Search found 13 matches

by jason_m
Sun Jul 27, 2008 12:16 pm
Forum: NESdev
Topic: Mandelbrot Set demo
Replies: 6
Views: 8216

I can't seem to zoom out to see more than one fractal. Zooming in worked as it made the black "hole" area bigger.
by jason_m
Sun Jul 27, 2008 11:47 am
Forum: NESdev
Topic: Demo rom of my new Columns clone game
Replies: 12
Views: 8917

Also I notice that the "bang" landing sound happens prematurely when a block graphically touches the top of another block. The affected block can still be moved and then dropped completely and it bangs again.
by jason_m
Sun Jul 27, 2008 11:42 am
Forum: NESdev
Topic: NES Mode7
Replies: 34
Views: 15033

Yes, the Powerpak has 32k of ram set aside for save ram. Whenever it sees any sort of write to the save ram, and when you press and hold reset for three seconds, it will prompt to save the ram to the Compact Flash. With this rom, it prompts so it would seem the Powerpak is seeing the sram contents b...
by jason_m
Sun Jul 27, 2008 11:35 am
Forum: NESdev
Topic: Has anyone ever made their own Tetris clone for NES?
Replies: 8
Views: 5391

Now that I played it a little longer, the controls seem touchy. I screwed up quite a lot by accidently droping blocks in the wrong places, so I can't get more than aboutt 20 lines. Also blocks have dropped immediatly sometimes by dissapearing and reapearing at the bottom and not sliding. I am not su...
by jason_m
Sun Jul 27, 2008 9:28 am
Forum: Homebrew Projects
Topic: Pitfall!
Replies: 43
Views: 32947

Works on a Powerpak. Strangely silent. Pressing reset gets NTSC warning sometimes.
by jason_m
Sun Jul 27, 2008 9:14 am
Forum: NESdev
Topic: Has anyone ever made their own Tetris clone for NES?
Replies: 8
Views: 5391

Tetramino has the usual Tetris clone behavior when a any block goes off the top even off to the side, game ends. The Licensed Tetris version will not end the game quite so fast .... only when the top area is completly filled with blocks.
by jason_m
Sun Jul 27, 2008 9:04 am
Forum: NESdev
Topic: NES Mode7
Replies: 34
Views: 15033

nes with Powerpak: white screen with text on bottom. So no worky.
by jason_m
Sun Jul 27, 2008 8:53 am
Forum: NESdev
Topic: Demo rom of my new Columns clone game
Replies: 12
Views: 8917

Works on a nes with PowerPak. When a block lands on the very top if the stack so that part of that last block goes off the top of the play area, (I mean off to the side, not in the middle) the very next block begins right on top of the last block, ending the game.
by jason_m
Sun Jul 27, 2008 8:39 am
Forum: NESdev
Topic: Tic-Tac XO (demo/final build and source)
Replies: 6
Views: 9075

Works perfectly on a real nes with a Powerpak.
by jason_m
Sun Jul 27, 2008 8:31 am
Forum: NESdev
Topic: [H] lolicatgirls.nes
Replies: 18
Views: 12371

On a nes with PowerPak, it starts frozen on s single frame. Pushing reset gets it going, but with a strange rolling effect.
by jason_m
Sun Jul 27, 2008 8:17 am
Forum: NESdev
Topic: Mandelbrot Set demo
Replies: 6
Views: 8216

Tested on a real nes with a powerpak. Only real glitch is pushing reset....... just blank screen. Not sure how to get the other screens you posted though... pushing buttons tends to make a more messed up version of the previous screen.
by jason_m
Sun Jul 27, 2008 7:57 am
Forum: NES Hardware and Flash Equipment
Topic: Could you operate NES with 9V battery?
Replies: 13
Views: 7745

The nes doesn't use more than about 300ma. The regulator should handle 13-14v dc from a car.
by jason_m
Sun Jul 27, 2008 7:32 am
Forum: NES Hardware and Flash Equipment
Topic: PowerPak and Super Mario Bros (PRG 0) (JU).nes
Replies: 5
Views: 3358

There seems to be alot of roms with bad headers. I was getting alot of scrambled screens like that and I used "NESToy" to fix bad headers and I don't get those scrambled screens anymore.