Search found 24 matches

by egoh
Sat Jun 17, 2006 10:51 am
Forum: FCdev
Topic: Minor expansion device : BATTLE BOX
Replies: 4
Views: 26052

PCB Photo of Battle Box

by egoh
Wed May 31, 2006 7:28 am
Forum: NESemdev
Topic: Moero Pro Yakyuu voice
Replies: 73
Views: 88916

Family Trainer - Aerobics Studio (J)

Hi Hap, Aerobics Studio can record Voice Sample like Moero Pro Yakyuu . I can make the WAV file. Can sample numbers be found with your emulator? It is said that Martin can be supported with Nestopia. It is not possible to do because there is no technology though it is good to do rom in dump in reali...
by egoh
Fri May 26, 2006 11:00 am
Forum: FCdev
Topic: Nestopia 動作報告(バグレポート) - ジャレコ外部音声合成チップ調査委員会
Replies: 4
Views: 27550

推測まではされている、「燃えろ!!プロ野球’88決定版」の#16と 「燃えろ!!プロテニス」の#17を何かしら発生の法則がある事を期待しつつ 調査用エミュレータで捜索していますが未だ未確認です。 昔さんざんやり込んだ作品なので意地でも見つけ出したい :twisted: 偶然#17らしい音声が録音きました! レアな打球音です。プレイヤーにボールが当たった音に似ています。 あと、これも偶然なのですが、 相手とネットの近くでボールの打ち合いをしていたら審判が誤審をして、 プレイヤーが怒りだすシーンに変わり、#01が出現しました。 http://img399.imageshack.us/img399...
by egoh
Thu May 25, 2006 5:52 pm
Forum: FCdev
Topic: Nestopia 動作報告(バグレポート) - ジャレコ外部音声合成チップ調査委員会
Replies: 4
Views: 27550

Nestopia 動作報告(バグレポート) - ジャレコ外部音声合成チップ調査委員会

燃えろシリーズには外部音声合成チップが搭載されています 現在、Nestopia、VirtuaNES、SmyNESでは初代燃えプロ以外音声合成をエミュレートできていません 以下のゲームで、「何をしたらどういう音声が出るという情報」を教えてもらえませんか? (対象ゲーム) 燃えろ!!プロテニス 燃えろ!!プロ野球’88決定版 新・燃えろ!!プロ野球 燃えプロ’90感動編 燃えプロ!最強編 寺尾のどすこい大相撲 (調査用エミュレータ)hapさん提供 http://home.planet.nl/~haps/crap/segali_sample.zip (まとめ ~ 現時点で不明な音声) ※5/27更新...
by egoh
Wed May 24, 2006 7:16 am
Forum: NESemdev
Topic: Moero Pro Yakyuu voice
Replies: 73
Views: 88916

No, like I said: sample number for mapper 18 is (of data written) D2-D6, so: case 0xf003: if (((map_jaleco.ss_sn&BIN8(01111100))==(data&BIN8(01111100)))&(((data&2)==0)&((map_jaleco.ss_sn&2)==2))) { printf("%02x --- %2d\n",data,data>>2&0x1f); sample_play(data>>2&0x1f); } map_jaleco.ss_sn=data; break...
by egoh
Mon May 22, 2006 6:12 pm
Forum: NESemdev
Topic: Moero Pro Yakyuu voice
Replies: 73
Views: 88916

source code of the previous version is on my homepage (see profile), what's added are a few quick hacks inside mapper IO functions to show sample numbers: mapper 18: case 0xf003: if (((map_jaleco.ss_sn&BIN8(00011101))==(data&BIN8(00011101)))&(((data&2)==0)&((map_jaleco.ss_sn&2)==2))) printf("%02d\n...
by egoh
Sun May 21, 2006 5:33 am
Forum: NESemdev
Topic: Moero Pro Yakyuu voice
Replies: 73
Views: 88916

Moe Pro! '90 - Kandou Hen (J)

Moe Pro! '90 - Kandou Hen (J) mapper 18 00 --- 00 "out" 04 --- 01 "safe" 08 --- 02 "foul" ?? --- 03 ??? 10 --- 04 "strike" 14 --- 05 "ball" 18 --- 06 "time" 1c --- 07 "batter out" 20 --- 08 "ball four" 24 --- 09 "home run" 28 --- 10 "play ball" 2c --- 11 "new pitcher" 30 --- 12 "pinch-hit" 34 --- 13...
by egoh
Sun May 21, 2006 4:34 am
Forum: NESemdev
Topic: Moero Pro Yakyuu voice
Replies: 73
Views: 88916

Shin Moero!! Pro Yakyuu (J)

Shin Moero!! Pro Yakyuu (J) mapper 18 00 --- 00 out 04 --- 01 safe 08 --- 02 foul ?? --- 03 ??? 10 --- 04 strike 14 --- 05 ball 18 --- 06 time 1c --- 07 batter out 20 --- 08 ball four 24 --- 09 home run 28 --- 10 play ball 2c --- 11 new pitcher 30 --- 12 pinch-hit 34 --- 13 --Groan-- (hit by pitch) ...
by egoh
Sat May 20, 2006 11:42 am
Forum: NESemdev
Topic: Moero Pro Yakyuu voice
Replies: 73
Views: 88916

Moe Pro! - Saikyou Hen (J)

Moe Pro! - Saikyou Hen (J) mapper 18 00 --- 00 "out" 04 --- 01 "safe" 08 --- 02 "foul" ?? --- 03 ??? 10 --- 04 "strike" 14 --- 05 "ball" 18 --- 06 "time" 1c --- 07 "batter out" 20 --- 08 "ball four" 24 --- 09 "home run" 28 --- 10 "play ball" 2c --- 11 "new pitcher" 30 --- 12 "pinch-hit" 34 --- 13 "-...
by egoh
Fri May 19, 2006 7:35 pm
Forum: NESemdev
Topic: Moero Pro Yakyuu voice
Replies: 73
Views: 88916

norakuro wrote:The sound data of "Moero!! Pro Yakyuu '88 - Ketteiban (J)" was not accurate.
It's me that reported to egoh. :cry:
Hi norakuro, Thank you for the report. :)

hap,If Voice Sample is recorded, can you support it with SegaLi?
by egoh
Thu May 18, 2006 8:20 pm
Forum: NESemdev
Topic: Moero Pro Yakyuu voice
Replies: 73
Views: 88916

Terao no Dosukoi Oozumou (J) Voice Sample

Terao no Dosukoi Oozumou (J) Mapper 18 Voice Sample was examined. 00: Sound in which tree is beaten 01: ? 02: "Hakkyoyoi" ...Sumo wrestling term 03: ? 04: "Nokotta" ...Sumo wrestling term 05: ? 06: "Matta Nashi" ...Sumo wrestling term 07: ? 08: "Nokotta Nokotta" ...Sumo wrestling term 09: ? 10: "Mat...
by egoh
Thu May 18, 2006 8:13 pm
Forum: NESemdev
Topic: Moero Pro Yakyuu voice
Replies: 73
Views: 88916

Moero!! Pro Yakyuu '88 - Ketteiban (J) Voice Sample

hanks! hap, Moero!! Pro Yakyuu '88 - Ketteiban (J) Mapper 92 The report of norakuro is more accurate. Voice Sample was examined. 00: "out" 01: catcher obtains the ball. 02: pitcher obtains the ball and "foul"? 03: yay (crowd) 04: "strike" 05: "ball" 06: "time" 07: "batter out" 08: "ball four" 09: "h...
by egoh
Wed May 17, 2006 7:45 pm
Forum: NESemdev
Topic: Moero Pro Yakyuu voice
Replies: 73
Views: 88916

A build of my emulator (not for use outside this thread) to help you find sample numbers: http://home.planet.nl/~haps/crap/segali_sample.zip It prints decimal sample numbers to a separate dosbox. For mapper 72/92 it also prints the data and the address in hex. Sorry, no support for savestates. Than...
by egoh
Wed May 17, 2006 9:06 am
Forum: NESemdev
Topic: Moero Pro Yakyuu voice
Replies: 73
Views: 88916

Could you confirm that the Jaleco SS8806 games (mapper 18 ) also use the UPD7756C by looking at the PCB of one of them? Ok, It is PCB Photo of Terao no Dosukoi Oozumou (J). Mapper 18 Use the UPD7755C http://img151.imageshack.us/img151/6439/015hz.th.jpg http://img119.imageshack.us/img119/7425/022yx....
by egoh
Mon May 15, 2006 6:36 pm
Forum: NESemdev
Topic: Moero Pro Yakyuu voice
Replies: 73
Views: 88916

Only voice sample can be recorded if the mask of the 15Pin of Cart is carried out. However, in order to sound all voice(s), you have to play a game for a long time. ;( Moero Pro Yakyuu voice was recorded such. hap: How did you investigate sample number of Moero Pro Yakyuu voice.? If the sample numbe...