Search found 382 matches

by NovaSquirrel
Thu Mar 05, 2020 5:32 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 47
Views: 33829

Re: Nova the Squirrel 2 (WIP)

https://i.imgur.com/8twrYUU.png I have most of a dialog engine implemented! I can have any number of arbitrary 2bpp images as the background, put level blocks and text on top of it, and then place NPCs (who are automatically converted made into 8x8 tiles from a PNG, skipping empty tiles). This dial...
by NovaSquirrel
Thu Mar 05, 2020 4:46 pm
Forum: Homebrew Projects
Topic: Squirrel Domino: Dr. Mario clone
Replies: 31
Views: 62621

Re: Squirrel Domino: Dr. Mario clone

I went and made a build that uses a different random number generator than the one I was misusing. (I was using a LFSR and treating it as generating a full 8 bits every time)

It shouldn't actually make much difference, but might as well have slightly better random number generation for the cart?
by NovaSquirrel
Sun Mar 01, 2020 7:52 am
Forum: 2019 NESdev Competition
Topic: Nin Nin
Replies: 16
Views: 5288

Re: Nin Nin

I enjoyed it as a nice relaxing platformer to take my time with up, until Lava Pit, where taking damage seemed almost unavoidable on some screens, and I couldn't figure out how to get to the goal once I finally got all the way up to the top. :p
by NovaSquirrel
Mon Feb 24, 2020 10:05 pm
Forum: NESemdev
Topic: An idea: emulating dirty pin connector?
Replies: 7
Views: 3721

Re: An idea: emulating dirty pin connector?

I've seen videos of people showing off their mysterious "glitchy" cartridges before, where someone with NES development knowledge would know that they just happened to be the interrupt request pin not making contact. I've explored how that looks a bit with a modified MMC3 PowerPak mapper that had in...
by NovaSquirrel
Sun Feb 09, 2020 3:33 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 47
Views: 33829

Re: Nova the Squirrel 2 (WIP)

Just wanted to drop by and say that this looks very promising! Maybe the animations could be more dynamic and impactful, but I know from experience that when doing everything yourself, you have to draw a line somewhere, because else, the game would never get done. Thanks! I do want to go back and t...
by NovaSquirrel
Fri Jan 17, 2020 10:33 pm
Forum: NESdev
Topic: Automatic ca65/ld65 bank chooser
Replies: 4
Views: 3362

Automatic ca65/ld65 bank chooser

After playing with RGBDS for Game Boy Color development, I noticed that it lets you skip specifying what bank a section is located in entirely and it just tries to pack it somewhere where there's room. Because I found it super useful, I wrote a Python script to shove that feature into ca65/ld65. For...
by NovaSquirrel
Tue Dec 24, 2019 9:53 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 47
Views: 33829

Re: Nova the Squirrel 2 (WIP)

https://i.imgur.com/FzxkmMs.gif I've been playing around with more copy abilities; here's a remote control missile that can be guided. I intend on putting in more remote control abilities and having an emphasis on using them to solve puzzles and such. https://i.imgur.com/YEjEH9u.gif New background ...
by NovaSquirrel
Wed Dec 04, 2019 7:48 am
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 47
Views: 33829

Re: Nova the Squirrel 2 (WIP)

Haha yeah, I put in the minimal amount of effort for that because I don't have a proper walk animation yet but still wanted to display a character to get a feel for how it'd look
by NovaSquirrel
Tue Dec 03, 2019 6:15 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 47
Views: 33829

Re: Nova the Squirrel 2 (WIP)

I've got the overworld map to a state where you can move around on it and select a level. No polish there yet. You can also exit to the overworld or go through exit doors to get back to the overworld. I later want to add a screen between the overworld and level itself, but not sure how I want to des...
by NovaSquirrel
Wed Nov 06, 2019 7:34 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 47
Views: 33829

Re: Nova the Squirrel 2 (WIP)

The springs, for example, currently have similar low contrast to the tufts of grass, and if you're red/green colorblind probably similar color too. Yeah I was thinking that when I playtested. I'll have to make the springs stand out more, or at least give them some space horizontally away from other...
by NovaSquirrel
Tue Nov 05, 2019 7:04 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 47
Views: 33829

Re: Nova the Squirrel 2 (WIP)

https://i.imgur.com/K6czBtR.gif Wanted to show off my decorations I added! I'm starting to actually put real levels into the game and I have one implemented and I'm starting on a second. That's when I realized I really needed decorations, otherwise they'd feel really empty. I'll gradually add enemi...
by NovaSquirrel
Fri Oct 25, 2019 3:24 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 47
Views: 33829

Re: Nova the Squirrel 2 (WIP)

It's absolutely nowhere near a point where you would Let's Play it because it has almost no gameplay yet. But yeah, anyone has permission to record and upload footage of them playing my games. It's my intention that GPL applies to the code and only the code - I'm not sharing the source for the graph...
by NovaSquirrel
Tue Oct 22, 2019 4:39 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 47
Views: 33829

Re: Nova the Squirrel 2 (WIP)

One thing that I found is that if you fall down the screen such that you re-appear at the top of the screen. Then when you swing your tail, no you longer shoot that star out. That's because non-player objects correctly handle being off-screen when they're drawn, while the player didn't until recent...
by NovaSquirrel
Mon Sep 23, 2019 8:41 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 47
Views: 33829

Re: Nova the Squirrel 2 (WIP)

I've been working on implementing copy abilities, starting with burgers (which don't currently require you to touch the ground again before using them again, which I need to implement), gliders and a new bubble ability inspired by Cave Story's bubble gun. I started implementing the ice block but hav...