Search found 72 matches

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Thu Jan 18, 2018 6:24 am
Forum: NESdev International
Topic: Language: Dutch
Replies: 13
Views: 23628

Re: Language: Dutch

za909 wrote:Hoi, en sorry dat ik net een necrobumpje veroorzaak, maar ik ben er erg benieuwd naar of er iemand uit België of Nederland nog actief is.
Jazeker wel :D
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Mon Jan 08, 2018 1:24 pm
Forum: Newbie Help Center
Topic: best option for programming a 2,3 screen game
Replies: 4
Views: 2774

Re: best option for programming a 2,3 screen game

Thanks for the replies unregistered and tokumaru ! I rewrote the Pong nerdy nights program structure. I removed all the logic from the NMI and everything works great now. Title screen, gameplay and the game over screen work fine ! :D :beer: There is 1 small problem. The score on the top of the scree...
by log in
Thu Dec 28, 2017 3:14 pm
Forum: Newbie Help Center
Topic: best option for programming a 2,3 screen game
Replies: 4
Views: 2774

best option for programming a 2,3 screen game

Hello again everybody, After a long time i decided to work on my pong game again. The game is coming together nicely, But i could use some help. Controls, sprites and collision dectection are al working fine but i got some trouble with the backgrounds/ gamemodes. I want to switch backgrounds and gam...
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Sat Oct 03, 2015 2:46 pm
Forum: Newbie Help Center
Topic: Need some direction with multiple backgrounds
Replies: 25
Views: 5399

Re: Need some direction with multiple backgrounds

He guys i had some time to code again. I learned some things and got a error. The first thing i did was taking a step back. :( :D :wink: I learned some more about NMI. The nesdev tutorial with the clock example was great. I also found an example code that switched between 3 background ( red,green an...
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Sat Sep 19, 2015 2:41 pm
Forum: Newbie Help Center
Topic: Need some direction with multiple backgrounds
Replies: 25
Views: 5399

Re: Need some direction with multiple backgrounds

Thanks again guys. Seems like i got a couple of nmi methods mixed up. So i'm going with the nerdy nights set up that looks like what tokumaru told. variables :gamestate / backgound high+low constands : statetitle / stateplaying /stategameover ;;; regulair setup after the palettesloop ; get starting ...
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Fri Sep 18, 2015 12:27 pm
Forum: Newbie Help Center
Topic: Need some direction with multiple backgrounds
Replies: 25
Views: 5399

Re: Need some direction with multiple backgrounds

Thanks for all the replies guys. I Came up with this idea ( that's not tested yet !!!! ) And i haven't read the last 2 posts !! * Inesheader * .rsset With the variables TITLESCREEN HI+LOW and MAINGAME HI+LOW * bank 0 + reset * vblank 1 / clrmem/ vblank 2 * load palettes + loop ^ regulair stuff excep...
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Wed Sep 16, 2015 2:34 am
Forum: Newbie Help Center
Topic: Need some direction with multiple backgrounds
Replies: 25
Views: 5399

Need some direction with multiple backgrounds

Hi guys, I picked up nes programming again. A long time ago i did the nerdy night tutorial and made a 1 screen pong game. Now i want to ad multiple screens. So i had a idea in my head for 2 screens. Push start screen and actual playing screen. With the nerdy nights stuff ( mario.chr, and background....
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Fri Jan 20, 2012 2:46 pm
Forum: Newbie Help Center
Topic: Upgrading my background(s)
Replies: 3
Views: 1747

Oh boy this is going to be harder then it looked. :lol: I thought this would be easy like draw it in YY or p8nes and push MS DOS BATCHFILE and it would create a .map or other file that i could use as a incbin. ok 1 .I found NAME i put it in a map with alleg42.dll and im LOST i looked in neswiki but ...
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Thu Jan 19, 2012 3:29 pm
Forum: Newbie Help Center
Topic: Upgrading my background(s)
Replies: 3
Views: 1747

Upgrading my background(s)

I have managed to make a background for my pong with the nerdy method.It looks great on screen but the code is a hudge mess. So i was interrested in making it cleaner in my code . Looked around on the forum and read topics like the background saga,understanding backgrounds etc. I experimented with i...
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Mon Jan 16, 2012 3:08 pm
Forum: Newbie Help Center
Topic: pong collision from nerdy nights
Replies: 57
Views: 13732

fixed everything and got the paddles working,it all worked perfect on the powerpak. Wrote everything down in my map and wrote constants and # down in BIG letters :wink: I think i can close the capter collisions now(sprite vs sprite) More tips or pointers would be very welcome :wink: Many MANY thank ...
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Mon Jan 16, 2012 11:18 am
Forum: Web Issues
Topic: broken link commando
Replies: 6
Views: 12483

koitsu wrote:Looks like Memblers forgot to upload the .zip. :-) What he's referring to, tepples:

Code: Select all

NES Programs
* Commando by siudym. A simple demo, no source
YEP thats the 1 :wink:
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Mon Jan 16, 2012 4:31 am
Forum: Web Issues
Topic: broken link commando
Replies: 6
Views: 12483

This 1 on the main site

http://nesdev.com/commando.zip
added 12-6 -2008
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Sun Jan 15, 2012 3:50 pm
Forum: Web Issues
Topic: broken link commando
Replies: 6
Views: 12483

broken link commando

I might be just my old computer :wink: But i think the link to the commando rom is broken?
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Sun Jan 15, 2012 3:40 pm
Forum: Newbie Help Center
Topic: pong collision from nerdy nights
Replies: 57
Views: 13732

time to test my pasta bin skills :wink:
http://pastebin.com/PVhcBvdh
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Sun Jan 15, 2012 12:02 pm
Forum: Newbie Help Center
Topic: pong collision from nerdy nights
Replies: 57
Views: 13732

Bounce2: LDA ballx STA temp1 LDA bally STA temp2 LDA PADDLE2X STA temp3 LDA paddle2y STA temp4 JSR CheckCollision BCC SkipBounceRight2 LDA #$00 STA ballright LDA #$01 STA ballleft SkipBounceRight2: ;----------------------------------------------------------------- 1. What am i missing or doing wrong...