Search found 1096 matches

by cpow
Sun Apr 05, 2020 9:27 am
Forum: NESdev
Topic: I am interested in making homebrew, what is my first step?
Replies: 15
Views: 5819

Re: I am interested in making homebrew, what is my first step?

I finished my first NES game in only 3 days, to learn attributes, back when I was still making Cat Quest. 8 days is plenty of time. :lol: And we 'finished' (ie. not 'polished') Super City Mayor in 48 hours. ;) Yes, I'm tooting my own horn but damnit, with only eight days left in this world at least...
by cpow
Wed Mar 25, 2020 5:24 pm
Forum: NESdev
Topic: NES ROM Explorer
Replies: 8
Views: 4643

Re: NES ROM Explorer

Dwedit wrote:
Wed Mar 25, 2020 4:47 pm
Might want to fix that link cpow...
Thanks! :oops:
by cpow
Wed Mar 25, 2020 7:26 am
Forum: NESdev
Topic: NES ROM Explorer
Replies: 8
Views: 4643

Re: NES ROM Explorer

...lack of tools for mac. Most tools are for MS Windows. I've been trying to change that for *years*. Check this out. :beer: For what it's worth, I use it on Mac and Windows. I'm currently debugging a crash in the Linux appimage. I recently used it to help create a game for Global Game Jam 2020. Ad...
by cpow
Sat Mar 14, 2020 11:11 am
Forum: NESdev
Topic: uc65, a Mid-Level Language Compiler READY FOR USE!
Replies: 161
Views: 49791

Re: uc65, a Mid-Level Language Compiler READY FOR USE!

Sorry for the bump. I'm just curious if anyone's actively using UC65? I noticed the download link on the website is broken.

I've fixed some issues that crept into nesicide with regard to the UC65 project Hello World template (my fault not UC65). But if nobody's using it I was considering removing it.
by cpow
Wed Mar 04, 2020 9:09 am
Forum: 2019 NESdev Competition
Topic: Böbl
Replies: 36
Views: 26097

Re: Böbl

Beautiful game! Love the name too. Very IKEA. :lol:
by cpow
Mon Feb 03, 2020 9:18 am
Forum: 2019 NESdev Competition
Topic: Super City Mayor (GGJ2020 entry)
Replies: 2
Views: 5377

Super City Mayor (GGJ2020 entry)

Super City Mayor You're the mayor (and deputy, if two player) of a small town that's falling apart. Do your best to repair the breaking buildings (walk to, face, press A) before time runs out. Fix them all, and your approval rating will improve, but entropy will quickly increase as levels progress ...
by cpow
Wed Jan 29, 2020 9:51 am
Forum: NESdev
Topic: NESICIDE packages available
Replies: 6
Views: 10236

Re: NESICIDE packages available

I don't 'typically' use anything in particular. I just tried to give as many ways of incorporating tiles as possible. The way demonstrated in the Hello World example is to import a binary file (PNG), and then add that to a Graphics Bank object. Another way is to create an Attribute Table object: htt...
by cpow
Wed Jan 15, 2020 10:01 am
Forum: General Stuff
Topic: NESMaker reviews?
Replies: 55
Views: 39571

Re: NESMaker reviews?

turboxray wrote:
Mon Jan 13, 2020 7:53 pm
Sounds like the SalesForce of nes dev world haha: "clicks over code", welcome to NES CRM.
Or try nesicide. :) It's free...and yes, you do get what you pay for. Hahaha.
by cpow
Tue Mar 26, 2019 7:30 am
Forum: Newbie Help Center
Topic: Need help with ld65 compiler
Replies: 5
Views: 5841

Re: Need help with ld65 compiler

If anybody has an idea of what I'm doing wrong, please don;t hesitate to say. :) :) I don't know, but that seems to be a very old version...here's the latest in Windows: NESICIDE Application version: v2.0.0 RELEASE NES Emulator Library version: v2.0.0 RELEASE Commodore 64 (VICE Interface) Library v...
by cpow
Tue Mar 26, 2019 7:15 am
Forum: Newbie Help Center
Topic: Trouble with nes.lib
Replies: 4
Views: 5621

Re: Trouble with nes.lib

Question is how do I compile a neslib? Do i just stick it through ca65 or ld65 or do i just put it through a special compiler? If I recall, the changes Shiru made to the lib weren't API-breaking thus the original nes.lib that comes with cc65 toolchain "works". I also found that the libs built with ...
by cpow
Tue Mar 19, 2019 6:01 am
Forum: General Stuff
Topic: [How not to advertise] Need graphic designing tutorials??
Replies: 4
Views: 5560

Re: Need graphic designing tutorials??

tepples wrote:If you are new...
profile wrote:Joined: Tue Mar 19, 2019 2:24 am
post wrote:Posted: Tue Mar 19, 2019 3:20 am
56 minutes of rumination...seems legit. :lol:
by cpow
Fri Mar 15, 2019 10:10 am
Forum: NESdev
Topic: New to NES development and stumped
Replies: 22
Views: 11151

Re: New to NES development and stumped

You would have to keep the documentation updated anyway, screenshot/videos or not, right? Also, an outdated picture is better than none, as long as you state what version of the software the documentation is for. :) Right. Like I said, it's a gravity well. I can't even gather energy to get started ...
by cpow
Fri Mar 15, 2019 4:18 am
Forum: NESdev
Topic: New to NES development and stumped
Replies: 22
Views: 11151

Re: New to NES development and stumped

the one issue i have with it is that the documentation is pretty poor, but you can ask any questions about it here and get help, so not a huge deal. when our game is finished i am thinking about doing a few video tutorials on it. My main problem with documentation, and why mine is so poor, is I nev...
by cpow
Sat Mar 09, 2019 8:22 am
Forum: NESemdev
Topic: phibiaNES emulator.
Replies: 40
Views: 37022

Re: phibiaNES (pNES) emulator.

koitsu wrote:Don't worry Tepples, pNES and A/NES will soon combine forces. ;-) Just had to say something like this because of the text on the pnes home page: I just wanted to finally expose pNES to the public (yeah sure, that wasn't intentionally phrased at all, nosiree...)
Does A/NES have a pNES plugin?
by cpow
Fri Mar 08, 2019 6:33 am
Forum: General Stuff
Topic: hello, good day
Replies: 4
Views: 6805

Re: hello, good day

https://coto88.bitbucket.io Welcome. I'm curious why your site strangely piecemeal regurgitates your Bitbucket repository content in a form that's much less than readable? In my browser only half of the code is visible and I'd have to scroll down to the end of the file, scroll to the right, and scr...