Search found 40 matches

by orwannon
Thu Jun 14, 2012 3:29 am
Forum: SNESdev
Topic: PVSnesLib for Snes 20th birthday :D !
Replies: 24
Views: 9360

if((joypad1&KEY_B)&&(joypad1&KEY_UP)) { } That works, thanks! :D alekmaul, I've spotted another minor issue: The internal ROM name doesn't match whatever you put in the NAME section in hdr.asm , instead the project name (e.g. "hello_world") is used. Thanks again, and I'm looking forward to the next...
by orwannon
Wed Jun 13, 2012 7:25 am
Forum: SNESdev
Topic: PVSnesLib for Snes 20th birthday :D !
Replies: 24
Views: 9360

Hey, alekmaul, thanks a lot for this! I had been waiting/hoping for a toolchain like this for a very long time. Thanks to you, I might finally venture deep into the mysterious realm of SNES programming. :lol: After fiddling around a bit with pvsneslib, I think I've found a bug or two: KEY_X and KEY_...
by orwannon
Wed Dec 22, 2010 10:45 am
Forum: SNESdev
Topic: sd2snes
Replies: 102
Views: 43959

Here's a video demonstration of the cartridge sd2snes with the support MSU1 720p available http://www.youtube.com/watch?v=EqXYPvhHMCo Wooow! :shock: This looks (and sounds) incredibly awesome! Where's the order button? :D Who made this music, BTW? Can't wait to see this finished and released! :lol:
by orwannon
Wed Nov 24, 2010 7:49 am
Forum: SNESdev
Topic: SNES ROM Dump
Replies: 5
Views: 3525

You've got a bad/overdump there. I know because I'm the one who currently owns the prototype board you mentioned. :P It's actually a prototype ROM called "Buck Rogers - The Arcade Game", which was later enhanced with scrolling backgrounds and finally released as "Jim Power - The Lost Dimension 3D". ...
by orwannon
Sun Jul 25, 2010 2:01 pm
Forum: SNESdev
Topic: Super nintendo import adaptor cut lines?
Replies: 11
Views: 3833

Re: Super nintendo import adaptor cut lines?

I opened up a super nintendo import adaptor today. Its the kind where you plug in two cartridges and one acts as the lockout chip donor. What I noticed is that the lines passing trough the "extra" pins the super fx chip/super gameboy use are cut. One line has been "fixed" with wire..and interesting...
by orwannon
Tue Jul 20, 2010 11:24 am
Forum: SNESdev
Topic: VGM playback on the SPC
Replies: 39
Views: 13064

I tried it under 60 Hz only (NTSC SNES & bsnes) but will try again in PAL mode. :)
by orwannon
Tue Jul 20, 2010 5:37 am
Forum: SNESdev
Topic: VGM playback on the SPC
Replies: 39
Views: 13064

Here's my little continuation of this project. Use a real SNES or BSNES to run it, other emulators will likely mess the sound up. Works great! Enabling/disabling channels a lot will cause graphical glitches, however. Screenshots made with bsnes (on the real hardware w/ PowerPak, the glitches were w...
by orwannon
Thu Jul 01, 2010 6:45 am
Forum: SNESdev
Topic: SNES PowerPak
Replies: 605
Views: 175171

bunnyboy posted a mapper update on the nintendoage forums today. SRM auto loading is now supported. :)
by orwannon
Thu May 20, 2010 11:23 am
Forum: SNESdev
Topic: Start Ocean cartridge and Game Doctor SF7
Replies: 14
Views: 5453

The CIC integrated into the S-DD1 chip probably detects the copier and thus refuses to enable its hardware decompression function. Try using the cart directly on a SNES (e. g. with a newer adaptor like Super Key or Fire Adaptor in case you have a PAL unit, or on a US SNES or Super Famicom), and I'm ...
by orwannon
Wed Apr 28, 2010 1:50 pm
Forum: SNESdev
Topic: What happened with SNES CIC reverse engineering?
Replies: 248
Views: 156978

orwannon wrote:ikari_01, I'm going to try your new code, too. Maybe I can observe any difference (but I hope not) ... ;)
For the record, the new revision works just as great as the old one. Thank you so much, ikari_01! :D
by orwannon
Wed Apr 28, 2010 7:22 am
Forum: SNESdev
Topic: What happened with SNES CIC reverse engineering?
Replies: 248
Views: 156978

Very strange. I tested the lock version (with the older code dating from April 11, 19:59) just minutes ago. And ... Everything works great, including SA-1 games! :D ikari_01, you're a genius!!! 8) :lol: I used a 1-chip PAL SNES, removed the original CIC (F413B) completely, and added the pulldown res...
by orwannon
Sat Apr 03, 2010 1:56 am
Forum: SNESdev
Topic: make_sram for SNES PowerPak
Replies: 18
Views: 9397

Sorry to pull a tepples, but it's the ST-0010 and ST-0011 that are identical. Regardless, Nach's old addon chip doc (which I was basically quoting) is accurate when it states about Seta's RISC processor (=ST-018): This chip is in Hayazashi Nidan Morita Shougi 2. (...) The D6 is also found in some S...
by orwannon
Fri Apr 02, 2010 2:27 am
Forum: SNESdev
Topic: make_sram for SNES PowerPak
Replies: 18
Views: 9397

NSRT seems to pull from a database as some of my "stuff" came up as not recognized, not in database.... In fact, NSRT does display the information about a ROM based on the information found in the internal game header. Just try for yourself: take any ROM, change, say, the ROM makeup byte and see wh...
by orwannon
Tue Mar 30, 2010 1:52 am
Forum: SNESdev
Topic: SNES Neo Myth FLash Cart
Replies: 64
Views: 23474

I figured I'd mention to those of you who don't frequent the SNES section over at the neoflash forum that I've been updating the cartridge menu lately. I've made some improvements both costmetically and under the hood. Binary + full source code: http://jiggawatt.org/badc0de/myth_menu_wla-0.10.zip h...
by orwannon
Mon Mar 22, 2010 1:53 am
Forum: SNESdev
Topic: What happened with SNES CIC reverse engineering?
Replies: 248
Views: 156978

Good point, MottZilla. I guess those counterfeit cart sellers are up to a quick buck without much of a production hassle. Not being one of them, I can but speculate about their motivations, though. Anyway, the SNES CIC clone is quite possibly the best solution for homebrewn cart projects intended to...