Search found 130 matches
- Sun Nov 08, 2020 12:21 pm
- Forum: phpBB Issues
- Topic: I'm disabling things in Firefox to troubleshoot blocking
- Replies: 22
- Views: 16859
Re: I'm disabling things in Firefox to troubleshoot blocking
Fair enough. I bet in theory RCWN is a good idea when looked at certain angles. Those angles? Well, I'm not going to presume for anybody else but as somebody who used to wait up to three minuets for a game to load from cassette and then later thought a 44KBps internet connection was a good day... I'...
- Sun Nov 08, 2020 7:05 am
- Forum: phpBB Issues
- Topic: I'm disabling things in Firefox to troubleshoot blocking
- Replies: 22
- Views: 16859
Re: I'm disabling things in Firefox to troubleshoot blocking
I've given in and disabled the setting, but I would officially like it know that I do so under protest. NESDEV is the only site I visit that exhibits this behaviour with this feature, ergo, it is my opinion that the fault lies with the NESDEV server and should be addressed sooner rather than later. ...
- Wed May 27, 2020 10:01 am
- Forum: SNESdev
- Topic: Design guidance for 3D Engine on SuperFX
- Replies: 39
- Views: 16995
Re: Design guidance for 3D Engine on SuperFX
Just my 2p, but from my position in consumer electronics retail I notice very quickly when the manufactures start to mess around with long held traditions. With the last couple or so of Panasonic TVs I have noticed a distinct lack of aspect ratio control on the remote. The control is instead buried ...
- Sun Apr 05, 2020 12:58 pm
- Forum: Homebrew Projects
- Topic: Sam's Journey · A new NES game in the making
- Replies: 31
- Views: 20029
Re: Sam's Journey · A new NES game in the making
How should someone doing a debut cartridge release cover the cost of importing the appropriate console and a compatible low-latency TV? You know, I can't really form an argument against that specific point. I suppose a somewhat uneducated reply would be test domestically on real HW and test foreign...
- Sun Apr 05, 2020 9:51 am
- Forum: Homebrew Projects
- Topic: Sam's Journey · A new NES game in the making
- Replies: 31
- Views: 20029
Re: Sam's Journey · A new NES game in the making
We've been asked if there will be a PAL and an NTSC version of Sam's Journey on the NES. The answer is yes, and we're even going the extra mile and will provide equalized gameplay speeds on both systems! It seems to work well so far! That looks superb! Homebrewers should take note of this. High qua...
- Wed Dec 04, 2019 11:22 am
- Forum: NES Hardware and Flash Equipment
- Topic: Bricked Two of my Attiny13a's
- Replies: 4
- Views: 3088
Re: Bricked Two of my Attiny13a's
A quick look at the datasheet for the tiny13A tells me that having CKSEL0 and CKSEL1 both set to 0 (as in ticked, according to your screenshot) switches the chip's clock source to external. Without a clock source input on SCK (pin 7), the chip will appear to be bricked. This can be fixed without usi...
- Sat Sep 14, 2019 2:11 pm
- Forum: General Stuff
- Topic: Laptop Buying
- Replies: 24
- Views: 18445
Re: Laptop Buying
When I tried out Waifu2x, it took 3 minutes to finish on a CPU, and 6 seconds to finish on a GPU. I'm curious as to what CPU you're running. Depending on the image and magnification factor my 8c/16t Ryzen 1700x can be anywhere from a few seconds up-to a minute, but my use case for Waifu2x is nearly...
- Tue Aug 27, 2019 11:27 am
- Forum: SNESdev
- Topic: How the Memory Map works exactly
- Replies: 8
- Views: 6435
Re: How the Memory Map works exactly
"Shadowing" and "mirroring" are terms used by different subcultures of retrocomputing for the same phenomenon: two different sets of addresses to which a circuit that responds identically. While true for 'mirroring', I've always known 'shadowing' to be the act of copying a set of data and then usin...
- Sun Aug 11, 2019 11:04 am
- Forum: General Stuff
- Topic: What do you think of FPGAs?
- Replies: 51
- Views: 36553
Re: What do you think of FPGAs?
All this talk of lag with emulators vs FPGA vs original HW fail to take into account one thing (unless I've missed it): Not all inputs on (most) display devices are treated equally... Unless you game exclusively on monitors. Ignoring emulators for a moment, lets just compare PLD based re-implementat...
- Sun May 19, 2019 1:45 pm
- Forum: General Stuff
- Topic: Nintendo cease&desist on a C64 port of Super Mario Bross
- Replies: 31
- Views: 28473
Re: Nintendo cease&desist on a C64 port of Super Mario Bross
If the game actually uses NES game logic, that would be interesting, but I'm not sure how one could sensibly make the game play precisely like the NES version unless one were to have objects either become active only after they've fully scrolled onto the screen, or cease to be active before they re...
- Sat May 04, 2019 11:08 am
- Forum: General Stuff
- Topic: Nintendo cease&desist on a C64 port of Super Mario Bross
- Replies: 31
- Views: 28473
Re: Nintendo cease&desist on a C64 port of Super Mario Bross
I actually learned a new fact about the C64 from this: Apparently the Super Mario port uses "VSP", a hardware quirk that allows you to scroll the entire screen, just like on the NES, by incrementing / decrementing the 3-bit scroll on an exactly timed cycle outside the visible screen. I can imagine ...
- Sat Aug 11, 2018 9:44 am
- Forum: General Stuff
- Topic: Best Version of Windows?
- Replies: 107
- Views: 28927
Re: Best Version of Windows?
Just to be the second person to mention ReactOS :wink: , the latest alpha version that was released late last month is now capable of hosting it's own build environment. ReactOS can now build ReactOS... Apparently it could in the past, but that was when the kernel was full of hacks to make things wo...
- Mon Jul 30, 2018 12:37 pm
- Forum: General Stuff
- Topic: RetroTINK-2X
- Replies: 13
- Views: 5725
Re: RetroTINK-2X
I like the idea of the RetroTINK-2X, but seeing that the device handles composite and S-Video then the lack of any means of adjusting colour (and tint for you NTSC folks) kind of dulls the appeal of it to me... that and the creator's attitude towards some things. As in, during a YT interview he was ...
- Sun Jul 15, 2018 12:21 pm
- Forum: Reproduction
- Topic: Star fox 2 on a Yoshi Island Donor Cart
- Replies: 4
- Views: 12329
Re: Star fox 2 on a Yoshi Island Donor Cart
Why destroy a YI cart when the sd2snes now has full SFX compatibility? :wink: Seriously though, I wouldn't destroy another cart to do this. Just Google for a 128K sram sop 32, just make sure you get a 5V part. They can still be had relatively cheap and you'd be using a brand new part rather than ris...
- Mon Jun 11, 2018 10:58 am
- Forum: NES Graphics
- Topic: what does 8 bit graphics mean
- Replies: 43
- Views: 33357
Re: what does 8 bit graphics mean
so Mayhem being in front on pink and blue, but behind green, brown and yellow My understanding of C64 sprite / background priorities is that for multicolour characters sprites will always have priority over colour 01 while the background priority bit affects colours 10 and 11. Carefully drawn GFX w...