Search found 4 matches

by mukunda
Mon Dec 27, 2010 11:06 am
Forum: NES Music
Topic: SuperNSF PCM+PSG driver
Replies: 13
Views: 12222

Dwedit wrote:So this mixes channels through the 7-bit PCM channel. Has anyone tried to play 4-bit digital samples through the Square and noise channels?
(For the next Famicompo mini Classical) :P
by mukunda
Mon Dec 07, 2009 4:59 am
Forum: SNESdev
Topic: SNES Tracker / MOD player?
Replies: 6
Views: 5128

I wrote an IT player (with limited features) for my last snes game. Sources and stuff can be found here:
http://snes.mukunda.com
http://svn.mukunda.com
by mukunda
Thu Apr 30, 2009 5:00 am
Forum: SNESdev
Topic: SPC noise generation
Replies: 3
Views: 3167

Hmm, sounds like this isn't going to be easy.. :(

I guess I'll have to setup some method to test various samples easily.
by mukunda
Tue Apr 28, 2009 10:53 pm
Forum: SNESdev
Topic: SPC noise generation
Replies: 3
Views: 3167

SPC noise generation

Hello! I was wondering if anyone has some information to help me implement 'fake' noise in my SPC driver. By 'fake' I mean the noise that doesn't use the actual SPC noise generation hardware, but rather exploits some kind of bug in the Gaussian interpolation (I think?). Chrono Trigger uses it a lot ...