Search found 3220 matches
- Thu Dec 24, 2020 3:48 pm
- Forum: NESemdev
- Topic: Emulator with disassembly capability
- Replies: 4
- Views: 567
Re: Emulator with disassembly capability
Short answer: yes, a lot of them. Nintendulator, Mesen (most active), puNES... My emulator: - yes, it has code/data logger, but it's disabled due to the huge files generated, so viewing-only decompiled code is supported. - yes, it has a way of patching any address once you determine it by reading de...
- Fri Oct 23, 2020 6:24 pm
- Forum: General Stuff
- Topic: HDMI separated audio?
- Replies: 1
- Views: 2684
HDMI separated audio?
Hi. I have a monitor, not a TV, so... there's no speakers on it.
All modern consoles have HDMI output.
How could I get the separated audio output by using a... speaker, or headphones?
What kind of adaptor(s)/connection(s) would be used?
All modern consoles have HDMI output.
How could I get the separated audio output by using a... speaker, or headphones?
What kind of adaptor(s)/connection(s) would be used?
- Fri Oct 02, 2020 2:43 pm
- Forum: NESemdev
- Topic: RockNES 5.64 -released on October 2nd 2020-
- Replies: 2
- Views: 3500
Re: RockNES 5.64 -released on October 2nd 2020-
Here we go.
New version before my wedding (tomorrow). ^_^;;
New version before my wedding (tomorrow). ^_^;;
- Tue Sep 22, 2020 2:24 pm
- Forum: NES Music
- Topic: Sound Nes Megaman 4
- Replies: 5
- Views: 2086
Re: Sound Nes Megaman 4
Thank you very much for your answer, so in this case how should I start to learn to change the music from scratch in the megaman 4 nes rom? I have several documents but I need to know how to start learning in order to change them. It's not an easy task. You must create an environment for editing 65...
- Tue Sep 22, 2020 6:48 am
- Forum: NESemdev
- Topic: Is there a logic to instruction timings?
- Replies: 7
- Views: 2781
Re: Is there a logic to instruction timings?
The error of counting cycles, plus the wrong assignment of number of cycles (a cycle table to be exact) while the CPU is running. Needless to say, but for each CPU read/write, the PPU runs for 3 cycles in NTSC mode. Depending on the addressing mode, as Q said, the instruction will take a certain amo...
- Sun Sep 20, 2020 6:53 am
- Forum: NESemdev
- Topic: VBL Clear time
- Replies: 3
- Views: 1867
Re: VBL Clear time
It's how you adjust a ruler over the timeline of events. I have no problems in my emulator even if I don't set my PPU timing as precisely as +1 or -1 "idle cycle". Why? Because the "inner works" (CPU instruction level, flags) are more complex than anything else.
- Fri Sep 18, 2020 6:22 pm
- Forum: General Stuff
- Topic: How to limit 60 FPS in a loop?
- Replies: 8
- Views: 4508
Re: Emulation refresh rate of 60hz?
If you want to emulate the NTSC NES at exactly 60Hz and have accurate timing, then you'll need to slow the CPU down to 1.78683MHz. Let me rephrase my question. I want to know how to limit 60 FPS in a loop. If you have a situation where the emulated system is 60Hz, and your display is 60Hz, using an...
- Fri Sep 18, 2020 5:58 pm
- Forum: General Stuff
- Topic: How to limit 60 FPS in a loop?
- Replies: 8
- Views: 4508
Re: Emulation refresh rate of 60hz?
What are you trying to solve by using an arbitrary 60Hz that isn't locked to the screen, instead of using whatever the screen is locked to? What do you mean?? Well, once a game frame is rendered by the PPU (the 256x240 image), it calls a function to control the refresh rate. Usually, vsync() works ...
- Fri Sep 18, 2020 5:32 pm
- Forum: General Stuff
- Topic: How to limit 60 FPS in a loop?
- Replies: 8
- Views: 4508
How to limit 60 FPS in a loop?
Ages ago , I asked about 60hz framerate with Allegro's timer . Some machines do, but mine don't (for some unknown reason, it locks at 50hz). So, I ended up using Allegro's vsync() until today. I've found here another way of creating a 60hz refresh rate. It worked, but I noted a problem when the gam...
- Thu Sep 17, 2020 7:46 am
- Forum: NES Graphics
- Topic: Is $08 "brown" or "olive" ? Why does it vary so much from screen to screen?
- Replies: 29
- Views: 12073
Re: Is $08 "brown" or "olive" ? Why does it vary so much from screen to screen?
Awesome!bngrybt wrote: ↑Tue Sep 15, 2020 10:47 amJust in case you feel like being even more confused about the concept of brown...
https://www.youtube.com/watch?v=wh4aWZRtTwU
- Mon Sep 07, 2020 7:06 pm
- Forum: nesdevWiki
- Topic: Availability of source code column on list of known emulators
- Replies: 1
- Views: 3846
Re: Availability of source code column on list of known emulators
Hi! I'm curious about examining some source code of some existing emulator written in my favorite programming language. Therefore I plan to do quick research to check whether there is source code available for emulators that you enlisted in the wiki, I'm also going to check what are programming lan...
- Sun Sep 06, 2020 8:11 pm
- Forum: NES Graphics
- Topic: Is $08 "brown" or "olive" ? Why does it vary so much from screen to screen?
- Replies: 29
- Views: 12073
Re: Is $08 "brown" or "olive" ? Why does it vary so much from screen to screen?
according to which site? that color is much more what $08 looks like on my tv.. but every "accurate" emulator and lcd display includes way more green Again? https://www.colorhexa.com/808000 where are these RGB values coming from? Who says $08 is 523000? What does 808000 have to do with anything? Yo...
- Sun Sep 06, 2020 7:40 pm
- Forum: NES Graphics
- Topic: Is $08 "brown" or "olive" ? Why does it vary so much from screen to screen?
- Replies: 29
- Views: 12073
Re: Is $08 "brown" or "olive" ? Why does it vary so much from screen to screen?
Again?
https://www.colorhexa.com/808000
- Sat Sep 05, 2020 6:03 am
- Forum: NES Graphics
- Topic: Is $08 "brown" or "olive" ? Why does it vary so much from screen to screen?
- Replies: 29
- Views: 12073
Re: Is $08 "brown" or "olive" ? Why does it vary so much from screen to screen?
Color $08 is NOT olive, since the color tones (or shades) have blue, a green value nearby the blue value, and high red. I tested 3 NES palettes, and they don't bring blue (value $00). Red and green are very nearby, which doesn't match the olive tones. Look at the image below. https://i.ibb.co/K7q2Yw...
- Fri Sep 04, 2020 2:42 pm
- Forum: NESemdev
- Topic: [SOLVED] VRAM reads (2007h)
- Replies: 4
- Views: 2679
Re: VRAM reads (2007h)
Ouch.


