Search found 137 matches

by Hojo_Norem
Sun Feb 25, 2024 10:20 am
Forum: General Stuff
Topic: DMCA Anti-Circumvention Laws and Video Game Dumping
Replies: 39
Views: 2169

Re: DMCA Anti-Circumvention Laws and Video Game Dumping

Somewhat related... In March 2024, Ubisoft is shutting down the servers for the game "The Crew". "The Crew" is a game that has a single-player mode that requires a internet connection (to Ubi's servers) to play. Come the end of March, "The Crew" will no-longer be playab...
by Hojo_Norem
Sun Oct 29, 2023 11:03 am
Forum: General Stuff
Topic: I seek to end my abuse of "(ab)use"
Replies: 14
Views: 2716

Re: I seek to end my abuse of "(ab)use"

Generally speaking, I don't have much issue on the use of the word 'abuse' to describe the act of using something for a purpose that it was not explicitly intended. But, to be honest, its the use of parenthesis in the original example that pokes at me. 'Abuse', to me implies 'Use'. 'Ab(use)' feels r...
by Hojo_Norem
Thu Jul 14, 2022 11:27 am
Forum: SNESdev
Topic: Regarding 4:3 and 8:7. . . .
Replies: 114
Views: 16939

Re: Regarding 4:3 and 8:7. . . .

I'll personally decide on a game by game basis what display aspect ratio actually makes the art look proportionally correct--sometimes that's 4:3 but more often it's 8:7--and play each game as such. You do you... In the absence of any official Nintendo word from the time on the matter... I'm gonna ...
by Hojo_Norem
Thu Jan 27, 2022 11:44 am
Forum: General Stuff
Topic: Free/Best video capture software
Replies: 16
Views: 1714

Re: Free/Best video capture software

Media Player Classic's various forks (like HC or BE) can output from capture devices. Just configure it in the 'Capture' section in options then just 'File>Open device...'

Capture settings can then be found under 'View>Capture'
by Hojo_Norem
Thu Jan 06, 2022 1:12 pm
Forum: Other Retro Dev
Topic: Commodore 64 external hardware acceleration of smooth scrolling?
Replies: 12
Views: 2517

Re: Commodore 64 external hardware acceleration of smooth scrolling?

I can't say that I underatand all of it, but this is how the VIC-II does DRAM refresh according to Christian Bauer's VIC-II article 1996: 3.13. DRAM refresh ------------------ The VIC does five read accesses in every raster line for the refresh of the dynamic RAM. An 8 bit refresh counter (REF) is u...
by Hojo_Norem
Sat Dec 04, 2021 1:16 pm
Forum: General Stuff
Topic: Back!
Replies: 29
Views: 6952

Re: Back!

Glad to see NesDev come back online! I don't talk much but I was seriously beginning to miss the high quality conversation that normally goes down here.
by Hojo_Norem
Sat Mar 13, 2021 10:21 am
Forum: SNESdev
Topic: Plausible period MSU1 specs?
Replies: 26
Views: 10412

Re: Plausible period MSU1 specs?

stan423321 wrote: Sat Mar 13, 2021 8:47 am You cannot loop a tape and also roll it up, can you?
Yep - https://en.wikipedia.org/wiki/Endless_tape_cartridge with one notable example being the Sinclair ZX Microdrive.
by Hojo_Norem
Sun Nov 08, 2020 12:21 pm
Forum: phpBB Issues
Topic: I'm disabling things in Firefox to troubleshoot blocking
Replies: 24
Views: 33280

Re: I'm disabling things in Firefox to troubleshoot blocking

Fair enough. I bet in theory RCWN is a good idea when looked at certain angles. Those angles? Well, I'm not going to presume for anybody else but as somebody who used to wait up to three minuets for a game to load from cassette and then later thought a 44KBps internet connection was a good day... I'...
by Hojo_Norem
Sun Nov 08, 2020 7:05 am
Forum: phpBB Issues
Topic: I'm disabling things in Firefox to troubleshoot blocking
Replies: 24
Views: 33280

Re: I'm disabling things in Firefox to troubleshoot blocking

I've given in and disabled the setting, but I would officially like it know that I do so under protest. NESDEV is the only site I visit that exhibits this behaviour with this feature, ergo, it is my opinion that the fault lies with the NESDEV server and should be addressed sooner rather than later. ...
by Hojo_Norem
Wed May 27, 2020 10:01 am
Forum: SNESdev
Topic: Design guidance for 3D Engine on SuperFX
Replies: 39
Views: 25002

Re: Design guidance for 3D Engine on SuperFX

Just my 2p, but from my position in consumer electronics retail I notice very quickly when the manufactures start to mess around with long held traditions. With the last couple or so of Panasonic TVs I have noticed a distinct lack of aspect ratio control on the remote. The control is instead buried ...
by Hojo_Norem
Sun Apr 05, 2020 12:58 pm
Forum: Homebrew Projects
Topic: Sam's Journey · Now Available For Pre-Order!
Replies: 37
Views: 35702

Re: Sam's Journey · A new NES game in the making

How should someone doing a debut cartridge release cover the cost of importing the appropriate console and a compatible low-latency TV? You know, I can't really form an argument against that specific point. I suppose a somewhat uneducated reply would be test domestically on real HW and test foreign...
by Hojo_Norem
Sun Apr 05, 2020 9:51 am
Forum: Homebrew Projects
Topic: Sam's Journey · Now Available For Pre-Order!
Replies: 37
Views: 35702

Re: Sam's Journey · A new NES game in the making

We've been asked if there will be a PAL and an NTSC version of Sam's Journey on the NES. The answer is yes, and we're even going the extra mile and will provide equalized gameplay speeds on both systems! It seems to work well so far! That looks superb! Homebrewers should take note of this. High qua...
by Hojo_Norem
Wed Dec 04, 2019 11:22 am
Forum: NES Hardware and Flash Equipment
Topic: Bricked Two of my Attiny13a's
Replies: 4
Views: 3887

Re: Bricked Two of my Attiny13a's

A quick look at the datasheet for the tiny13A tells me that having CKSEL0 and CKSEL1 both set to 0 (as in ticked, according to your screenshot) switches the chip's clock source to external. Without a clock source input on SCK (pin 7), the chip will appear to be bricked. This can be fixed without usi...
by Hojo_Norem
Sat Sep 14, 2019 2:11 pm
Forum: General Stuff
Topic: Laptop Buying
Replies: 23
Views: 22414

Re: Laptop Buying

When I tried out Waifu2x, it took 3 minutes to finish on a CPU, and 6 seconds to finish on a GPU. I'm curious as to what CPU you're running. Depending on the image and magnification factor my 8c/16t Ryzen 1700x can be anywhere from a few seconds up-to a minute, but my use case for Waifu2x is nearly...
by Hojo_Norem
Tue Aug 27, 2019 11:27 am
Forum: SNESdev
Topic: How the Memory Map works exactly
Replies: 8
Views: 8266

Re: How the Memory Map works exactly

"Shadowing" and "mirroring" are terms used by different subcultures of retrocomputing for the same phenomenon: two different sets of addresses to which a circuit that responds identically. While true for 'mirroring', I've always known 'shadowing' to be the act of copying a set o...