Search found 634 matches
- Mon Feb 08, 2021 12:45 pm
- Forum: NESemdev
- Topic: VS Tennis dipswitches
- Replies: 3
- Views: 608
Re: VS Tennis dipswitches
Oh so the second dipswitch is actually the second machine then?
- Mon Feb 08, 2021 10:37 am
- Forum: NESemdev
- Topic: VS Tennis dipswitches
- Replies: 3
- Views: 608
VS Tennis dipswitches
I've been digging around in "VS Tennis". Documentation refers to total 16 dip switch settings ( https://www.gamesdatabase.org/Media/SYSTEM/Arcade//Manual/formated/Vs._Tennis_-_1984_-_Nintendo.pdf ), VS Unisystem documentations in the Wiki only refers to 1 dipswitch (1-8). Anyone knows how to control...
- Fri Jan 08, 2021 6:08 am
- Forum: General Stuff
- Topic: Game cases for NES cartridges?
- Replies: 2
- Views: 2656
Game cases for NES cartridges?
Can anyone recommend any nice looking game-cases for NES-games? I'm not talking about protective covers but replacement boxes (that uses covers aswell). I've seen the UGC boxes but I think they look to big? The BitBox NES Game case looks pretty cool. Anyone got any hints? Would be great if these box...
- Thu Jan 07, 2021 1:33 pm
- Forum: NESdev
- Topic: Music program/replayer?
- Replies: 17
- Views: 5220
Re: Music program/replayer?
Sounds interesting, I'll need to test this out and see how it works..
- Sat Dec 26, 2020 2:48 pm
- Forum: NESdev
- Topic: Music program/replayer?
- Replies: 17
- Views: 5220
Re: Music program/replayer?
A "replayer" (in my "Amiga-"world") is a piece of sourcecode that you include in your production that plays back your music. That was how it worked on the Amiga anyway. The replayer usually had three functions relevant to the user: 1) Init music 2) A play-function that was called every vblank 3) Sto...
- Sat Dec 26, 2020 2:39 pm
- Forum: NESdev
- Topic: Music program/replayer?
- Replies: 17
- Views: 5220
Re: Music program/replayer?
Does Famitracker actually have a replayer? I only see an "NSF driver source" on the website?
- Sat Dec 26, 2020 2:23 pm
- Forum: NESdev
- Topic: Music program/replayer?
- Replies: 17
- Views: 5220
Re: Music program/replayer?
Feature request to all NES tracker coders in the future: Provide a replayer source so people actually can use their music in anything else than a pure .NSF/such. It would also be nice if the RAM needed by the replayer is "relocatable" aswell (not requires a specific memory address but just any speci...
- Sat Dec 26, 2020 11:38 am
- Forum: NESdev
- Topic: Music program/replayer?
- Replies: 17
- Views: 5220
Re: Music program/replayer?
I don't want to create an NSF, I simply want to play NES-music (preferable composed in some kind of tracker) in a possible NES-intro/demo.
- Sat Dec 26, 2020 6:27 am
- Forum: NESdev
- Topic: Music program/replayer?
- Replies: 17
- Views: 5220
Music program/replayer?
What musicprogram/replayer should I use for use in my possible future NES-"productions" and it's easy to use? FamiStudio looks awesome but doesn't seem to come with a replayer that I can include in my own source (the way we did it back in the Amiga-days...). What stuff does people use for music in n...
- Tue Nov 03, 2020 12:32 pm
- Forum: General Stuff
- Topic: Nintendo "Gigaleak"
- Replies: 65
- Views: 38835
Re: Nintendo "Gigaleak"
Anyone seen a complete (human readable) list of the FDS titles that was in the leak?
- Mon Oct 26, 2020 1:29 pm
- Forum: NESdev
- Topic: FDS header
- Replies: 3
- Views: 3293
FDS header
I am a little bit obsessed with the cool Famicom Disk System (perhaps because it never was released here in Sweden). After checking out the FDS-header in the wiki at( https://wiki.nesdev.com/w/index.php/FDS_disk_format , there's still many "unknown"-fields here. Is the wiki updated properly, are the...
- Mon Sep 14, 2020 7:00 am
- Forum: General Stuff
- Topic: Nintendo "Gigaleak"
- Replies: 65
- Views: 38835
Re: Nintendo "Gigaleak"
There are now even more "Gigaleaks". Nintendo can't be happy now..
- Thu Jul 30, 2020 7:58 am
- Forum: NESdev
- Topic: Has anyone tried to make a website specifically for revers engineered games?
- Replies: 26
- Views: 9138
Re: Has anyone tried to make a website specifically for revers engineered games?
I'd like to learn efficient techniques (if any) for disassembling NES-stuff. Running the code through a disassembler can anyone do but understanding and documenting it later, well, it's a different story. I have a theory of working "backwards" here. Running the game and then analyze each memorylocat...
- Thu Jul 30, 2020 1:45 am
- Forum: NESdev
- Topic: Has anyone tried to make a website specifically for revers engineered games?
- Replies: 26
- Views: 9138
Re: Has anyone tried to make a website specifically for revers engineered games?
Now for something a little off the off topic. This post got me thinking about sharing how I do it. I just started Mike Tyson's Punchout. I'm still getting the disassembly to a point where I can work on it. I haven't really started any of the reverse engineering. Would it be interesting to people if...
- Wed Jul 29, 2020 2:56 am
- Forum: NESdev
- Topic: Has anyone tried to make a website specifically for revers engineered games?
- Replies: 26
- Views: 9138
Re: Has anyone tried to make a website specifically for revers engineered games?
I meant more like, how did you disassemble the entire game and figure out everything?