Search found 374 matches

by NovaSquirrel
Wed Dec 04, 2019 7:48 am
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 43
Views: 19173

Re: Nova the Squirrel 2 (WIP)

Haha yeah, I put in the minimal amount of effort for that because I don't have a proper walk animation yet but still wanted to display a character to get a feel for how it'd look
by NovaSquirrel
Tue Dec 03, 2019 6:15 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 43
Views: 19173

Re: Nova the Squirrel 2 (WIP)

I've got the overworld map to a state where you can move around on it and select a level. No polish there yet. You can also exit to the overworld or go through exit doors to get back to the overworld. I later want to add a screen between the overworld and level itself, but not sure how I want to des...
by NovaSquirrel
Wed Nov 06, 2019 7:34 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 43
Views: 19173

Re: Nova the Squirrel 2 (WIP)

The springs, for example, currently have similar low contrast to the tufts of grass, and if you're red/green colorblind probably similar color too. Yeah I was thinking that when I playtested. I'll have to make the springs stand out more, or at least give them some space horizontally away from other...
by NovaSquirrel
Tue Nov 05, 2019 7:04 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 43
Views: 19173

Re: Nova the Squirrel 2 (WIP)

https://i.imgur.com/K6czBtR.gif Wanted to show off my decorations I added! I'm starting to actually put real levels into the game and I have one implemented and I'm starting on a second. That's when I realized I really needed decorations, otherwise they'd feel really empty. I'll gradually add enemi...
by NovaSquirrel
Fri Oct 25, 2019 3:24 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 43
Views: 19173

Re: Nova the Squirrel 2 (WIP)

It's absolutely nowhere near a point where you would Let's Play it because it has almost no gameplay yet. But yeah, anyone has permission to record and upload footage of them playing my games. It's my intention that GPL applies to the code and only the code - I'm not sharing the source for the graph...
by NovaSquirrel
Tue Oct 22, 2019 4:39 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 43
Views: 19173

Re: Nova the Squirrel 2 (WIP)

One thing that I found is that if you fall down the screen such that you re-appear at the top of the screen. Then when you swing your tail, no you longer shoot that star out. That's because non-player objects correctly handle being off-screen when they're drawn, while the player didn't until recent...
by NovaSquirrel
Mon Sep 23, 2019 8:41 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 43
Views: 19173

Re: Nova the Squirrel 2 (WIP)

I've been working on implementing copy abilities, starting with burgers (which don't currently require you to touch the ground again before using them again, which I need to implement), gliders and a new bubble ability inspired by Cave Story's bubble gun. I started implementing the ice block but hav...
by NovaSquirrel
Sun Aug 11, 2019 6:54 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 43
Views: 19173

Re: Nova the Squirrel 2 (WIP)

https://i.imgur.com/7YtZr1j.gif I implemented most of the actual functionality for the inventory screen, and you'll notice that I added a text effect to double the size of glyphs. There's another option for doubling it vertically as well as horizontally, and I think that could be fun for representi...
by NovaSquirrel
Wed Aug 07, 2019 7:59 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 43
Views: 19173

Re: Nova the Squirrel 2 (WIP)

https://i.imgur.com/M8UGUat.png I've got some level decorations now and they really help bring out the aesthetic I wanted. https://i.imgur.com/yGUEJ2m.png I've started on some variable-width font code. I'm planning on having rich text support with different colors (already implemented) but also dif...
by NovaSquirrel
Fri Jul 26, 2019 4:19 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 43
Views: 19173

Re: Nova the Squirrel 2 (WIP)

Yeah I suppose it's saying something that I'm intentionally using SNES development to give me a longterm project that will keep me busy outside of work, alongside just passion for what I want to create. Cave Story being made by one person is a big inspiration for me, and I don't really mind taking 5...
by NovaSquirrel
Thu Jul 25, 2019 4:46 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 43
Views: 19173

Re: Nova the Squirrel 2 (WIP)

With most of the engine done, I'm back onto having to do design work to move forward. I've been playing around with enemy design and I've got some enemy behaviors implemented. I'm still experimenting, and I want to give the rabbit a much more interesting behavior than just following the player, for ...
by NovaSquirrel
Sun Jul 21, 2019 4:53 pm
Forum: Homebrew Projects
Topic: Rollie (Live on Kickstarter NOW)
Replies: 12
Views: 8793

Re: Rollie

Drozerix wrote:Will there be bosses in this game?
The trailer sure has a few sections in it that look like boss battles.
by NovaSquirrel
Sun Jul 21, 2019 4:18 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 43
Views: 19173

Re: Nova the Squirrel 2 (WIP)

Double tapping to run is implemented (but not enabled in that build) and it's definitely going to be an option. I don't think it'd make sense to have as the default, though, especially when the previous game didn't.
by NovaSquirrel
Sun Jul 21, 2019 1:21 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 43
Views: 19173

Re: Nova the Squirrel 2 (WIP)

https://i.imgur.com/FNfdJYj.gif I'm finally adding in attacking! I'm really proud of the twirl I drew and how smooth it is. I'll probably have a few different attack animations this time for different abilities, especially since I can easily afford to. Honestly I think main character animations are...
by NovaSquirrel
Sun Jul 14, 2019 6:04 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 43
Views: 19173

Re: Nova the Squirrel 2 (WIP)

Did you make your profile picture, because it's really good. It was a commission ! Yeah, my own pixel art and animation skills aren't quite up to the same level, but I'm trying to make up for it with lots of cute animations, like the rolling I added: https://i.imgur.com/pBWaARN.gif This is going to...