Search found 40 matches
- Thu Jun 14, 2012 3:29 am
- Forum: SNESdev
- Topic: PVSnesLib for Snes 20th birthday :D !
- Replies: 24
- Views: 9360
if((joypad1&KEY_B)&&(joypad1&KEY_UP)) { } That works, thanks! :D alekmaul, I've spotted another minor issue: The internal ROM name doesn't match whatever you put in the NAME section in hdr.asm , instead the project name (e.g. "hello_world") is used. Thanks again, and I'm looking forward to the next...
- Wed Jun 13, 2012 7:25 am
- Forum: SNESdev
- Topic: PVSnesLib for Snes 20th birthday :D !
- Replies: 24
- Views: 9360
Hey, alekmaul, thanks a lot for this! I had been waiting/hoping for a toolchain like this for a very long time. Thanks to you, I might finally venture deep into the mysterious realm of SNES programming. :lol: After fiddling around a bit with pvsneslib, I think I've found a bug or two: KEY_X and KEY_...
- Wed Nov 24, 2010 7:49 am
- Forum: SNESdev
- Topic: SNES ROM Dump
- Replies: 5
- Views: 3525
You've got a bad/overdump there. I know because I'm the one who currently owns the prototype board you mentioned. :P It's actually a prototype ROM called "Buck Rogers - The Arcade Game", which was later enhanced with scrolling backgrounds and finally released as "Jim Power - The Lost Dimension 3D". ...
- Sun Jul 25, 2010 2:01 pm
- Forum: SNESdev
- Topic: Super nintendo import adaptor cut lines?
- Replies: 11
- Views: 3833
Re: Super nintendo import adaptor cut lines?
I opened up a super nintendo import adaptor today. Its the kind where you plug in two cartridges and one acts as the lockout chip donor. What I noticed is that the lines passing trough the "extra" pins the super fx chip/super gameboy use are cut. One line has been "fixed" with wire..and interesting...
- Tue Jul 20, 2010 11:24 am
- Forum: SNESdev
- Topic: VGM playback on the SPC
- Replies: 39
- Views: 13064
- Tue Jul 20, 2010 5:37 am
- Forum: SNESdev
- Topic: VGM playback on the SPC
- Replies: 39
- Views: 13064
Here's my little continuation of this project. Use a real SNES or BSNES to run it, other emulators will likely mess the sound up. Works great! Enabling/disabling channels a lot will cause graphical glitches, however. Screenshots made with bsnes (on the real hardware w/ PowerPak, the glitches were w...
- Thu Jul 01, 2010 6:45 am
- Forum: SNESdev
- Topic: SNES PowerPak
- Replies: 605
- Views: 175171
- Thu May 20, 2010 11:23 am
- Forum: SNESdev
- Topic: Start Ocean cartridge and Game Doctor SF7
- Replies: 14
- Views: 5453
The CIC integrated into the S-DD1 chip probably detects the copier and thus refuses to enable its hardware decompression function. Try using the cart directly on a SNES (e. g. with a newer adaptor like Super Key or Fire Adaptor in case you have a PAL unit, or on a US SNES or Super Famicom), and I'm ...
- Wed Apr 28, 2010 1:50 pm
- Forum: SNESdev
- Topic: What happened with SNES CIC reverse engineering?
- Replies: 248
- Views: 156978
- Wed Apr 28, 2010 7:22 am
- Forum: SNESdev
- Topic: What happened with SNES CIC reverse engineering?
- Replies: 248
- Views: 156978
Very strange. I tested the lock version (with the older code dating from April 11, 19:59) just minutes ago. And ... Everything works great, including SA-1 games! :D ikari_01, you're a genius!!! 8) :lol: I used a 1-chip PAL SNES, removed the original CIC (F413B) completely, and added the pulldown res...
- Sat Apr 03, 2010 1:56 am
- Forum: SNESdev
- Topic: make_sram for SNES PowerPak
- Replies: 18
- Views: 9397
Sorry to pull a tepples, but it's the ST-0010 and ST-0011 that are identical. Regardless, Nach's old addon chip doc (which I was basically quoting) is accurate when it states about Seta's RISC processor (=ST-018): This chip is in Hayazashi Nidan Morita Shougi 2. (...) The D6 is also found in some S...
- Fri Apr 02, 2010 2:27 am
- Forum: SNESdev
- Topic: make_sram for SNES PowerPak
- Replies: 18
- Views: 9397
NSRT seems to pull from a database as some of my "stuff" came up as not recognized, not in database.... In fact, NSRT does display the information about a ROM based on the information found in the internal game header. Just try for yourself: take any ROM, change, say, the ROM makeup byte and see wh...
- Tue Mar 30, 2010 1:52 am
- Forum: SNESdev
- Topic: SNES Neo Myth FLash Cart
- Replies: 64
- Views: 23474
I figured I'd mention to those of you who don't frequent the SNES section over at the neoflash forum that I've been updating the cartridge menu lately. I've made some improvements both costmetically and under the hood. Binary + full source code: http://jiggawatt.org/badc0de/myth_menu_wla-0.10.zip h...
- Mon Mar 22, 2010 1:53 am
- Forum: SNESdev
- Topic: What happened with SNES CIC reverse engineering?
- Replies: 248
- Views: 156978
Good point, MottZilla. I guess those counterfeit cart sellers are up to a quick buck without much of a production hassle. Not being one of them, I can but speculate about their motivations, though. Anyway, the SNES CIC clone is quite possibly the best solution for homebrewn cart projects intended to...