Search found 1017 matches
- Thu Nov 05, 2020 4:04 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Hori Game Repeater
- Replies: 8
- Views: 3700
Re: Hori Game Repeater
I had the Game Repeater back in Canada, and yes, I thought it was really weird... and of limited use. * Won't work with games that have some kind of randomness In theory, when you press the large button to reset/replay, the Game Repeater resets the Famicom, so the CPUs should be synchronized and the...
- Sat Oct 24, 2020 12:12 am
- Forum: Other Retro Dev
- Topic: PC Engine / TurboGrafx open bus
- Replies: 9
- Views: 3924
Re: PC Engine / TurboGrafx open bus
I'm guessing that the TennoKoe bank has address decoding logic that monitors the upper addresses, read/write line, and some of the data lines; and which activates / disables the presence of the Bank RAM depending on those accesses.
Also, the TennoKoe card has to access bank $F7 to map in the BRAM.
Also, the TennoKoe card has to access bank $F7 to map in the BRAM.
- Fri Oct 23, 2020 9:36 pm
- Forum: Other Retro Dev
- Topic: PC Engine / TurboGrafx open bus
- Replies: 9
- Views: 3924
Re: PC Engine / TurboGrafx open bus
About the TennoKoe Bank, all 4 save slots are in a single 8K bank. The access method: Okay, I just confirmed with my program, PCEMon, and a Ten no Koe Bank card on a PCE/SuperGrafx. Write #$68 to $0000 in bank $68. Then write 0 to $0000 in bank $78, then write #$73 to $0000 in bank $78 three times. ...
- Fri Sep 04, 2020 3:56 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Pro Action Rocky cheat device for Famicom - reverse engineering
- Replies: 3
- Views: 2607
Re: Pro Action Rocky cheat device for Famicom - reverse engineering
The Action Rocky is indeed mysterious and interesting. It can be fully set to English, but I don't know if there's a menu option anywhere. Instead, if you dump the entire Rocky ROM, and change hex location $1CA91 (raw, no iNES header) from 01 -> 00, all the menus will be in English. If you figure ou...
- Tue Jun 30, 2020 6:20 pm
- Forum: General Stuff
- Topic: Late 1980s / Early 1990s Memphis Style in NES Games
- Replies: 17
- Views: 12461
Re: Late 1980s / Early 1990s Memphis Style in NES Games
Perhaps Kirby's Adventure counts?
Also, off the top of my head: Remote Control, Gimmick!, Cocoron, parts of Panic Restaurant, and T&C Surf Design
Also, off the top of my head: Remote Control, Gimmick!, Cocoron, parts of Panic Restaurant, and T&C Surf Design
- Fri Jun 19, 2020 8:24 pm
- Forum: General Stuff
- Topic: We need a better name for "Adventure Games."
- Replies: 41
- Views: 22247
Re: We need a better name for "Adventure Games."
2600 Adventure is named after the adventure game Colossal Cave Adventure , based on the original adventure game Adventure . They're one and the same. If you wince at all the repeated use of that word you find ill-defined, then that's my point: it's inextricable at this point from the genre, its hist...
- Fri Jun 19, 2020 5:04 pm
- Forum: General Stuff
- Topic: We need a better name for "Adventure Games."
- Replies: 41
- Views: 22247
Re: We need a better name for "Adventure Games."
The first adventure game was literally called "ADVENT.EXE" ie: "Adventure". Sorry, dudes, give up. This is not the hill you want to die on.
- Tue May 12, 2020 4:32 pm
- Forum: General Stuff
- Topic: Has anyone tried to obtain an "Official Seal" from Nintendo for their game?
- Replies: 38
- Views: 17040
Re: Has anyone tried to obtain an "Official Seal" from Nintendo for their game?
Nintendo had an even tighter grasp on the supply chain in Japan during the NES and SNES eras. Nintendo franchised game stores received at least 10 times as much stock as independent stores in exchange for letting Nintendo dictate pricing, game placement, signage, etc. Yup. Independent shops signing...
- Tue Apr 28, 2020 4:11 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Sharp Famicom Titler
- Replies: 8
- Views: 3001
Re: Sharp Famicom Titler
I wonder how the Graffiti-like interface works? Nothing else looked too unusual. There are two ways to "free-form" draw on the Titler. The first is when you are using Famicom games, the stylus pad and the buttons on the side are the only ways to "interact" (if you can call it that) with the Famicom...
- Sun Mar 29, 2020 6:56 pm
- Forum: NESdev
- Topic: 6502: Index to bit index
- Replies: 8
- Views: 3281
Re: 6502: Index to bit index
Thanks you all for the replies. A table it is. BTW, why does wla give an error for this: table: .db 00 lda table,x I'm used to using the y reg when reading from tables. Perhaps code cannot be in the 1st column of text (reserved for labels and assembler directives) and thus needs spaces or a tab bef...
- Fri Mar 20, 2020 3:09 pm
- Forum: NESdev
- Topic: How to disable copy protection on Twin Famicom
- Replies: 5
- Views: 3012
Re: How to disable copy protection on Twin Famicom
The power board perhaps also needs a quick fix. Shown here: http://forums.nesdev.com/viewtopic.php? ... 98#p129898
But yeah, if a disk doesn't LOAD, then it's most likely losing its data.
But yeah, if a disk doesn't LOAD, then it's most likely losing its data.
- Wed Dec 18, 2019 9:50 pm
- Forum: Homebrew Projects
- Topic: NES Gameboy Printer Projects
- Replies: 5
- Views: 5069
Re: NES Gameboy Printer Projects
That's a very cool project! Makes me want to buy a printer just to try out coding for the interface.
- Fri Nov 22, 2019 5:49 am
- Forum: NES Hardware and Flash Equipment
- Topic: FAMICOM CONTROLLER IN TWIN FAMICOM
- Replies: 13
- Views: 5443
Re: FAMICOM CONTROLLER IN TWIN FAMICOM
Try turning off all savestate / Up+Select to reset, etc. functionality that the Everdrive provides. Perhaps its ingame controller reading is interfering with or blanking out the expansion controller's data going to the game.
- Mon Oct 21, 2019 6:10 pm
- Forum: NESemdev
- Topic: NES palette colors -- notable games list?
- Replies: 11
- Views: 10476
Re: NES palette colors -- notable games list?
"Forbidden" colors $0D - forbidden black is used in Game Genie, Maniac Mansion (NES port), Skate or Die 2, The Immortal $1D - no examples (blacky) $2D - no examples (dark grey) $3D - no examples (light grey) $2D - Used liberally in Three Stooges (eg. title screen) $3D - Grey wall in 1st stage of To...
Re: VRC5
A little reminder that "Q-TAI" is an incorrect transcription.