Search found 45 matches

by Jon
Fri Jun 05, 2009 12:21 am
Forum: NESemdev
Topic: D-Pad emulation
Replies: 34
Views: 13018

Xkeeper: I don't understand TAS hate either. TAS are always clearly labeled, so they don't compete with regular speedruns. I don't think people understand the knowledge that goes into making some of the better ones. ... I don't hate TAS, I just don't wouldn't want to make it easier than necessary (...
by Jon
Mon May 18, 2009 1:11 am
Forum: NES Hardware and Flash Equipment
Topic: RGB
Replies: 20
Views: 6744

If you say so, but you miss effects used by a handful of games that assume standard composite PPU behavior.
by Jon
Thu May 07, 2009 12:25 am
Forum: NESdev
Topic: Interactive Debugger/Disassembler for OSX?
Replies: 12
Views: 4605

There are ancient 6502 simulators like p65 on Linux/Unix that should compile fairly easily on OSX. Text based, but you can do stuff like check the processor state and step through the operations which is useful for debugging loops and things. I've been thinking of writing one myself (I use OSX and L...
by Jon
Sun May 03, 2009 3:28 pm
Forum: NES Graphics
Topic: Fonts for homebrew developers
Replies: 29
Views: 38442

frantik wrote:ooh there was a nice 8x8 font in ega.cpi.. i added it to my ascii character pack

http://supermariounlimited.com/wiki/Character_Sets
So ugly!
by Jon
Fri May 01, 2009 10:08 am
Forum: NES Graphics
Topic: Fonts for homebrew developers
Replies: 29
Views: 38442

Those are some pretty good fonts. And here's a significant portion of my own collection.
by Jon
Fri May 01, 2009 2:12 am
Forum: NES Graphics
Topic: Fonts for homebrew developers
Replies: 29
Views: 38442

Fonts for homebrew developers

I found some free fonts today, some are from NES and Spectrum games, over at Ste's Bitmap Fonts . His site states "As so many people have trouble designing nice looking game fonts I thought it would be helpful to include all my old bitmap game fonts here (or all the ones I can find), in a usable, do...
by Jon
Thu Apr 30, 2009 10:39 am
Forum: General Stuff
Topic: NES PC: The PC That Fits Inside an NES
Replies: 28
Views: 10091

The NES PC idea is kinda nifty but I'd much rather have a big roaring tower with a Core 2 CPU. Anything that would fit into a NES would be like a media PC, only good for less intense tasks which defeats the point with how demanding some emulators are like MAME. And besides I already have a console ...
by Jon
Wed Apr 29, 2009 5:33 pm
Forum: NES Hardware and Flash Equipment
Topic: New approach to the fabled NES ethernet adapter
Replies: 129
Views: 47951

The Microchip ENC28J60 is a SPI-based Ethernet chip (no processor), if you don't mind serial-port like throughput to the NES by bit-banging SPI through an I/O pin then you could do all the TCP/IP stuff in 2A03-land instead of PIC-land. Or a 4-bit counter (reset on 8 to make it a 3-bit counter) could...
by Jon
Tue Apr 28, 2009 11:45 pm
Forum: NESdev
Topic: Cat Killer demo
Replies: 10
Views: 6347

Nevermind then, I tried it again and it was fine. I wasn't looking for a second cat on the second level.
by Jon
Tue Apr 28, 2009 4:42 pm
Forum: NESdev
Topic: Cat Killer demo
Replies: 10
Views: 6347

Very nice! Although I had cat trapped on the edge of the screen and he didn't turn into cheese. I just formed a U-shaped set of green blocks up on the wall with him in the middle.
by Jon
Sun Apr 26, 2009 9:16 pm
Forum: NES Hardware and Flash Equipment
Topic: USB CopyNES for Linux
Replies: 20
Views: 9357

Man and I already sold off my Ultra 5. And my Sparc Classic doesn't have any USB ports. But seriously, I appreciate the work people do on getting CopyNES and other goodies working on Linux. I don't own a working Windows machine (I have this weird Atom-based eeeBox thing, but little works on it so I ...
by Jon
Sat Apr 25, 2009 9:01 pm
Forum: NESdev
Topic: Fake Bio Force Ape prototype rom (Dur Butter demo)
Replies: 28
Views: 15000

After suffering the flamewars between the "factions" I've decided they're all obese socialists.
Makes me want to write homebrew games that appear to be fake unreleased games just to tweak them. Or at least make screens and pics of fake cartridges, then smash them.
by Jon
Thu Apr 23, 2009 5:35 pm
Forum: NESemdev
Topic: The main loop of nes emulator
Replies: 10
Views: 5508

Unless you're trying to emulate on a Propeller microcontroller (it has 8 wimpy cores) I don't see much point in going multithreaded. I'm always arguing against going multithreaded at work for otherwise trivial tasks, it's one of those rookie developer mistakes (among using other "cool" technologies/...
by Jon
Thu Apr 23, 2009 5:21 pm
Forum: NESdev
Topic: Programming through an NES controller?
Replies: 14
Views: 6391

That's the problem. For each Super NES Mouse accessory I buy and destroy, a copy of Mario Paint becomes useless. It'd be like using Mario Paint as a donor cart for my own development, and the whole idea of buying a PowerPak was to get away from donor carts. That's why I wanted to go the extension c...
by Jon
Wed Apr 22, 2009 12:01 pm
Forum: NES Hardware and Flash Equipment
Topic: Powerpak adding a switch button on 47k resistor sound mod?
Replies: 19
Views: 6189

Your resistance is 47000 Ohms. A short bit of wire is less than 1 Ohm. So that's a 0.002% difference, which is well below the tolerance of the resistor. Normally they are around 1% to 10% depending on the final color band on the resistor. So, I don't think you should worry about the resistance of th...