Battery Hack' patched for real hardware
Replies: 0
Views: 2385

Yet another SMB3 'Battery Hack' patched for real hardware

I've patched Infidelity's SMB3 Battery Hack (I think that's it's actual title) so that it as well will work fine on actual hardware. Like some usual day, it will require that you erase the save data before you play the first time.

Snag It Here

Cheers :beer:
by AWal
Tue Dec 30, 2014 11:39 am
Forum: NES Hardware and Flash Equipment
Topic: mario in some usual day
Replies: 17
Views: 6880

Re: mario in some usual day

Yep. Mario In Some Usual Day, like Mario Adventure, isn't clearing any of it's WRAM. I didn't really find any significant space to put a proper clearing routine back in, but I did have enough bytes to have the reset code write 0x00 to the problem byte (CPU 0x7955 - WRAM 0x1955). If it's anything but...
by AWal
Mon Dec 29, 2014 2:11 pm
Forum: NES Hardware and Flash Equipment
Topic: mario in some usual day
Replies: 17
Views: 6880

Re: mario in some usual day

Wow, this game was jam packed in the constant banks... Get The Patches here. This patch oughta do it. All that's required is to erase the save before the first play. I'd love to fix that too, but I don't believe I'll have enough space to patch that as well. Also, the unoccupied palettes used at a la...
by AWal
Sat Dec 27, 2014 11:13 pm
Forum: NES Hardware and Flash Equipment
Topic: mario in some usual day
Replies: 17
Views: 6880

Re: mario in some usual day

Oh no...not this one too...I could've sworn I patched this one as well. It's the exact same issue too...I'm actually suprised nobody has actually brought it to my attention...I guess fixing one kinda paved the road for a workaround on the others anyways. I'll see if I can whip up a patch for this on...
by AWal
Sun Apr 27, 2014 11:37 pm
Forum: NESdev
Topic: Another Mega Man 2 modification- I have questions on donors
Replies: 23
Views: 6676

Re: Another Mega Man 2 modification- I have questions on don

I wouldn't give up hope on this. Two thing that stand out as I recently re-did this: The socket has unconnected lines according to your pdf (neat btw; very very easy to read). I'd start by tying Socket pins 1 and 31 to Vcc (+5V)...If the board had extra WRAM I'd say to bend a pin on the MMC1 up and ...
by AWal
Sun Apr 27, 2014 7:25 pm
Forum: NESdev
Topic: NES power-on self-test (POST)
Replies: 19
Views: 21112

"Ooh, shiny..."

I really like the look of this mock-up. The concept of an aftermarket BIOS is always an interesting topic. I could see a serial loader handy for an ISP upgrade on a supported game or to test code using a RAM Cart (or just the onboard WRAM), but those of us with access to CopyNES hardware, or the cap...
by AWal
Sat Apr 19, 2014 10:04 pm
Forum: NES Hardware and Flash Equipment
Topic: NROM famicom boards
Replies: 2
Views: 1620

Re: NROM famicom boards

If you have physical access to 20 or 30 of the same cart, you can always just check by weight. globs are the lightest, of course.

This is also a good way to pick up joint boards (Funcoland guys thought I was crazy for wanting the heaviest copy of Hogan's Alley they had).
by AWal
Sun Apr 13, 2014 6:39 pm
Forum: NESdev
Topic: Grond's Final Fantasy on real hardware
Replies: 21
Views: 7015

Grond's Final Fantasy on real hardware [fixed] [solved]

Oh nice, wasn't expecting a response from Grond himself... I actually just figured out that you had a signature check in place (debug caught reads to the spot)...And I fully understand why one would want to have something of that sort in the file. As expected, I have uploaded a fixed version of the ...
by AWal
Fri Apr 11, 2014 9:28 am
Forum: NESdev
Topic: Grond's Final Fantasy on real hardware
Replies: 21
Views: 7015

Grond's Final Fantasy Patched For Real Hardware

Bregald was correct about the initial state of the CHR-RAM vs the MMC3s CHR banking. After a bit of code cave exploring, I managed to fit a routine into two spots that will set the correct initial values upon startup. I have made a pair of patches available here , one to patch a PRG-ROM, and one to ...