Search found 972 matches
- Thu Jun 23, 2022 5:11 pm
- Forum: Newbie Help Center
- Topic: Is there a tutorial or course to learn programming in 6502 for beginners?
- Replies: 5
- Views: 1130
Re: Is there a tutorial or course to learn programming in 6502 for beginners?
I started on Nerdy Nights as well. I'd say it's a good place to start.
- Sat Jun 18, 2022 5:03 pm
- Forum: 2022 NESdev Competition
- Topic: Isostasy Demo : Sidescrolling MetroidVania
- Replies: 24
- Views: 144699
Re: Isostasy Demo : Sidescrolling MetroidVania
I like the clouds
- Fri Jun 17, 2022 8:59 am
- Forum: Homebrew Projects
- Topic: Black Jewel Reborn [NES]
- Replies: 13
- Views: 3991
Re: Black Jewel Reborn [NES]
The graphics look really nice! And I am a sucker for modern PC demakes like this. Looking forward to it.
- Thu Jun 16, 2022 11:26 am
- Forum: Homebrew Projects
- Topic: My new game for NES. Project Commando :D
- Replies: 10
- Views: 3933
Re: My new game for NES. Project Commando :D
That's a fun little game. Great work! I especially like the artwork on the little dudes. Have you thought about making the score text tiles and put it on the background?
- Thu Jun 16, 2022 10:40 am
- Forum: 2022 NESdev Competition
- Topic: Isostasy Demo : Sidescrolling MetroidVania
- Replies: 24
- Views: 144699
Re: Isostasy Demo : Sidescrolling MetroidVania
I played this on keyboard last night at work. Great work on the graphics and sound! I really think you should add a few screenshots or a gif to the original post. Regarding the gameplay I thought the basics were good, especially the variable-height jump. Nice touch. It took me forever to figure out ...
- Mon Jun 13, 2022 12:00 am
- Forum: 2022 NESdev Competition
- Topic: Onyx: A Text Adventure
- Replies: 22
- Views: 7195
Re: Onyx: A Text Adventure
I did notice the one background color that clashes with the grey. There are no plans for integrating the background color into the game. It's just there to provide an option because my wife didn't like the blue
- Thu Jun 09, 2022 8:13 pm
- Forum: 2022 NESdev Competition
- Topic: Onyx: A Text Adventure
- Replies: 22
- Views: 7195
Re: Onyx: A Text Adventure
Onyx is now ready for demo. I intend to replace the story so I'm mainly looking for feedback on the program's usability and look-and-feel. That said I'm open to any criticisms about the story.
The demo is in the first post.
The demo is in the first post.
- Wed Jun 01, 2022 11:31 pm
- Forum: 2022 NESdev Competition
- Topic: Onyx: A Text Adventure
- Replies: 22
- Views: 7195
Re: Onyx: A Text Adventure
The story was republished in the 40s and the copyright renewed in the 70s for a play adaptation. So as far as I understand it is still a copyrighten work. But I'm no lawyer.
So ill keep looking for ideas.
So ill keep looking for ideas.
- Wed Jun 01, 2022 10:46 pm
- Forum: 2022 NESdev Competition
- Topic: Onyx: A Text Adventure
- Replies: 22
- Views: 7195
Re: Onyx: A Text Adventure
Please excuse if there's a better place to ask this question, but is fan-fic OK for a competition entry? I had the idea to adapt the 1937 short story "by the waters of Babylon" into a text adventure using this engine.
- Wed Jun 01, 2022 9:47 pm
- Forum: SNESdev
- Topic: The TV I used to play SNES games on
- Replies: 11
- Views: 1098
Re: The TV I used to play SNES games on
I used to play on the 32" console TV in the living room when I was lucky. When I couldn't do that I had a probably 7" black-and-white TV in my bedroom that I played on. I can relate to the "you missed the boat" feeling. I decided to give console gaming a miss during the PS2 gener...
- Wed Jun 01, 2022 7:54 pm
- Forum: 2022 NESdev Competition
- Topic: Onyx: A Text Adventure
- Replies: 22
- Views: 7195
Re: Onyx: A Text Adventure
Nice work with the changes so far. One more thing that could be improved is how the cursor stays at the same spot after you select an option, which sometimes ends up pointing to blank space depending on how the options change. This may be part of a larger issue in that you can move the cursor to an...
- Thu May 26, 2022 10:26 am
- Forum: SNESdev
- Topic: Is the A register for return values?
- Replies: 14
- Views: 1048
Re: Is the A register for return values?
Don't let people tell you that you can't decompose a task into subroutines just because you are writing assembly. Using subroutines to make a complex task easier to develop and read is just as valid in ASM as it is in C or Java. You are just more aware of the speed and space penalties when you are c...
- Thu May 26, 2022 9:53 am
- Forum: Homebrew Projects
- Topic: Official NES Homebrew Seal of Quality
- Replies: 47
- Views: 15780
Re: Official NES Homebrew Seal of Quality
...but it would be really fun to be able to see, at a glance: - what mapper and size - does it user a battery/password/flash - estimated game time for completion - number of players and supported peripherals - some sort of bragging about tech (nesmaker, assembly, cool raster effects, etc?) That sai...
- Thu May 26, 2022 12:38 am
- Forum: NES Music
- Topic: Is there Sample Music for FamiTone2?
- Replies: 2
- Views: 1597
Re: Is there Sample Music for FamiTone2?
Wow, I'm blind. Thanks for the pointer
- Thu May 26, 2022 12:23 am
- Forum: NES Music
- Topic: Is there Sample Music for FamiTone2?
- Replies: 2
- Views: 1597
Is there Sample Music for FamiTone2?
I'm working on a prototype and would like to integrate FamiTone2. I want to make sure I get DPCM working correctly and make sure everything will fit within NROM. I'm no composer, and I don't want to ask for someone to compose something for the game until it's well out of the prototype stage. I tried...