Search found 764 matches

by Hamtaro126
Wed Feb 05, 2020 7:23 pm
Forum: General Stuff
Topic: Word of notice: Byuu is changing usernames
Replies: 10
Views: 3091

Word of notice: Byuu is changing usernames

To those not looking at Byuu.org recently, Here's the quote from the author himself:
After 22 years of going by byuu, I am changing my name online to Near as of today.
The author also written about it right here, that is, if you're interested.
by Hamtaro126
Tue Dec 10, 2019 1:40 am
Forum: phpBB Issues
Topic: Have I been almost hacked on this board???
Replies: 2
Views: 3811

Have I been almost hacked on this board???

When I've been logged on, I recieved an unusual russian notification:

Report closed by tepples for: "производство ядра подсолнечника"

Does this mean that I, or tepples was compromised on this board?!?
by Hamtaro126
Tue Dec 10, 2019 1:22 am
Forum: NES Graphics
Topic: Dev tools: MAPeD-SPReD [win/linux]
Replies: 33
Views: 32805

Re: Dev tools: MAPeD-SPReD [win/linux]

This tool is awesome. NO SPAMMERZ ALLOWED!!!
by Hamtaro126
Thu Sep 05, 2019 7:29 pm
Forum: SNESdev
Topic: X816 Assembler > YMAS
Replies: 23
Views: 24564

Re: X816 Assembler > YMAS

It's been about two months, Is this project dead? or is this still active?
by Hamtaro126
Fri Jul 26, 2019 6:04 pm
Forum: SNESdev
Topic: X816 Assembler > YMAS
Replies: 23
Views: 24564

Re: X816 Assembler > YMAS 0.0180c

Not right now, In fact, I think the features are great when the newest version gets released.

Thanks again!!!
by Hamtaro126
Thu Jul 25, 2019 7:15 pm
Forum: SNESdev
Topic: X816 Assembler > YMAS
Replies: 23
Views: 24564

Re: X816 Assembler > YMAS 0.0180c

Thanks a million for implementing that feature the next version. There is a limitation from the old X816 features that I will place here that I want either removed or user-defined: Please Increase the accessable ASC Letter/Number Table Limit from 0-31 to 0-255 (8-bit) by default, And please add some...
by Hamtaro126
Sun May 26, 2019 4:39 pm
Forum: SNESdev
Topic: X816 Assembler > YMAS
Replies: 23
Views: 24564

Re: X816 Assembler > YMAS 0.0180c

I would like a way for using text with ASCII to use SNES's properties/attributes with it (i.e. .TW, also known as TEXTWORD), In other words, two ways to implement this is to: 1: add .StrAt(String) like in CA65, as I have a "TW" macro that uses that. 2: Look at the implementation for ASM16's version ...
by Hamtaro126
Wed Mar 06, 2019 12:33 am
Forum: NESdev
Topic: New users: How to fit in
Replies: 4
Views: 36866

Re: New users: How to fit in

OK, I just thought it had been locked and that it might be a mistake and I wanted to check. It's been 8 years and 15485 views, and no one has even said "That's good advice" or "I don't agree with that" or anything. Should I delete this? If I were to decide that, I'd say please mind your manners and...
by Hamtaro126
Sun Jan 20, 2019 2:34 am
Forum: NESdev
Topic: asm6n
Replies: 26
Views: 10515

Re: asm6n

tokumaru wrote:That doesn't sound hard to add at all... but what do I know? :lol:
Heh, You have a point there, Tokumaru! :wink:
by Hamtaro126
Sun Jan 20, 2019 2:27 am
Forum: NESdev
Topic: asm6n
Replies: 26
Views: 10515

Re: asm6n

There is still no support for non-ASCII string encoding support Well, you can "shift" character codes in a string by adding a number to it (e.g. .db "ABCD"+2 will output the bytes $43, $44, $45, $46 ), which helps with remapping ranges of characters, but I agree that a more complete mapping solutio...
by Hamtaro126
Sun Jan 20, 2019 1:59 am
Forum: NESdev
Topic: asm6n
Replies: 26
Views: 10515

Re: asm6n

This is great, But there still is one gripe with all current ASM6 forks:

There is still no support for non-ASCII string encoding support (i.e. support for fonts as seen in Super Mario, Zelda, Etc...)

Otherwise, it's fine!
by Hamtaro126
Sun Jan 13, 2019 4:26 pm
Forum: Web Issues
Topic: Wendy's Wi-Fi blocks nesdev.com
Replies: 7
Views: 40954

Re: Wendy's Wi-Fi blocks nesdev.com

Wendy's is using an instance of the "Internet Censorship System", some Businesses and all Public Schools use that system...

Me: It is still sad to see a state of censorship coming to fast food from public schools,
American Law: YU WAN HAVE FUN IN FOOD JOINTS? SCREW U, UR CENSORED!!!
by Hamtaro126
Sat Dec 15, 2018 8:22 pm
Forum: General Stuff
Topic: I feel like shooting myself next time anyone calls me an MRA
Replies: 53
Views: 16644

Re: I feel like shooting myself next time anyone calls me an

It is ironic to see someone ripping from Wikipedia, but at the same time, very funny...
by Hamtaro126
Sun Sep 30, 2018 12:36 pm
Forum: NESdev
Topic: [Sprites] Need a suggestion for Source Replacement
Replies: 2
Views: 2989

Re: [Sprites] Need a suggestion for Source Replacement

These disassemblies are using the wrong formatting conventions, This is an example of what was done for both: Code Snippet 2 - RAM: ;OAM RAM .enum $0200 SpriteDMAArea: .dsb 256 .ende Code Snippet 2 - ROM: ;... [Code here] ... sta SpriteDMAArea,y ; Y position ;... [And here] ... sta SpriteDMAArea+3,y...
by Hamtaro126
Sat Sep 29, 2018 11:44 pm
Forum: NESdev
Topic: [Sprites] Need a suggestion for Source Replacement
Replies: 2
Views: 2989

[Sprites] Need a suggestion for Source Replacement

For example, the disassembly for "Super Mario Bros. 2 (U) [PRG0]" (currently updated by a user named "kmck" on Github), as well as the disassembly for "Super Mario Bros. 3 (U) [PRG1]" by Southbird, currently has an array of: .dsb 256 also known as: .res 256 making sprites not portable to any other s...