Search found 2393 matches
- Sun Dec 20, 2020 6:27 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Paprium cartridge PCB and hardware
- Replies: 5
- Views: 1378
Re: Paprium cartridge PCB and hardware
I talked with people that worked on the project and the headphone jack is some kind of device for very crude network communication. This was designed around 2013~2015 when thinking to put wifi in a cart was not common. There is good chance it will be used to update some stuff in the game but since t...
- Mon Dec 14, 2020 5:44 pm
- Forum: Homebrew Projects
- Topic: Alwa's Awakening
- Replies: 4
- Views: 1569
Re: Alwa's Awakening
Congratulation on the project.
How big is the scope? Will you re-use the lizard engine in some way (or some code, I guess)?
How big is the scope? Will you re-use the lizard engine in some way (or some code, I guess)?
- Mon Sep 14, 2020 8:11 pm
- Forum: General Stuff
- Topic: Nintendo "Gigaleak"
- Replies: 65
- Views: 35011
Re: Nintendo "Gigaleak"
Was there new files leaked again? I didn't follow recently. If new codes for gb/snes etc, always interested to give a few minutes look, out of curiosity.
- Mon Sep 14, 2020 8:10 pm
- Forum: NESdev
- Topic: Official FamiStudio Sound Engine
- Replies: 4
- Views: 3965
Re: Official FamiStudio Sound Engine
So the basic 20A3 need in memory is like 150 bytes? Other parts are added if the songs uses some specific features? how does it work? Does it include part for sfx too?
- Mon Aug 24, 2020 5:07 pm
- Forum: NESdev
- Topic: VBCC Optimizing C-compiler now supports NES
- Replies: 184
- Views: 76960
Re: VBCC Optimizing C-compiler now supports NES
Regarding the vice label, yes, that should be a lot easier to parse than the map file so I should look into this. I will ask Sour if there is a simple way to convert a vice file to make it compatible with mesen. Even just for the asm symbols, that would already help a lot. Not sure if you figured i...
- Thu Aug 20, 2020 7:03 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Arduino based EPROM Programmer
- Replies: 20
- Views: 7534
Re: Arduino based EPROM Programmer
@Farid,
if you find a way to do it, I will be interested
I have an arduino uno, breadboard and a few sockets and if I could make a quick and dirty writer for my flash eeprom, that would be at the least a good use for something I'm not using much at the moment 
if you find a way to do it, I will be interested


- Thu Aug 20, 2020 6:56 pm
- Forum: NESdev
- Topic: Mesen Debugger - Feedback/Feature Requests? (2018 edition)
- Replies: 204
- Views: 128662
Re: Mesen Debugger - Feedback/Feature Requests? (2018 edition)
@minion
It may take time before this request will be done in mesen since sour as left the scene. So unless he come back or someone else take mesen and continue his project then it may never happen unfortunately.
It may take time before this request will be done in mesen since sour as left the scene. So unless he come back or someone else take mesen and continue his project then it may never happen unfortunately.
- Tue Aug 18, 2020 9:09 pm
- Forum: NESdev
- Topic: Famitracker, spike in performance on a specific frame change
- Replies: 11
- Views: 3421
Re: Famitracker, spike in performance on a specific frame change
But your question might mean something else. If you are referring to the import from FamiTracker, not every FamiTracker feature translate 1:1 to FamiStudio. Some (actually most) effects are straight up ignored. The current version is very bad at giving feedback about these, so your only resource is...
- Mon Aug 17, 2020 9:41 pm
- Forum: NESdev
- Topic: Famitracker, spike in performance on a specific frame change
- Replies: 11
- Views: 3421
Re: Famitracker, spike in performance on a specific frame change
You can already open FamiTracker FTM and TXT files in FamiStudio. Good to hear. Does it warn you if you uses options not supported by the driver? I'll be happy to work with you to optimize stuff if you want to try it when it comes out! For now I'm porting old C code to asm and found a solution for ...
- Mon Aug 17, 2020 7:35 pm
- Forum: NESdev
- Topic: Famitracker, spike in performance on a specific frame change
- Replies: 11
- Views: 3421
Re: Famitracker, spike in performance on a specific frame change
That's also pretty much all the ones i know of too. The wiki mentions the one Brad did for Lizard and another one called Muse which seems to be a musetracker sound engine. -Mat There may be another one by the dev that made Rollie (Optomon) but I could be mixing things. @bleubleu Will your driver su...
- Mon Aug 17, 2020 5:31 pm
- Forum: Newbie Help Center
- Topic: cc65 - Are % and * supported?
- Replies: 27
- Views: 8008
Re: cc65 - Are % and * supported?
https://github.com/ilmenit/CC65-Advanced-Optimizations Can anybody tell those authors that even if you don't want to use enum types, there's still no reason to replace the comfortable, automatically-incrementing enum constants with manual defines? Maybe there is a reason behind is logic. For exampl...
- Mon Aug 17, 2020 5:28 pm
- Forum: NESdev
- Topic: Famitracker, spike in performance on a specific frame change
- Replies: 11
- Views: 3421
Re: Famitracker, spike in performance on a specific frame change
Yes, or use a more efficient music engine. For now, since I found a workaround for the issue, that will be a good compromise since I don't think I can make a new sound driver until I understand more on the subject :lol: The only reason I use famitracker/famitone sfx combo is because of the song was...
- Sun Aug 16, 2020 6:05 pm
- Forum: General Stuff
- Topic: About 6502 common syntax standards
- Replies: 11
- Views: 4731
Re: About 6502 common syntax standards
A lot of interesting information here, I will keep note of it. I started to change the way I write code a little bit like avoiding using "scope" or ".proc" (which is just a scope anyway), write only labels on column 1 and all else on another column. I still use cheap local labels to some degree. Now...
- Sun Aug 16, 2020 5:57 pm
- Forum: NESdev
- Topic: Famitracker, spike in performance on a specific frame change
- Replies: 11
- Views: 3421
Re: Famitracker, spike in performance on a specific frame change
I see. For now the engine is run at the end of vblank and I never had issues until now. Since the song is not that intensive, I tested if spreading the some of the effects would reduce the impact (even 1 frame to see how it goes) and the test worked. Since the change in speed seems to be the one tha...
- Sun Aug 16, 2020 8:39 am
- Forum: General Stuff
- Topic: About 6502 common syntax standards
- Replies: 11
- Views: 4731
Re: About 6502 common syntax standards
I see, so nesasm does that too. In the case of vasm, they call it "old syntax", which seem to imply that it's the older way of doing thing. Still, how common is ca65 syntax then? My goal is to try to write code in a way that could reduce the pain when using it with a different assembler. If the rest...