Search found 7937 matches

by Bregalad
Fri Sep 18, 2020 10:29 am
Forum: General Stuff
Topic: Unacceptably insensitive content in video games
Replies: 3
Views: 223

Re: Unacceptably insensitive content in video games

Enforcing such requirements consists of an insensitivity in and of itself, as doing so imposes the highly idiosyncratic moral tastes of progressive Anglo-Saxons on the rest of the world. That. Although the harm has already been largely done, here in continental Europe due to massive american influe...
by Bregalad
Tue Sep 15, 2020 2:06 am
Forum: SNESdev
Topic: [demo] SNES Sonic
Replies: 143
Views: 33204

Re: [demo] SNES Sonic

Wow, now imagine this having been released right after that infamous "Nintendon't" ad campaign :)
by Bregalad
Wed Sep 09, 2020 3:31 am
Forum: NESdev
Topic: Questions about NES programming and architecture
Replies: 143
Views: 11690

Re: Questions about NES programming and architecture

Some PAL games were in other European languages, and Kirby's Adventure had a French release for Canada. The translation in French is also awful, in such a degree that peoeple that complain about "bad translation into english" have no idea what they're talking about. Most of the dialogue is utter no...
by Bregalad
Wed Sep 09, 2020 2:15 am
Forum: General Stuff
Topic: Looks like NESCartDB is down (again)...
Replies: 61
Views: 23937

Re: Looks like NESCartDB is down (again)...

Thank you for the update and for the hard work so far, BootGod.
by Bregalad
Tue Sep 08, 2020 2:07 am
Forum: NES Hardware and Flash Equipment
Topic: French NES with swapped PPU/CPU/Oscillator displaying only in black & white
Replies: 4
Views: 601

Re: French NES with swapped PPU/CPU/Oscillator displaying only in black & white

Salut et bienvenue !

Can your TV decode NTSC ? Many TVs sold here in europe could only display monochrome if the signal is NTSC.
by Bregalad
Tue Sep 08, 2020 1:50 am
Forum: Newbie Help Center
Topic: Getting Started(Updated:Jun. '10)
Replies: 21
Views: 77176

Re: Getting Started(Updated:Jun. '10)

Please just report spam using the report buttong and the mods will remove it, there's no need to answer it.
by Bregalad
Mon Sep 07, 2020 7:12 am
Forum: NESdev
Topic: Questions about NES programming and architecture
Replies: 143
Views: 11690

Re: Questions about NES programming and architecture

If the ROM is padded with $00 (which is the opcode for BRK) you can easily tell that something is wrong (the PC went outside of the code area) when a BRK-interrupt happens. This is some very loose reasoning and wishful thinking. If your stack gets corrupted/desynchronized somehow and your program r...
by Bregalad
Sat Sep 05, 2020 2:09 pm
Forum: NES Graphics
Topic: Is $08 "brown" or "olive" ? Why does it vary so much from screen to screen?
Replies: 28
Views: 3234

Re: Is $08 "brown" or "olive" ? Why does it vary so much from screen to screen?

Controllerhead wrote:
Thu Sep 03, 2020 10:34 am
NTSC - Never The Same Color :roll:
turboxray wrote:
Sat Sep 05, 2020 2:00 pm
with the "Never the Same Color" joke.
The joke is actually Never Twice the Same Color.
by Bregalad
Sat Sep 05, 2020 2:02 pm
Forum: NESdev
Topic: Mike Tyson's Punch-Out Disassembly
Replies: 60
Views: 8558

Re: Mike Tyson's Punch-Out Disassembly

The problem when analysing disassembled code is that the 6502 itself doesn't have any "subroutine". It just has JSR and RTS instructions. So for example what is the "end of a subroutine" can be very ambigious when it's typical practice to have multiple RTS points for the same entry point for example...
by Bregalad
Sat Sep 05, 2020 3:43 am
Forum: NESdev
Topic: Mike Tyson's Punch-Out Disassembly
Replies: 60
Views: 8558

Re: Mike Tyson's Punch-Out Disassembly

Probably he meant the only one with only a single 8kb switchable chunk at $8000-$9fff and 24kb hardwired bank at $a000-$ffff.
Although this configuration can easily be "simulated" on MMC3 and the like by only swapping $a000-$bfff once at reset and never changing it ever again :)
by Bregalad
Sat Sep 05, 2020 3:02 am
Forum: NESdev
Topic: Questions about NES programming and architecture
Replies: 143
Views: 11690

Re: Questions about NES programming and architecture

Secamline wrote:
Fri Sep 04, 2020 5:14 pm
Do first party games explicitly clear decimal mode?
Yes.

IMO there's no point in overthinking why most games uses CLD when starting up. They just do.
Interestingly enough, the (very incarucate) emulator REW actually simulates the decimal mode if enabled ! This is funny.
by Bregalad
Sat Sep 05, 2020 1:46 am
Forum: NESdev
Topic: Question about RAM compatibility
Replies: 13
Views: 1000

Re: Question about RAM compatibility

... Tengen or Nintendo release of Gauntlet? The latter doesn't use system VRAM at all... the former uses system VRAM but also uses an extra 2KB on the cart. I'm pretty sure Nintendo release have different boards, some using a Nintendo MMC3 (TR1ROM) while providing all the 4k nametable VRAM on cartr...
by Bregalad
Fri Sep 04, 2020 11:16 am
Forum: NESdev
Topic: Question about RAM compatibility
Replies: 13
Views: 1000

Re: Question about RAM compatibility

I believe my NES has a bad RAM chip. Specifically the VRAM. Sprites show up just fine and I can attempt to play the game but the backgrounds are all messed up. Does it show correctly if you use a game which provide its own nametable VRAM such as Gauntlet or Rad Racer II ? (I'm fairly sure the Power...
by Bregalad
Thu Sep 03, 2020 2:38 pm
Forum: General Stuff
Topic: The learning process
Replies: 6
Views: 806

Re: The learning process

What I'll say might sound cliche, but in my personal opinion a good balance/equilibrum is the best for learning process. Jumping in and coding whathever without having a clue of what you're doing is not the best idea, as it will get you frustracted and you risk to miss important concept. Trying to r...
by Bregalad
Thu Sep 03, 2020 1:35 am
Forum: General Stuff
Topic: Trying to figure out my next project
Replies: 3
Views: 563

Re: Trying to figure out my next project

He has Alzheimer's so I don't really know how much time that is, but I don't expect it to be long. That sucks hard. :cry: As for what kind of game takes less time to develop unfortunately I cannot help. I can just say it is very complicated for homebrews not to be discouraged somehow before a proje...