Search found 2396 matches

by Banshaku
Thu Mar 18, 2021 7:36 pm
Forum: NES Graphics
Topic: OverlayPal: A graphics tool for automatic sprite overlay creation
Replies: 11
Views: 1887

Re: OverlayPal: A graphics tool for automatic sprite overlay creation

Regarding Kasumi's version, I was testing some beta version in 2018 when working on the mm9 project and it helped for a few screen I converted. As for being released, I do not think this specific feature was and it may not be either since the main issue with it is most people expect magic and this i...
by Banshaku
Tue Mar 16, 2021 8:14 pm
Forum: NES Graphics
Topic: OverlayPal: A graphics tool for automatic sprite overlay creation
Replies: 11
Views: 1887

Re: OverlayPal: A graphics tool for automatic sprite overlay creation

I wasn't aware of this thread thus not answering. I will check the details later but if I understood from the quick read it's takes a picture, extract and do sprite overlay when not possible. If this is the case, this is something that Kasumi is quite familiar with since it's own i-chr has this feat...
by Banshaku
Thu Feb 18, 2021 11:12 pm
Forum: NESemdev
Topic: games that depend on dmc irq?
Replies: 19
Views: 8467

Re: games that depend on dmc irq?

The person misunderstood DMC for devil may cry, that's it. It's a common acronym for the game.
by Banshaku
Sun Dec 20, 2020 6:27 pm
Forum: NES Hardware and Flash Equipment
Topic: Paprium cartridge PCB and hardware
Replies: 8
Views: 3417

Re: Paprium cartridge PCB and hardware

I talked with people that worked on the project and the headphone jack is some kind of device for very crude network communication. This was designed around 2013~2015 when thinking to put wifi in a cart was not common. There is good chance it will be used to update some stuff in the game but since t...
by Banshaku
Mon Dec 14, 2020 5:44 pm
Forum: Homebrew Projects
Topic: Alwa's Awakening
Replies: 4
Views: 3666

Re: Alwa's Awakening

Congratulation on the project.

How big is the scope? Will you re-use the lizard engine in some way (or some code, I guess)?
by Banshaku
Mon Sep 14, 2020 8:11 pm
Forum: General Stuff
Topic: Nintendo "Gigaleak"
Replies: 65
Views: 45943

Re: Nintendo "Gigaleak"

Was there new files leaked again? I didn't follow recently. If new codes for gb/snes etc, always interested to give a few minutes look, out of curiosity.
by Banshaku
Mon Sep 14, 2020 8:10 pm
Forum: NESdev
Topic: Official FamiStudio Sound Engine
Replies: 4
Views: 4568

Re: Official FamiStudio Sound Engine

So the basic 20A3 need in memory is like 150 bytes? Other parts are added if the songs uses some specific features? how does it work? Does it include part for sfx too?
by Banshaku
Mon Aug 24, 2020 5:07 pm
Forum: NESdev
Topic: VBCC Optimizing C-compiler now supports NES
Replies: 190
Views: 99212

Re: VBCC Optimizing C-compiler now supports NES

Regarding the vice label, yes, that should be a lot easier to parse than the map file so I should look into this. I will ask Sour if there is a simple way to convert a vice file to make it compatible with mesen. Even just for the asm symbols, that would already help a lot. Not sure if you figured i...
by Banshaku
Thu Aug 20, 2020 7:03 pm
Forum: NES Hardware and Flash Equipment
Topic: Arduino based EPROM Programmer
Replies: 20
Views: 8815

Re: Arduino based EPROM Programmer

@Farid,

if you find a way to do it, I will be interested ;) I have an arduino uno, breadboard and a few sockets and if I could make a quick and dirty writer for my flash eeprom, that would be at the least a good use for something I'm not using much at the moment :lol:
by Banshaku
Thu Aug 20, 2020 6:56 pm
Forum: NESdev
Topic: Mesen Debugger - Feedback/Feature Requests? (2018 edition)
Replies: 204
Views: 135015

Re: Mesen Debugger - Feedback/Feature Requests? (2018 edition)

@minion

It may take time before this request will be done in mesen since sour as left the scene. So unless he come back or someone else take mesen and continue his project then it may never happen unfortunately.
by Banshaku
Tue Aug 18, 2020 9:09 pm
Forum: NESdev
Topic: Famitracker, spike in performance on a specific frame change
Replies: 11
Views: 4304

Re: Famitracker, spike in performance on a specific frame change

But your question might mean something else. If you are referring to the import from FamiTracker, not every FamiTracker feature translate 1:1 to FamiStudio. Some (actually most) effects are straight up ignored. The current version is very bad at giving feedback about these, so your only resource is...
by Banshaku
Mon Aug 17, 2020 9:41 pm
Forum: NESdev
Topic: Famitracker, spike in performance on a specific frame change
Replies: 11
Views: 4304

Re: Famitracker, spike in performance on a specific frame change

You can already open FamiTracker FTM and TXT files in FamiStudio. Good to hear. Does it warn you if you uses options not supported by the driver? I'll be happy to work with you to optimize stuff if you want to try it when it comes out! For now I'm porting old C code to asm and found a solution for ...
by Banshaku
Mon Aug 17, 2020 7:35 pm
Forum: NESdev
Topic: Famitracker, spike in performance on a specific frame change
Replies: 11
Views: 4304

Re: Famitracker, spike in performance on a specific frame change

That's also pretty much all the ones i know of too. The wiki mentions the one Brad did for Lizard and another one called Muse which seems to be a musetracker sound engine. -Mat There may be another one by the dev that made Rollie (Optomon) but I could be mixing things. @bleubleu Will your driver su...
by Banshaku
Mon Aug 17, 2020 5:31 pm
Forum: Newbie Help Center
Topic: cc65 - Are % and * supported?
Replies: 27
Views: 9396

Re: cc65 - Are % and * supported?

https://github.com/ilmenit/CC65-Advanced-Optimizations Can anybody tell those authors that even if you don't want to use enum types, there's still no reason to replace the comfortable, automatically-incrementing enum constants with manual defines? Maybe there is a reason behind is logic. For exampl...
by Banshaku
Mon Aug 17, 2020 5:28 pm
Forum: NESdev
Topic: Famitracker, spike in performance on a specific frame change
Replies: 11
Views: 4304

Re: Famitracker, spike in performance on a specific frame change

Yes, or use a more efficient music engine. For now, since I found a workaround for the issue, that will be a good compromise since I don't think I can make a new sound driver until I understand more on the subject :lol: The only reason I use famitracker/famitone sfx combo is because of the song was...