Search found 341 matches

by strat
Thu Dec 19, 2019 9:10 pm
Forum: General Stuff
Topic: What are your favorite ways games have ended levels?
Replies: 18
Views: 2782

Re: What are your favorite ways games have ended levels?

That's especially fun to do with the backflip in Rondo of Blood.
by strat
Tue Nov 05, 2019 8:01 pm
Forum: Other Retro Dev
Topic: Is anyone interested in brand new games for Nintendo 64?
Replies: 10
Views: 2387

Re: Is anyone interested in brand new games for Nintendo 64?

If you're gonna make games for the Nintendo 64 (or games for any other platform, really), make sure to actually use what the hardware has to offer There's a bunch of homebrew Jaguar games but I found one serious attempt at 3D. https://www.youtube.com/watch?v=Y7PzSY6fA_U&t=306s libdragon is an open-...
by strat
Sun Oct 06, 2019 5:26 pm
Forum: NESdev
Topic: Reimplementing 6502 syntax in ca65
Replies: 54
Views: 25995

Re: Reimplementing 6502 syntax in ca65

Reading through this topic reminded me of a problem I ran into with a Super NES rom hack and ca65. You probably know 65816 handles zeropage like this: lda #$1800 tcd lda $72 ; loads from $1872 I modified part of the game's controller checking routine to shave off a few bytes and tried writing this t...
by strat
Thu Oct 03, 2019 2:51 am
Forum: General Stuff
Topic: Was SMB really supposed to be the last cart game for FC?
Replies: 20
Views: 12186

Re: Was SMB really supposed to be the last cart game for FC?

These missing peripherals helped BPS, Nintendo, and Pajitnov's publisher Elorg draw a sharper distinction between "computer" rights and "console" rights This '97 article from NextGen (p 46) touches on the issue, "Although the most popular account of the suit, in David Scheff's Game Over takes Ninte...
by strat
Thu Sep 26, 2019 8:15 pm
Forum: Other Retro Dev
Topic: about paprium
Replies: 13
Views: 6931

Re: about paprium

Bankswitching is fine, yes. But the 10MB map is a flat map, not bankswitched, which sets it up to collide with the CD (in the $400000-$7FFFFF region) and the 32x (in the $800000-$9FFFFF region). And apparently the reason GEN Virtua Racing doesn't work with a 32-X attached, though looking at these d...
by strat
Thu Sep 26, 2019 7:34 pm
Forum: General Stuff
Topic: Was SMB really supposed to be the last cart game for FC?
Replies: 20
Views: 12186

Re: Was SMB really supposed to be the last cart game for FC?

By "early on" I meant soon after the release of FDS when the NES was still pretty new. I didn't mean to imply Nintendo gave no thought at all to bringing the FDS stateside (though given that an early version of the NES with a keyboard had a poor showing at CES, I doubt they were anxious for it, eith...
by strat
Wed Sep 25, 2019 6:21 pm
Forum: General Stuff
Topic: Was SMB really supposed to be the last cart game for FC?
Replies: 20
Views: 12186

Re: Was SMB really supposed to be the last cart game for FC?

Nintendo probably realized early on that while the FDS might fly in Japan, it would be a no-go internationally and that FDS games would have to be on cart. The main reason I doubt they ever seriously entertained a North American FDS (in any form): they positioned the NES as a toy (the whole point of...
by strat
Wed Nov 14, 2018 6:48 pm
Forum: NESdev
Topic: Trampoline code can be called in any situation?
Replies: 13
Views: 4789

Re: Trampoline code can be called in any situation?

Balloon Kid on GB mixes both approaches that are discussed here. The main program resides in the lower, fixed bank 0 and always keeps the upper, switchable bank at 1 by default. When it does any task that involves switching to another bank, it switches back to 1 afterward. However, since the call to...
by strat
Sun Oct 28, 2018 5:59 pm
Forum: NESdev
Topic: "Super Mario Bros." hack with a two-player simulatenous mode
Replies: 38
Views: 23865

Re: "Super Mario Bros." hack with a two-player simulatenous

Going to UNROM would solve so many problems. Imagine a unique design and name for each of the seven Toads. Imagine a 21-world monster incorporating both Super Mario Bros. and The Lost Levels . Just like Super Mario Bros. Deluxe on GBC. Except they forgot to put the bounce-off-enemy physics in the L...
by strat
Wed Oct 24, 2018 7:09 pm
Forum: Newbie Help Center
Topic: New person with a question
Replies: 14
Views: 6463

Re: New person with a question

Michal Kowalski's 6502 Simulator does something similar, and is the tool I used to learn 6502 assembly myself, way back when. Even here, you have to learn the memory-mapped i/o of the virtual machine to see your code do anything. So it simplifies - but doesn't eliminate - the issue of separating pu...
by strat
Sun Oct 21, 2018 6:52 pm
Forum: General Stuff
Topic: Start developing a game and don't sink into engine design?
Replies: 28
Views: 21296

Re: Start developing a game and don't sink into engine desig

The Lua scripting feature of FCEUX provides access to NES cpu memory so it's definitely possible to prototype the gameplay on the Lua side. Though as Tokumaru hinted, the rom should still have a typical NMI update routine. A minimal loop looks like this: while(true) do emu.frameadvance() --game loop...
by strat
Wed Feb 21, 2018 7:32 pm
Forum: General Stuff
Topic: [RANT] Consumerism in games
Replies: 37
Views: 7184

Re: [RANT] Consumerism in games

"Both midair aiming and shield surfing have in-game tutorials." There's a no-climb run on YT where someone found it possible to defeat Vah Medoh without mid-air aiming. Here's a few minor annoyances about BOTW: -All shop keepers and even traveling merchants can pay unlimited rupees for your stuff. M...
by strat
Mon Dec 18, 2017 8:45 pm
Forum: General Stuff
Topic: Can you write windows app in regular C++?
Replies: 25
Views: 5211

Re: Can you write windows app in regular C++?

QT is another platform for making Windows apps in C++. Although there are QT hooks for other languages including Python.
http://doc.qt.io/qt-5/windows-support.html
by strat
Thu Dec 14, 2017 10:34 pm
Forum: General Stuff
Topic: Why is there no set standard for what Zelda looks like?
Replies: 62
Views: 9587

Re: Why is there no set standard for what Zelda looks like?

I'm starting to think the greatest philosophical question of our time is what to make of LBW. The reuse of the setting of LTTP creates an irritating dichotomy - is LBW a brilliant redesign of LTTP or a goofy imitation? The dungeons are more sophisticated but the core design is still ripped straight ...
by strat
Fri Dec 08, 2017 8:59 am
Forum: General Stuff
Topic: Why is there no set standard for what Zelda looks like?
Replies: 62
Views: 9587

Re: Why is there no set standard for what Zelda looks like?

And although all the Zeldas are of the same royal blood line, Link is usually unrelated to other Links. One exception may be the ALttP Link who is, together with his uncle, the last descendants of the knights of Hyrule who fought Ganon. Since Skyward Sword we know... I edited that post to remove th...