Search found 1106 matches
- Fri Aug 31, 2018 5:44 am
- Forum: Homebrew Projects
- Topic: Untitled adventure game, Milestone 1: Scrolling and tools.
- Replies: 40
- Views: 28891
Re: Untitled adventure game, Milestone 1: Scrolling and tool
This looks incredible. Definitely looks like it could replace nesmaker. Are you going to be selling it or is it free/open source? Also, how do you make your guy go behind walls? I was impressed by that because I never could figure out a good way to do that on my own adventure game (The Legends of Ow...
- Wed Aug 29, 2018 8:13 pm
- Forum: Homebrew Projects
- Topic: Trophy
- Replies: 12
- Views: 10636
Re: Trophy
Can't decide if Mega Man, Shatterhand, or Journey to Silius. Looking forward to it! As far as I can see it from the screenshots and from the GIFs at Twitter, the game is "Mega Man" through and through: A blue robot as a protagonist whose weapon appears on his arm on demand while it's a re...
- Wed Aug 29, 2018 7:32 am
- Forum: Homebrew Projects
- Topic: Trophy
- Replies: 12
- Views: 10636
Re: Trophy
The game has 8 hidden upgrade items, some of which will make the game significantly easier if found. That being the case I have no plans of adding any difficulty settings this time around. The game is already a lot easier than Nomolos. Probably too easy right now---I'm currently trying to balance it...
- Tue Aug 28, 2018 7:50 pm
- Forum: Homebrew Projects
- Topic: Trophy
- Replies: 12
- Views: 10636
Trophy
Since January 2016 while we were wrapping up Owlia, we started a new project called Trophy. We've been pretty heads down on it for a couple of years now, but now we are within sight of the end of the project. We're planning to KickStart it when we're ready, to fund the physical production. We'll be ...
- Mon Aug 27, 2018 1:35 pm
- Forum: General Stuff
- Topic: Is the SNES a realible console? So worried about reliability
- Replies: 20
- Views: 13226
Re: Is the SNES a realible console? So worried about reliabi
least helpful post in thread incoming: In the long term, the most cost-effective long term solution will be emulation for any old computer worth preserving. In the past, I didn't want to accept this reality. Now I'm increasingly comfortable with it and agree with Zep, creator of Pico-8 that what mat...
- Mon Aug 27, 2018 12:34 pm
- Forum: NESdev
- Topic: Where do you store/manage the engine for music and why
- Replies: 17
- Views: 7852
Re: Where do you store/manage the engine for music and why
I'm using MMC3 right now and it quite frankly feels like I died and went to heaven. 8kb bankswitching makes it easy to keep the sound engine, envelopes and sfx in one 8kb bank and then swap out music in the other 8kb bank. Don't know how I managed previously, haha. I had a smaller soundtrack before,...
- Wed Aug 01, 2018 6:57 pm
- Forum: NESemdev
- Topic: Mesen - NES Emulator
- Replies: 991
- Views: 637370
Re: Mesen - NES Emulator
If I put [$b0] in a watchpoint, I can see its value as $0f at this particular point in my program. If I put [$00] in a watchpoint, I would expect to see the same but I see $00. Are you sure about this bit? I can't reproduce this part of the problem - [b0] or [$00] always output the same (and correc...
- Wed Aug 01, 2018 5:46 pm
- Forum: NESemdev
- Topic: Mesen - NES Emulator
- Replies: 991
- Views: 637370
Re: Mesen - NES Emulator
And while I can see b0 take on the value $0f in a watchpoint, the breakpoint never triggers. Not sure what I might be doing wrong? The documentation did seem to be pretty clear about using [ ] to access memory, and the debugger does appear to be seeing my label in the watchpoints but not the breakp...
- Wed Aug 01, 2018 5:21 pm
- Forum: NESemdev
- Topic: Mesen - NES Emulator
- Replies: 991
- Views: 637370
Re: Mesen - NES Emulator
I'm attempting to use conditional breakpoints. I've got a label called "b0" which means "byte zero" and is assigned to $00. If I put [$b0] in a watchpoint, I can see its value as $0f at this particular point in my program. If I put [$00] in a watchpoint, I would expect to see the...
- Thu Jul 05, 2018 10:13 am
- Forum: NESemdev
- Topic: Mesen - NES Emulator
- Replies: 991
- Views: 637370
Re: Mesen - NES Emulator
I just pushed a small change that should allow your use case to work. With this change, if the "Allow save states to be loaded on modified roms" is turned on and the currently loaded ROM has the same filename as the rom originally used to record the movie, it will ignore the hash check &a...
- Thu Jul 05, 2018 8:06 am
- Forum: General Stuff
- Topic: NOTICE: All our homebrews are not ~real~ games
- Replies: 34
- Views: 14953
Re: NOTICE: All our homebrews are not ~real~ games
It didn't help, but the situation was already I think unrecoverable. The word homebrew is used in an extremely broad fashion in numerous contexts. I've seen people apply it to: Hacks Reproductions Original games Fan games on PC And sometimes people use the word "homebrew" right alongside: ...
- Wed Jul 04, 2018 10:04 am
- Forum: NESemdev
- Topic: Mesen - NES Emulator
- Replies: 991
- Views: 637370
Re: Mesen - NES Emulator
Sour, does Mesen disallow running a previously recorded movie if the rom for which the movie was recorded has changed? I was able to capture a really rare bug (in my game) with a mesen movie, and I want to play the same movie again with a patch applied. I know Nestopia just pops up a warning when t...
- Wed Jul 04, 2018 9:57 am
- Forum: NESemdev
- Topic: Mesen - NES Emulator
- Replies: 991
- Views: 637370
Re: Mesen - NES Emulator
Sour, does Mesen disallow running a previously recorded movie if the rom for which the movie was recorded has changed? I was able to capture a really rare bug (in my game) with a mesen movie, and I want to play the same movie again with a patch applied. I know Nestopia just pops up a warning when t...
- Wed Jul 04, 2018 9:46 am
- Forum: NESemdev
- Topic: Mesen - NES Emulator
- Replies: 991
- Views: 637370
Re: Mesen - NES Emulator
Sour, does Mesen disallow running a previously recorded movie if the rom for which the movie was recorded has changed? I was able to capture a really rare bug (in my game) with a mesen movie, and I want to play the same movie again with a patch applied. I know Nestopia just pops up a warning when th...
- Mon Jul 02, 2018 2:14 pm
- Forum: NESdev
- Topic: Problem with having 2 stable mmc3 irq splits on AVS
- Replies: 18
- Views: 13377
Re: Problem with having 2 stable mmc3 irq splits on AVS
I'll check it tomorrow, frankly I was too tired to read through the whole thread right now :) I am very happy to report that v23 of the PowerMappers fixed my issue! All the splits I had for all bosses and this parallax double split mentioned in the OP all work FLAWLESSLY on the AVS (as well as the ...