Search found 1068 matches

by unregistered
Thu Mar 05, 2020 10:03 am
Forum: phpBB Issues
Topic: Change to quote; removed “ marks
Replies: 1
Views: 2007

Re: Change to quote; removed “ marks

Sorry, it took some time b4 learning how to do ^this... on page 13 there’s an example in the middle of my post when I quoted tepples:

http://forums.nesdev.com/viewtopic.php?p=82509#p82509

edit: If it’s too much work, don’t worry about “fixing” that :) it is just uncomfortable.
by unregistered
Wed Mar 04, 2020 4:29 pm
Forum: phpBB Issues
Topic: Change to quote; removed “ marks
Replies: 1
Views: 2007

Change to quote; removed “ marks

Hi... just wanted to point out that since the quote code has been “-mark-lessed, all of the effort that was used to color the non-username parts of (or add urls to) the quote title has been turned into hard to understand massive amounts of text. Maybe, could someone add a date consideration to the b...
by unregistered
Wed Mar 04, 2020 3:55 pm
Forum: Newbie Help Center
Topic: What sorts of limitations are there on moving backgrounds?
Replies: 17
Views: 5507

Re: What sorts of limitations are there on moving backgrounds?

This post tries to elaborate on these responses. :) Individual background tiles can not be moved around like sprites (otherwise they would be called sprites not background tiles) so there are no overlapping of background tiles, or is it just too annoying to keep it from overlapping a tile with a dif...
by unregistered
Mon Mar 02, 2020 4:43 pm
Forum: NESemdev
Topic: An idea: emulating dirty pin connector?
Replies: 7
Views: 3722

Re: An idea: emulating dirty pin connector?

calima wrote:
Wed Feb 19, 2020 2:25 am
Only the best emulators include a "blow on the cart" option.
:lol: :shock: Have never stumbled across that best emulator option in Mesen... Sour, this is disappointing :wink:
by unregistered
Thu Feb 27, 2020 11:00 am
Forum: Newbie Help Center
Topic: 8x16 and whatever else unreg wants to know
Replies: 1557
Views: 413077

Re: 8x16 and whatever else unreg wants to know

If you have a hidden name table, and a hidden pattern table, the order of the updates doesn't matter at all. You just have to make sure that all VRAM updates take place during vblank or when rendering is turned off. Ahha! Yes! Thank you for helping clear my muddied thinking. :) Half of my brain was...
by unregistered
Wed Feb 26, 2020 2:53 pm
Forum: Newbie Help Center
Topic: 8x16 and whatever else unreg wants to know
Replies: 1557
Views: 413077

Re: 8x16 and whatever else unreg wants to know

Hmm... so the proper way to change CHR tiles is to first draw the entire new screen with the wrong CHR tiles, and then write the new CHR tiles, then switch to the new screen’s nametable and finally adjust $2000 to display the background with the new CHR tiles? Whether you're gonna update the name t...
by unregistered
Fri Feb 21, 2020 2:00 pm
Forum: Newbie Help Center
Topic: 8x16 and whatever else unreg wants to know
Replies: 1557
Views: 413077

Re: 8x16 and whatever else unreg wants to know

Hmm... so the proper way to change CHR tiles is to first draw the entire new screen with the wrong CHR tiles, and then write the new CHR tiles, then switch to the new screen’s nametable and finally adjust $2000 to display the background with the new CHR tiles? Now, after drawing and changing to the ...
by unregistered
Mon Feb 17, 2020 2:06 pm
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 830
Views: 359903

Re: Mesen - NES Emulator

I’m unable to remove/edit that line bc Mesen always gives a long message that starts with, “An unexpected error has occurred.” Thanks, this should be fixed in the latest dev build now. You’re welcome. :) Thank you so much Sour; using 0.9.9.13 now, it’s much smaller than 0.9.9.0 :D; am now able to f...
by unregistered
Thu Feb 13, 2020 9:39 pm
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 830
Views: 359903

Re: Mesen - NES Emulator

Sour, or anyone else, how can I remove a mistyped Watch entry? I typed [9C,2] , but I’m unable to remove/edit that line bc Mesen always gives a long message that starts with, “An unexpected error has occurred.” So, now there’s an immovable line with a red “<invalid label>”; all it needs is a ‘$’; th...
by unregistered
Tue Feb 04, 2020 10:50 am
Forum: Newbie Help Center
Topic: 8x16 and whatever else unreg wants to know
Replies: 1557
Views: 413077

Re: 8x16 and whatever else unreg wants to know

Thank you tokumaru! :D (Going to try your #2 option/suggestion.) Yeah, I'd probably go with that too. And make it slightly more flexible even, by always writing an RTS after the last transfer, and remembering that position in order to restore the LDA once the transfer is done. That way the routine ...
by unregistered
Tue Feb 04, 2020 9:30 am
Forum: Newbie Help Center
Topic: Custom SMB bowser code
Replies: 20
Views: 6223

Re: Custom SMB bowser code

alpdrucken wrote:
Sat Feb 01, 2020 11:22 am
Thanks for the optimisations, guys :)
:)
by unregistered
Fri Jan 31, 2020 4:48 pm
Forum: Newbie Help Center
Topic: 8x16 and whatever else unreg wants to know
Replies: 1557
Views: 413077

Re: 8x16 and whatever else unreg wants to know

tokumaru, this is my lack of experience response: But pla is 4 cycles. That’s twice as many cycles as lda #. You're right, lda # is indeed as fast as it gets - I didn't know you were doing that. Few people use that for VRAM transfers because of how much memory it needs (5x the amount of actual data...
by unregistered
Fri Jan 31, 2020 4:31 pm
Forum: Newbie Help Center
Topic: 8x16 and whatever else unreg wants to know
Replies: 1557
Views: 413077

Re: 8x16 and whatever else unreg wants to know

Thank you tokumaru! :D (Going to try your #2 option/suggestion.) I didn’t want to block VRAM transfers... just wanted to add a beq to the end of the VRAM transfer function to skip the final 8 bytes written. :) I agree that it is pointless to wish for a change, but, for me, that makes the message mor...
by unregistered
Thu Jan 30, 2020 4:49 pm
Forum: Newbie Help Center
Topic: 8x16 and whatever else unreg wants to know
Replies: 1557
Views: 413077

Re: 8x16 and whatever else unreg wants to know

tokumaru, this is my lack of experience response: But pla is 4 cycles. That’s twice as many cycles as lda #. How does a double amount of cycles make your solution more efficient? 8 extra bytes bc: 1 4kb CHR file is 4096 bytes. (4096 bytes / 256 tiles = 16 bytes per tile.) 4096 / 12 frames = 341.3333...
by unregistered
Thu Jan 30, 2020 10:18 am
Forum: Newbie Help Center
Topic: 8x16 and whatever else unreg wants to know
Replies: 1557
Views: 413077

Re: 8x16 and whatever else unreg wants to know

While writing CHRRAM, our code overflows by 8 bytes... is there a simple way to branch past the last 8 bytes written if $2007 becomes able to write to a #$00 low-VRAM address? I’m currently thinking about setting v if our function is writing to the last possible page of memory for CHR writing, and a...