Search found 1036 matches

by unregistered
Thu Nov 14, 2019 1:44 pm
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 777
Views: 304873

Re: Mesen - NES Emulator

Sour, just got MesenDevWin-0.9.8.27 today :D; your excellent debugger's Code>"Performance Tracker ($xxxx)">Disabled is always checked. This happens despite the game being unpaused and clicking the performance tracker to change its display. I found this out by clicking Code>"Performance Tracker ($xxx...
by unregistered
Wed Sep 18, 2019 9:04 am
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 777
Views: 304873

Re: Mesen - NES Emulator

That's ok Sour, enjoy your much needed break. All of your hard work has extremely helped me in game creation! :D Thank you so much; enjoy WOW Classic. :)
by unregistered
Thu Aug 29, 2019 3:27 pm
Forum: Web Issues
Topic: My 19" monitor is too small for snesdev
Replies: 10
Views: 36727

Re: My 19" monitor is too small for snesdev

rainwarrior wrote:We could have just deleted that spam instead of pretending it's any kind of valid or well-meaning advice. :P
Agree :D Put my warning there bc a month had past and some people, like my dad, like to keep everything. :)
by unregistered
Thu Aug 29, 2019 2:57 pm
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 777
Views: 304873

Re: Mesen - NES Emulator

Is Sour lost in Mesen-S land? :) Sour, here is something I don't understand about Mesen... in its RTS description Mesen's debugger states: ...It pulls the status flags and program counter (minus 1) from the stack. It seems to me that rts doesn't affect status flags; none of your status flags in the ...
by unregistered
Thu Aug 15, 2019 2:42 pm
Forum: Web Issues
Topic: My 19" monitor is too small for snesdev
Replies: 10
Views: 36727

Re: My 19" monitor is too small for snesdev

Click the " Start " button and click " Control Panel " to open the Control Panel. Click " Adjust Screen Resolution " in the Appearance and Personalization section to open the Screen Resolution window. Drag the slider's marker upward to select your maximum resolution. Instructing everyone to adjust ...
by unregistered
Thu Aug 15, 2019 8:36 am
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 777
Views: 304873

Re: Mesen - NES Emulator

I thought I had fixed the issue with comments endlessly repeating themselves, but it looks like it was only fixed it in Mesen-S and not Mesen. If anyone else has experienced the endless repetition of comments, it may help to know that this problem has only occurred for me after I click File>Workspa...
by unregistered
Mon Aug 12, 2019 3:57 pm
Forum: Newbie Help Center
Topic: Please help with Zelda 1 & 2 ROM hacking
Replies: 50
Views: 24681

Re: Please help with Zelda 1 & 2 ROM hacking

I wish to thank Unregistered-san for taking time and inform me! I use Windows 7 64-bit Enterprise SP1. :) You're welcome. :) Load Calculator in Windows 7, it's in the Accessories folder, and to convert Hex to Decimal just click the open white circle next to (to the left of) "Hex". Then enter your H...
by unregistered
Fri Aug 09, 2019 3:45 pm
Forum: Newbie Help Center
Topic: Please help with Zelda 1 & 2 ROM hacking
Replies: 50
Views: 24681

Re: Please help with Zelda 1 & 2 ROM hacking

I use HxD and Hex Workshop. Have a splendid evening, Xamboni-san! I tried to convert the addresses to decimal, but I still can't find the offsets to try your changes, Xamboni-san... I feel stupid again. Can you let me know what program you are using so I can try to look at things as well? The trans...
by unregistered
Tue Aug 06, 2019 8:35 am
Forum: Newbie Help Center
Topic: 8x16 and whatever else unreg wants to know
Replies: 1522
Views: 369842

Re: 8x16 and whatever else unreg wants to know

Ok, so asm6 is limited to 64 hex codes following its .hex . (i.e. When our game assembles, the cursor at the end of most of our .hex lines is in column 135. The hex codes start, after .hex, in column 7. 135-7=128. 128/2=64.) Why this limitation-have no clue right now. With 65 hex codes per line asm...
by unregistered
Fri Aug 02, 2019 2:23 pm
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 777
Views: 304873

Re: Mesen - NES Emulator

Sour wrote:I thought I had fixed the issue with comments endlessly repeating themselves, but it looks like it was only fixed it in Mesen-S and not Mesen. I'll try to commit the fix for it over the weekend.
Thank you so much Sour! :D (pointless note: I'm currently using Mesen 0.9.8)
by unregistered
Fri Aug 02, 2019 1:55 pm
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 777
Views: 304873

Re: Mesen - NES Emulator

Sour, thank you for your response, I'm not sure if that was fixed after following your advise. Just checked and currently both the Ignore writes that do not alter data box is unchecked and the nametable viewer is refreshing now at 60hz. Thank you for your help too. :) Another problem, for me, I've f...
by unregistered
Thu Jul 11, 2019 10:35 am
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 777
Views: 304873

Re: Mesen - NES Emulator

Sour, something I don't understand about your Tile Updates in Mesen's Nametable Viewer is: why does 8bit row 24 and row 25 never become red? The full screen always changes appropriately, but even when running at [Emulation Speed] 1%, rows 24 and 25 are never highlighted red. :( Our game now draws th...
by unregistered
Wed Jul 10, 2019 3:12 pm
Forum: Newbie Help Center
Topic: 8x16 and whatever else unreg wants to know
Replies: 1522
Views: 369842

Re: 8x16 and whatever else unreg wants to know

Now, the blinking is gone since the game now draws a 5th of each screen inside vblank! Thank you all so much! :D Time to decompress my sister's RLE... I'll be silent unless questions arrise. :) edit: (this is an edit bc it's not important) our game isn't that efficient bc it does draw an 8th of each...
by unregistered
Mon Jul 01, 2019 3:48 pm
Forum: Newbie Help Center
Topic: 8x16 and whatever else unreg wants to know
Replies: 1522
Views: 369842

Re: 8x16 and whatever else unreg wants to know

$2006, $2005, and the two nametable bits in $2000 are all ways to access the same thing. nesdevwiki:PPU scrolling Ahha! Thank you lidnariq! :D I forgot they shared an internal register. :oops: edit: Maybe that page could be linked to from the PPU registers page in the $2000, $2005, $2006 register s...
by unregistered
Mon Jul 01, 2019 3:16 pm
Forum: Newbie Help Center
Topic: 8x16 and whatever else unreg wants to know
Replies: 1522
Views: 369842

Re: 8x16 and whatever else unreg wants to know

If you're trying to do everything in single-screen and you aren't using panning/scrolling, my advice is: don't. Make use of the memory in the adjacent nametable and flip-flop between them using bits in $2000. You draw to the one that isn't visible, then switch to it, rinse lather repeat. This is ef...